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Author Topic: Dumbest group you've GMed for  (Read 17776 times)

Daryk

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Re: Dumbest group you've GMed for
« Reply #90 on: 06 March 2020, 17:14:29 »
I'll forward you what I sent...

MoneyLovinOgre4Hire

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Re: Dumbest group you've GMed for
« Reply #91 on: 07 March 2020, 21:47:41 »
I just remembered one guy I had in a group for a while.  He was super vocal about not wanting to fight rats because "they're noob mobs and not a challenging monster."

He brought this up every session, despite my never having thrown any rats at the party.

Finally, though, I got tired of it since he refused to stop even after one of the other players said it was getting annoying.  So I arranged for the party to have an encounter with "Abyssal Scourge Rats," which were brown bears with the Fiendish template that inflicted Filth Fever with their bites.

After his character was nearly eaten, he got the message and knocked it off.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

DOC_Agren

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Re: Dumbest group you've GMed for
« Reply #92 on: 08 March 2020, 13:58:32 »
Okay it is not my group but a GM I know who running a Dark Heresy Group for 4 players (Arbite, Cleric, Guardwoman, & Adept) rank 5/6 operating for the 1st time fully undercover, not overt members of the Inquistion.
While operating in new planet "think like Wild West", investigating Smugglers, the team endup staying in hotel in a small village while waiting to travel farther inland overnight.  They had a few drinks with supper in the bar and then went to bed.
Unknowning that the a gang had decided these travelers well, were ripe for a robbery/murder.   2 team of 3 mook gunslingers (1 armed with sledgehammer and revolver, 2 with a pump action shotgun and revolver, 3 armed with a revolver) line up on each door to the rooms they are staying in back by 1 "experienced gunslinger" with a SMG and a revolver.  Not that this group should really be a challenge for these 4, but they never posted a Watch, so the 1st clue they had anything was wrong was sledgehammer hitting the door lock and then the shotgunner slamfiring the shotgun into the room.  Had 1 door not taken 2 sledgehammer swings to open, we might be talking party kill (as the Arbite and the Cleric were caught by surprise in that room for 1 round).   

Okay so what group of experienced players doesn't keep watch at night????

End result
Guardwoman shot twice once from shotgun in the left leg, right arm by revolver
Adept shot in the chest by revolver and in right leg (trying to stop the bleeding)
Arbite shot twice by shotgun 1 body other head (min damage)
Cleric shot once in Head by Shotgun still kinda functional, revolver to head (blew a fate point to avoid death)

Guardwoman with autopistol on full auto dropped most of the team hitting her room
Adept got 1 hit with heavy pistol he had into a mook head
Cleric drew his pistol hit nothing
Arbite grabbed his combat shotgun and blew away the team hitting his room and then made to to the hallway to asssit the next room

"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

DarkSpade

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Re: Dumbest group you've GMed for
« Reply #93 on: 08 March 2020, 14:09:20 »

Okay so what group of experienced players doesn't keep watch at night????


I have never once played any RPG where the players bothered with a watch when they were staying in an hotel in a town.  Was this a really small town with a bad rep or did they know they were being hunted? 
Space Marines are guys who look at a chainsaw and think, “That should be balanced for parrying.”

Daryk

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Re: Dumbest group you've GMed for
« Reply #94 on: 08 March 2020, 14:20:21 »
No Shadowrun in your experience, then?  ???

MoneyLovinOgre4Hire

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Re: Dumbest group you've GMed for
« Reply #95 on: 08 March 2020, 14:22:28 »
Yeah, usually keeping watch in town is only done 8f the place has a seriously bad rep or they know someone is targeting them.  Also, it's difficult to have an effective watch if they're in separate rooms.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

DarkSpade

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Re: Dumbest group you've GMed for
« Reply #96 on: 08 March 2020, 14:38:45 »
No Shadowrun in your experience, then?  ???

To be fair, I've only once been part of a shadowrun game that got far enough for the players to actually need rest and they had a reliable safe house to do so.
Space Marines are guys who look at a chainsaw and think, “That should be balanced for parrying.”

DOC_Agren

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Re: Dumbest group you've GMed for
« Reply #97 on: 08 March 2020, 15:22:11 »
Yeah, usually keeping watch in town is only done 8f the place has a seriously bad rep or they know someone is targeting them.  Also, it's difficult to have an effective watch if they're in separate rooms.
Did the place have a bad rep, not to them they were strangers in a strange land...  but was like any Wild West style town, and they took no security measures outside of locking the door.
The group that hit them, had no connection to the their target just want the wealth the "tourist" brought with them.
No Shadowrun in your experience, then?  ???
oh yes, any cheap motel u always keep 1 or more up and alert while you are running.
To be fair, I've only once been part of a shadowrun game that got far enough for the players to actually need rest and they had a reliable safe house to do so.
A reliable safehouse!!!! 8)  I know groups I've played with who would still have made sure 1 person was assigned security and rotated thur
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

MoneyLovinOgre4Hire

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Re: Dumbest group you've GMed for
« Reply #98 on: 08 March 2020, 16:10:50 »
Yeah, that was a mistake on their part but not really an extreme one.

Also, even in a dangerous Wild West town, the typical dangeris still more likely to be pickpockets or burglars rather than an outright shootout. Gangs like that would be more likely to pick a target that they'd ambush outside of town.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

MoneyLovinOgre4Hire

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Re: Dumbest group you've GMed for
« Reply #99 on: 01 May 2020, 09:29:55 »
Oh, here's one I was reminded of.  I was a player in the group, but this guy's antics deserve a mention here.

Can't remember the player's name anymore, but let's call him Edgy the Edgelord.

D&D 3.0.  Party is first level.  He's set to join the game.  He's playing a wizard.

The party is in town.  He announces that his first level wizard is going to go into the roughest bar in town.  Once there, he starts to loudly complain about "being forced to associate with such riffraff."

He unsurprisingly angers most of the patrons.  Rather than attempt a charisma check to cool things down, he announces that he's going to cast a spell.  Now, people who've played 3rd Edition probably remember that casting a spell while someone's in melee range with you provokes an attack of opportunity.  He did not.  His character was immediately set upon and beaten senseless.

The guards were, of course, summoned.  And what was discovered upon his chest but a tattoo of the (un)holy symbol of Vecna, and a search of his bags revealed other items proving that he was, in fact, a Vecna worshiper.  Something that was banned in that kingdom.

Edgy the Wizard was executed on the spot.

He'd never even introduced his character to the party.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

 

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