BattleTech - The Board Game of Armored Combat

BattleTech Game Systems => Ground Combat => Topic started by: Goose on 11 August 2022, 19:28:34

Title: A Hack for Quad-BA Turrets
Post by: Goose on 11 August 2022, 19:28:34
Here-tell BA turrets do nothing.

I say This Shall Not Stand … But I'm only one voice, on the far side of your firewall.

So: Who's got time to vote? :))
Title: Re: A Hack for Quad-BA Turrets
Post by: Sabelkatten on 15 August 2022, 05:14:01
Well, they do things when you design the BA...

For that reason it's a bit shaky to give them any extra rules on the tabletop - they are usually used when they already provide a benefit.

But if you really want to complicate things:

Fixed mounts are more stable, but harder to use when moving. Body-mounted weapons get a +1TN at short range if the attacker moved, but a -1TN at long range if it didn't.

Turrets are the other way around. Turret-mounted weapons get a +1TN at long range if the attacker moved, but a -1TN at short range if it didn't.
Title: Re: A Hack for Quad-BA Turrets
Post by: Daryk on 15 August 2022, 08:28:14
The extra spaces they give during construction are anything but "nothing" (they essentially let you turn weight into space).  I'll go further than Sabelkatten: there's no need to give them any other benefit.
Title: Re: A Hack for Quad-BA Turrets
Post by: Goose on 22 August 2022, 18:46:32
 :(

Sooo I don't understand how the turrets work in construction, then.

Is it a one-space sure-charge for the transverse gear, limited to the chosen guns, or can I/ do I have to make the turret big enough to hold the ammo, or something?

Maybe I should just post an example, or something …
Title: Re: A Hack for Quad-BA Turrets
Post by: Daryk on 22 August 2022, 18:52:16
As I recall, you only need space for missile ammo...
Title: Re: A Hack for Quad-BA Turrets
Post by: Sabelkatten on 23 August 2022, 17:22:14
:(

Sooo I don't understand how the turrets work in construction, then.

Is it a one-space sure-charge for the transverse gear, limited to the chosen guns, or can I/ do I have to make the turret big enough to hold the ammo, or something?

Maybe I should just post an example, or something …
BA equipment always has to all in one location (weapon AND ammo). Armor slots are the only ones that can be split.

Turrets add a new location of size N, weighting 30 + 10 × N kg and taking up one slot in the bpdy. A modular turret take up an extra slot and weights an extra 20 kg.
Title: Re: A Hack for Quad-BA Turrets
Post by: Goose on 26 August 2022, 14:53:44
Allow me a fallow up: I think it takes special equipment to get infantry to shoot "aerospace" units (you know: non-VTOL flyers") due to the limitations of the Mk.One-ModZero eyeball, so maybe the presents of one of these turrets would be the equivalent of the Mark 2 Man-portable AA Weapon? Designates a point/squad/Lvl.One as AA Infantry, as per pp.165 of the Marik Handbook, is the question. :-\
Title: Re: A Hack for Quad-BA Turrets
Post by: Daryk on 26 August 2022, 19:28:17
I thought that restriction didn't apply to BA, only Conventional Infantry? ???