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Author Topic: Thought exercise - 4 mechs  (Read 2241 times)

Plinythemechwarrior

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Re: Thought exercise - 4 mechs
« Reply #30 on: 17 August 2020, 17:21:37 »
Using the fewest engines or other components possible makes this a really interesting exercise. Alas, I'm too amateur to spend the necessary hours, otherwise doing a FWL 3025 four mech roster would be very cool.
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House Davie Merc

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Re: Thought exercise - 4 mechs
« Reply #31 on: 17 August 2020, 19:25:35 »
3025 era .

Archer ARC-2R          -LRM boat .
Warhammer WHM-6D -PPC boat/armor slab
Phoenix Hawk PXH-1   -Swiss army knife mech
Fire javelin  JVN-10F    -Firepower where you want it for cheap .

Ruger

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Re: Thought exercise - 4 mechs
« Reply #32 on: 17 August 2020, 20:05:50 »
Using the fewest engines or other components possible makes this a really interesting exercise. Alas, I'm too amateur to spend the necessary hours, otherwise doing a FWL 3025 four mech roster would be very cool.

I kind of like the idea of the following:

Spider-5V
Vulcan-5T
Merlin-1A
Awesome-8Q

All use the Pitban 240, and weapons limited to machine guns, flamers, medium lasers, LRM-5’s and PPC’s.

Ruger
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Giovanni Blasini

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Re: Thought exercise - 4 mechs
« Reply #33 on: 17 August 2020, 20:21:40 »
I kind of like the idea of the following:

Spider-5V
Vulcan-5T
Merlin-1A
Awesome-8Q

All use the Pitban 240, and weapons limited to machine guns, flamers, medium lasers, LRM-5’s and PPC’s.

Ruger

Yup.  Merlin wasn't in the age range I was looking, but it's an absolutely solid trooper 'Mech.
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Fat Guy

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Re: Thought exercise - 4 mechs
« Reply #34 on: 19 August 2020, 15:24:54 »
Only 4 'Mech types for my entire army? OMNIs are a must then. I'd go with:

Wulfen
Ryoken
Night Gyr
Tomahawk II
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Saint

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Re: Thought exercise - 4 mechs
« Reply #35 on: 21 August 2020, 13:27:48 »
SSWars era
Jenner F for scouting and scout hunting
Dervish 6M for mobile fire support
Black Knight 7L The all Large laser variant
Stalker 4P 75 tons of stalker fun
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MarauderD

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Re: Thought exercise - 4 mechs
« Reply #36 on: 21 August 2020, 15:09:49 »
Only 4 'Mech types for my entire army? OMNIs are a must then. I'd go with:

Wulfen
Ryoken
Night Gyr
Tomahawk II

Going to go out on a limb and say you have an excellent understanding of power gaming, sir!

MarauderD

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Re: Thought exercise - 4 mechs
« Reply #37 on: 21 August 2020, 15:13:53 »
I'd tweak this for my answer and say What 4 mechs from your favorite faction in an era of your choice!

So:  House Davion

Era:  Third Succession War

Light: Valkyrie  (slow, but fast enough to give fire support and jump away.  Also:  sturdy)
Medium: Centurion (slow, good range profile) Honorable Mention:  Enforcer (ammo issues but also good)
Heavy:  Marauder-3D  (First true love in BattleTech.  Enough Said, even if it isn't 'optimal')
Assault:  Unsure.  Maybe Atlas?  Maybe Stalker? 

Giovanni Blasini

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Re: Thought exercise - 4 mechs
« Reply #38 on: 21 August 2020, 15:33:13 »
Was trying to come up with four for Primitive Tech level, and keep as much synergy as possible, but it'd a lot harder to do.  So, I ended up with this:

MSK-5S Mackie (9,238,000 C-Bills)
ON1-C Orion (6,364,750 C-Bills)

This gives you a reasonable assault 'Mech and a general-purpose trooper, which both share a 360-rating engine, and between them require the PPC, large laser, medium laser and AC/5.  Importantly, they also open the door to this:

HMR-HA Hammerhead ASF (3,972,031 C-Bills)

Twin large lasers may not be an AC/20, but they're nothing to sneeze at, and at 6/9 thrust it's fast enough to act as a dogfighter or a bomb truck.  It's not ideal as an interceptor, but can work in the role in a pinch.

From here, I really wanted to do the SHD-1R and RFL-1N, but there's not much point to the Shadow Hawk if you have the ON1-C, other than jumping, so I skipped that.  The twin LLs of the Rifleman are nice, too, but I wanted to bring additional capabilities to the table, so instead I went with this:

ARC-1A Archer (5,965,640 C-Bills)

This requires the LRM-20, sure, but it gives you a solid indirect-fire 'Mech to support your Orions and Mackies.  It uses the 255-rating engine, which, sure, not much else uses, but instead, you take the engines that don't pass QC and use them as 250-rating engines, which gets you:

KRV-2 Korvin (741,375 C-Bills)

At least, that's how MegaMek lab treats the engine, even though it's technically a support vehicle, so we're just going to go with it, OK?  Yes, you need an LRM-10 and machine gun now, too, in addition to the large laser, but...this is fine.

OK, last up, we need a scout/raider type unit, preferably something that won't break the bank, right?  Nothing we have so far jumps, either, so it'd be nice to have something that can do that.  Fair enough, how about:

WSP-1 Wasp (1,172,520 C-Bills)

So, that's dirt cheap.  It's still 5/8/5 and jumping in an era where that's not easy to do.  It only uses a medium laser and some armor.  And, hey, bonus, it's a classic.

So, putting it all together, you get:

MSK-5S Mackie
ON1-C Orion
ARC-1A Archer
WSP-1 Wasp
KRV-2 Korvin tank
HMR-HA Hammerhead aerospace fighter

Engines needed:
360 fusion
255/250 fusion
120 fusion

Weapons needed:
PPC, large laser, medium laser, LRM-20, LRM-10, AC/5, machine gun

And there you go, a complete fighting force, minus APCs, but those use ICE engines usually, anyway, right?
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Arkansas Warrior

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Re: Thought exercise - 4 mechs
« Reply #39 on: 21 August 2020, 15:51:20 »
I'd tweak this for my answer and say What 4 mechs from your favorite faction in an era of your choice!

So:  House Davion

Era:  Third Succession War

Light: Valkyrie  (slow, but fast enough to give fire support and jump away.  Also:  sturdy)
Medium: Centurion (slow, good range profile) Honorable Mention:  Enforcer (ammo issues but also good)
Heavy:  Marauder-3D  (First true love in BattleTech.  Enough Said, even if it isn't 'optimal')
Assault:  Unsure.  Maybe Atlas?  Maybe Stalker?
If you just want Davion flavor, the Victor would be a good choice, as would the BattleMaster-1D.  Atlas works, they made them on Quentin.  King Crab-0000?  They were rare, but IIRC Davion had more than anyone else, and it gives you an unmatched short-range anchor to build around.  Longbow might be another good choice.


TBH, I’d probably go with the Javelin for my light.  Maybe not quite as iconic, but better at being a light mech.
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Colt Ward

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Re: Thought exercise - 4 mechs
« Reply #40 on: 21 August 2020, 15:59:24 »
No . . . Davion's Assault is the Marauder 3D, and the Heavy is the Warhammer 6D.
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MarauderD

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Re: Thought exercise - 4 mechs
« Reply #41 on: 21 August 2020, 17:25:43 »
If you just want Davion flavor, the Victor would be a good choice, as would the BattleMaster-1D.  Atlas works, they made them on Quentin.  King Crab-0000?  They were rare, but IIRC Davion had more than anyone else, and it gives you an unmatched short-range anchor to build around.  Longbow might be another good choice.


TBH, I’d probably go with the Javelin for my light.  Maybe not quite as iconic, but better at being a light mech.

Javelin was on my mind, but Valkyrie won out.  As for the Assault:  I'm not a huge fan of the Victor (serviceable, but not great) and I couldn't think of any other assaults I'd want to build my forces around.  The Longbow occurred to me, but is too ineffective under 180 meters.  The strength of the Stalker and to a lesser extent, the Atlas, is that they can work in multiple range brackets.

I love me some Beemer--but I figured since they were rare enough that the Davions centered their variants on making them more durable so I wasn't sure if that would factor into my decisions.  I do like a 4/6 assault, all things being equal. 

Hellraiser

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Re: Thought exercise - 4 mechs
« Reply #42 on: 21 August 2020, 18:37:09 »
Sadly, I think Davion's Heavy is the Jagermech  :'(

Which I guess is ok, as long as its about 200 meters BEHIND the Marauder, sniping.. hehe.
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Fat Guy

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Re: Thought exercise - 4 mechs
« Reply #43 on: 22 August 2020, 13:32:04 »
Going to go out on a limb and say you have an excellent understanding of power gaming, sir!

If I can only build four, why pick anything but the best?   ;)
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Fat Guy

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Re: Thought exercise - 4 mechs
« Reply #44 on: 22 August 2020, 15:14:11 »
I'd kind of like my nation to remain my nation after all.   ;)
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Greatclub

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Re: Thought exercise - 4 mechs
« Reply #45 on: 02 September 2020, 20:40:30 »
Four mechs, price and logistics no barrier?

Hellstar. Because hellstar.
Locust IIC 8. Scout with a bite
Parash. Because Hellstar have weaknesses, and because I don't want the other guy's scouts to report back.
Gargoyle. Because omni, and it isn't a timbie because the job it gets is all the stuff that isn't glamorous. LBing choppers and tanks, infernoing infantry, carrying elementals.

Introtech

Thunderbolt - one of the best trooper mechs in introtech, especally if you factor in the steiner and light horse variants
Awesome 8T - Both to be a brick and to provide fire support.
Assassin - not perfect, but certainly good enough for the scout and raider roles.
Griffin - because griffin hunts suck. 
« Last Edit: 05 September 2020, 18:09:11 by Greatclub »

MoneyLovinOgre4Hire

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Re: Thought exercise - 4 mechs
« Reply #46 on: 02 September 2020, 22:17:57 »
Correct me if I'm wrong, but after looking up the "Sun Spider", isn't it just a Thor-II with a different name?

It's a non-canon mech from Mechwarrior Online.
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SCC

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Re: Thought exercise - 4 mechs
« Reply #47 on: 10 September 2020, 06:55:45 »
I'd have to take a lineup of customs Omni's, all mounting a 300XL reactor, which means I'd actually end up with designs at 30, 50, 75, and 100. There are some other single reactor platforms that offer more options, but the 300 is best because it generally offers the most tonnage remaining and offers the best spread of tonnages.

MarauderD

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Re: Thought exercise - 4 mechs
« Reply #48 on: 10 September 2020, 14:04:03 »
Sadly, I think Davion's Heavy is the Jagermech  :'(

Which I guess is ok, as long as its about 200 meters BEHIND the Marauder, sniping.. hehe.

Back in the House Davion Sourcebook, there is a line where they say heavy lances are built around the JagerMech and Marauder.  That was the first BattleTech book I bought back in the 80s, and I figured there must be one of those mechs in every heavy company.  The Marauder giveth coolness, and the JagerMech taketh away:

"Heavy lances in the AFFS show the widest diversity. Though JagerMechs and Marauders are the most commonly found design, there are all manner of other types. In heavy and assault lances, the AFFS makes no real effort to balance the firepower of one Mech design with that of another."

Perfection is boring, right?
« Last Edit: 10 September 2020, 14:10:28 by MarauderD »

Arkansas Warrior

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Re: Thought exercise - 4 mechs
« Reply #49 on: 10 September 2020, 17:39:32 »
Mostly JM6-As, for fire support.  The JM6-S is a well-publicized white elephant that House Davion uses to trick their foes into underestimating them.   :P


(Well, either that or you stick one in your command lance to keep the flyboys off the CO's back.  If ground threats appear, it hides.   ;D )
Sunrise is Coming.

All Hail First Prince Melissa Davion, the Patron Saint of the Regimental Combat Team, who cowed Dainmar Liao, created the Model Army, and rescued Robinson!  May her light ever guide the sons of the Suns, May our daughters ever endeavour to emulate her!

Hellraiser

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Re: Thought exercise - 4 mechs
« Reply #50 on: 20 September 2020, 02:20:08 »
Back in the House Davion Sourcebook, there is a line where they say heavy lances are built around the JagerMech and Marauder.  That was the first BattleTech book I bought back in the 80s, and I figured there must be one of those mechs in every heavy company.  The Marauder giveth coolness, and the JagerMech taketh away:

"Heavy lances in the AFFS show the widest diversity. Though JagerMechs and Marauders are the most commonly found design, there are all manner of other types. In heavy and assault lances, the AFFS makes no real effort to balance the firepower of one Mech design with that of another."

Perfection is boring, right?

Yep, I know the quote well.
It wasn't my first purchase, (That would be TRO:3025 along with the Recon Lance minis box) but a very early one for sure.

Its not a horrible combo really, both are fluffed w/ good Commo &/or Targeting systems.
Solid direct fire long range guns.   Good for a company command lance.
Just need to make those other 2 heavies something that can take a beating.  (Or shift the Marauder over to the 3D)

IIRC Davion also makes the Crusader at Talon?  I think.   So those would be common-ish too along w/ the Rifleman.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo