Register Register

Author Topic: Is the non-weapon equipments on the combat vehicle has any chance of destruction  (Read 480 times)

PuppyLikesLaserPointers

  • Lieutenant
  • *
  • Posts: 1540
When I check ground combat vehicle critical hits table in TW again, all it says is about weapon destroy/malfunction. Also only the weapons on the location it hits is destroyed, so there is no way to touch the equipments in the body. Thus, is it correct that non-weapon and ammunition equipments are not able to be destroyed at all unless the vehicle itself is destroyed first?

I don't have BMM but is it have an updated table that also has the possibility of the destruction of the non-weapon equipments?

MoneyLovinOgre4Hire

  • Colonel
  • *
  • Posts: 23390
  • It's just my goth phase
BMM has no rules regarding vehicles (or any other non-mech units).

Critical hits to vehicles can only affect equipment that's in that location.  If you roll "weapon destroyed" in a location where there are no functioning weapons left (due either to not having any located in that section to begin with or from previous critical hits), you go to the next slot down on the Vehicle Critical Hit Table.  So if you got a 9 on the Rear section of an Alacorn Mk VII (weapon destroyed), you would go down one row to 10 (engine hit) because the Alacorn Mk VII has no weapons in the rear.  This is found on page 193-194 of Total Warfare.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

AlphaMirage

  • Captain
  • *
  • Posts: 2577
+1 to above, that's why I put VGLs and A-pods on vehicles that don't have any weapons there. Reduces my chance of a mission kill

PuppyLikesLaserPointers

  • Lieutenant
  • *
  • Posts: 1540
Thanks. Then it was correct that these equips are invincible until the vehicle is knocked out. And also it is not so bad to put an one-use non-explosive weapons on there...

BATTLEMASTER

  • Captain
  • *
  • Posts: 2055
  • Lightning From Another Zip Code
+1 to above, that's why I put VGLs and A-pods on vehicles that don't have any weapons there. Reduces my chance of a mission kill

I never thought of that - good idea  :thumbsup:
BATTLEMASTER
Trombone Player, Lego Enthusiast, Engineer
Clan Smoke Jaguar, Delta Galaxy ("The Cloud Rangers"), 4th Jaguar Dragoons
"You better stand back, I'm not sure how loud this thing can get!"
If you like Lego, you'll like my Lego battlemech projects!

Col Toda

  • Captain
  • *
  • Posts: 2805
I define TAG (When there is Homing and Semi guided on board ) as it becomes a weapon that ammo is alotted to . As a weapon .

I define a NARC or Improved NARC for the same reason .

A C 3 remote dispensor if a C3 network is present. 

Basically any equipment with a facing or turret mount . Those in the body remain until vehicle  is destroyed.

Charistoph

  • Captain
  • *
  • Posts: 2408
Those types of equipment that are in the Body won't have a facing, so wouldn't be able to be used to target something, which means TAG and NARC would be on the same list as a Machine Gun or Gauss Rifle.

ECM and C3 don't need a facing, so could be in the Body.  The only good news there is that Combat Vehicle Structure is VERY low, so once one is past the Armor it shouldn't take to much more to kill it.
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Charistoph's Painted Products of Mechanical Mayhem

 

Register