As this thread has demonstrated you can be as detailed as you like. Given my own experience running campaigns I tend generalize things a bit more and 'make the GM call' rather than go 100% by the book, because sometimes I can't figure out where the rules are or how to implement them properly. And sometimes I just don't want to spend hours 'playing' AccounTech by myself.
In my mind there is a difference between a forced march and lets just say a difficult transit. I realize that the real life veterans here might see this differently but remember this is just a generalization for the purposes of making running these scenarios a little quicker and less painless. To me a 'forced march' is an emergency situation where you have no choice but to run or die, while a 'difficult transit' is an organized and supported (even if at a breakneck pace or in hard conditions) operation to get to your objective.
The biggest factors in a forced march, as laid out, are the lack of repairs for already damaged machines and the inability for soldiers to rest. Lets say a company of mechs was cut off during a battle and are now on the run. Until they link up with their command they are essentially cut off from their supply train. You are caught without spare armor or munitions, let alone the tools to do the work. That means that between scenarios there are no repairs and all crits will persist. I dont think I would force the machines to break down further, because that's already a rough point to start from for the players. You are on the move without proper rest, so pilot hits do not recover. Pilot morale will also probably be in the gutter. So what is the impact of all these factors? Whenever players roll for morale slap a -1 mod to their result. Also, all piloting checks are receive a -1 mod to their rolls. That pilot mod can add up and degrade performance without making the players feel like they've really been unfairly hobbled. If you
really want to emphasize how bad things are (and dont mind if your players shun you for a while

) you can make them roll a morale check at the start of the game. Anyone who fails has their P/G downgraded by a level. I would advise against that though as the players are already going to be having a hell of a time and the goal is to make the mission a challenge, not frustrating. Maybe give the commanding player a chance go make a rousing speech at the table. If they do, remove the morale penalty but keep the piloting one.
A difficult transit is much less severe. I would make players choose between repairing all their armor or removing a crit. If they have a leg crit they
must repair it instead. After all the point is to get from A to B as quickly as possible and you can't do that with a busted hip. I would also apply the morale penalty from the forced march. The notion here is that they are tired but not so physically and mentally drained that they can't fully operate their machines.
In summery:
Difficult Transit: an organized and supported trip over long distances and/or rough terrain.
- Between battles units may repair either all armor damage or a critical hit. Ammo is replenished.
- If they have leg crits they must be repaired instead.
- To represent travel strain, apply a -1 modifier to all morale rolls until the unit has had time to slow down and rest.
Forced March:- No repairs may be conducted between battles and ammo may not be restocked.
- To represent physical exhaustion, add a -1 modifier to all player piloting rolls.
- To represent travel strain, apply a -1 modifier to all morale rolls until the unit has had time to slow down and rest.
- If the players are in a most dire situation, have them roll a morale check at the beginning of the battle for each unit. Every unit that fails downgrades their pilot/gunnery for the battle. Give players some kind of opportunity to remove the morale penalty first, like a Rousing Speech at the table or a more pedestrian command roll.
Use sparingly.
Again I realize some may not like my verbiage but to me it is a bit easier/less confusing to have two different terms than something 'forced march (supported)' vs 'forced march'.