I think I want to design a big honkin' ship ... some sort of ASF/Aircraft Carrier.
I have pdfs of IO/TM/TO ... (IO/TO full version, just before they pulled them to split the books). Also have TW and SO hardcover ... so bases pretty much covered.
b/c I'm being lazy (and it's late ... and when I do get time to start it I'll probably lose it ... family/RL ugh! ... j/k ... sorta!) ... I need some simple pointers/clarifications/starters.
1. How long do I need the flight deck to be? (somewhere in SO, right?)
2. Submersible or no? It'd be the only real protection from orbital attack.
3. should be #1, which book are the big ships in ... iirc the Jogurmund (sp) was the example in the book.
4. I'm looking at the real world Gerald R. Ford lead ship ... 100k tons, 3/5 speed ... Reasonable?
5. (not a question) ... man I wish MML had these! ... capital spacecraft are easy to set up!
6. field kitchens, MASH, Comm gear ... do I need these or are they partially covered by quarters? and how much comm gear does a massive support vehicle carry for free anyway?
7. ICE, FCE, or fusion engine? ... solar an option?
8. (not a question) will heavier on the L1 tech side of weapons; artillery, AC2/5, LRM, torpedoes, etc
9. (last-ish) how much cargo space for Veh/ASF repair, fuel, parts, reserve equipment ... considering another support ship or barge could pull that same duty as part of a task force.
please and thanks for any help.