There's a reason why real navies in the 20th Century built more Destroyers than Battleships. The Battleship can only be in one place at a time, and you can afford to produce a lot more DDs than BBs, send them to remote places faster, and with less fuel expense. The only times you needed the BBs were when confronting another BB or for heavy shore bombardment.
Mercer Ravannion apparently had the Stingers and Wasps available in quantity, while Jenners and Phoenix Hawks would have been in much shorter supply. Besides, we gamed out a situation along those lines using equal tonnage (before BV was a thing), and the Blackjacks had to be given a few breaks to make it playable, such as having the opposition come on in waves, one lance at a time 3-4 turns apart. Even then, we had to force the players running the Lights to engage with only similar or marginally higher numerical superiority, rather than sit back until the next wave came on, otherwise the Lights still took losses, but barely more than the Mediums. Swarming a single target works, especially when you can put your swarming units practically anywhere you want them to be.
In 3025 with Regular pilots, many of typical Lights can rack up high enough movement modifiers to make a fight difficult for slower units. That doesn't apply to 'Mechs like the Panther or Valkyrie, which have no such advantages over heavier designs. The Panther, in particular, is at a speed AND tonnage disadvantage against Mediums like the Griffin or Dervish, although I'd probably prefer fielding a Locust for engaging a Panther, and expect to either come back with a kill and practically no damage at all, or not come back.
Once better gunnery skills or Pulse weapons come into play, those Lights are simply targets, and "Speed=Armor" is no longer sufficient to keep the thin-skinned units alive.