I think you might be reading the charts wrong
theagent: I think you haven't rolled infernos versus a vehicle then. I have rolled the dice multiple times, following the crits moving rules. This is a common issue, people remember infernos being good against vehicles 12 years ago, but have not rolled the new infernos versus vehicles very often.
Shooting a hetzer (which has only 1 weapon and no turret thus is pretty much the most vulnerable tank I can think of since 28 of 36 of the crit chart gets stacked on 1 location)
Rolls for location: 4,3,6,10,10,6,10,10, 5,6, 9, 9, 5,3,6, 9
Inferno roll: 8,3,9,5,1,5,10,6, 3,6, 7, 1, 3,8,8, 7
Stabilizer, -, Sensor1,-,-,-,Commander*,Driver*, -,Driver,stun,-,-,sensor2,sensor3, stun
So here we see, due to a lucky boxcar on the 7th roll (an 18% chance in 7 rolls) the 10th roll killed the hetzer (regular SRMs with floating crits have an 18% chance to kill/cripple after 10 rolls), so the remaining 6 of 16 are wasted. If this was a tank with a turret, the commander* and driver* hits would be a turret weapon/stabilizer, leaving the tank down 1 weapon and suffering a +3 to hit, but able to shoot after 2 turns.
Location/crit: 8/6 4/8 9/7 7/3 8/7 6/3 8/8 5/2 7/6 10/4 7/1 8/1 6/6 8/2 7/10 12/1
Driver/Stabilizer/stun/-/weapon/-/upgrade to Sensor1/-/stun/-/-/-/stun/-/commander/-
Here we see a boxcar on the 15th roll, a 34.5% chance of happening. After 16 turns, the tank is still alive but cant shoot for 4 turns, and was again unlucky to get boxcars rolled against them before the 25th roll (25 rolls is the 50/50 point to get a boxcar)
So versus a crappy tank like a Hetzer, you can get lucky and kill it in 10 missiles if you hit an 18% lucky boxcar (true with normal floating crits too). Versus a turreted vehicle, you stun it in the first set, and stun it in the second set, but otherwise leave it mobile and not in forced withdrawal. So 16 inferno missile hits isnt enough to cripple a turreted vehicle in 2 different rolls, but it was good enough to roll lucky and kill an unturreted tank.