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Author Topic: Remote Sensors and Artillery  (Read 401 times)

GreekFire

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Remote Sensors and Artillery
« on: 13 August 2020, 10:35:45 »
Hey all,

I've been looking at remote sensors a bit more lately, trying to figure out how to use them properly.

The rules say that they can be used to spot for artillery, but with a +3 to-hit modifier for any such attack.

Wouldn't this mean that all arty that's spotted by a remote sensor is much less accurate than arty that's just being shot on its own?
Are there any cases that I'm missing where having a remote sensor spot for artillery would be useful on the tabletop?
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Empyrus

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Re: Remote Sensors and Artillery
« Reply #1 on: 13 August 2020, 10:50:38 »
I'd assume it is a double-blind thing mostly.
Drop remote sensors, go hide somewhere, spot via remote sensors.
Or perhaps a remote sensor you placed earlier is the only thing that can spot, like your units cannot afford to spot or just can't for whatever reason.
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GreekFire

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Re: Remote Sensors and Artillery
« Reply #2 on: 13 August 2020, 11:15:00 »
That was my first thought, but remote sensors have standard infantry LoS and can "see" stuff automatically.

So at that point, from what I can tell, there's no real point in having the remote sensor spot on top of just "seeing". You already know where to shoot your arty because of the "seeing" part of the remote sensor, and spotting doesn't add anything more to that - instead, it makes incoming arty less accurate. Right?
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Sartris

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Re: Remote Sensors and Artillery
« Reply #3 on: 13 August 2020, 11:25:32 »
having a unit with LOS to the target hex allows for adjustment. no LOS, no adjustment bonus.

Quote from: TO:AR pg 149
If the target hex was in the LOS of a friendly unit (the spotter) at the end of the Movement Phase of the turn in which the artillery attack was launched, and the same friendly unit has the target hex in its LOS in the turn in which the shell/missile arrives, then a modifier, as shown on the ArtilleryModifiers Table, can be added to any new attack.

the bonus is -1 per shell. so over time, a remote sensor would improve the accuracy of a sustained bombardment - three shots worse than an infantryman's Mk I eyeball

Weirdo

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Re: Remote Sensors and Artillery
« Reply #4 on: 13 August 2020, 11:35:07 »
having a unit with LOS to the target hex allows for adjustment. no LOS, no adjustment bonus.

the bonus is -1 per shell. so over time, a remote sensor would improve the accuracy of a sustained bombardment - three shots worse than an infantryman's Mk I eyeball

Exactly this. Remote Sensors are the second worst spotter you can have - the worst being having no spotter at all. Their main utility is in the Seeing, with their ability to do any kind of Spotting at all being a tiny bonus on top of that.

Think of Remote Sensors as being the equivalent of the little infrared beam that sounds a chime every time a customer walks into your store. It's great for answering the yes/no question of 'Are customers present?', but woefully inadequate for aiming your security autoguns. You use the beam and chime instead to alert your receptionist, who has been issued a machine gun of her own to aim and fire manually.
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Empyrus

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Re: Remote Sensors and Artillery
« Reply #5 on: 13 August 2020, 11:45:01 »
That is one of the weirdest analogies i've ever seen...
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dgorsman

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Re: Remote Sensors and Artillery
« Reply #7 on: 13 August 2020, 11:56:04 »
There's more than a few receptionists who would be happy with said arrangement.   ^-^
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GreekFire

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Re: Remote Sensors and Artillery
« Reply #8 on: 13 August 2020, 11:59:12 »
having a unit with LOS to the target hex allows for adjustment. no LOS, no adjustment bonus.

the bonus is -1 per shell. so over time, a remote sensor would improve the accuracy of a sustained bombardment - three shots worse than an infantryman's Mk I eyeball

There we go! That's exactly what I was missing.
Thanks, Sartis!  :thumbsup:
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Weirdo

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Re: Remote Sensors and Artillery
« Reply #9 on: 13 August 2020, 14:02:03 »
also a store i'm not going to be shopping at
There's more than a few receptionists who would be happy with said arrangement.   ^-^

Exactly! Happy employees are productive employees, and these employees will be able to respond to customer complaints VERY quickly!
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Dave Talley

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Re: Remote Sensors and Artillery
« Reply #10 on: 13 August 2020, 14:09:09 »
There we go! That's exactly what I was missing.
Thanks, Sartis!  :thumbsup:
I'm thinking a couple of sensors on opposite sides of a canyon would allow for a decent coverage, if you want to go overboard, a third sensor in the middle of the pass a bit farther up would almost allow for triangulation, but thats a lot of sensors,
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Colt Ward

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Re: Remote Sensors and Artillery
« Reply #11 on: 13 August 2020, 16:16:14 »
That is one of the weirdest analogies i've ever seen...

You obviously missed this scene in Altered Carbon-
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Col Toda

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Re: Remote Sensors and Artillery
« Reply #12 on: 14 August 2020, 04:36:06 »
It means  you are rolling for a 12 the first shot 11 the second after the first lands and misses . -1 per shot thereafter until you hit . Remote sensor network  prevents a dropship from lingering  after the 3 or so turns it takes to unload bays . Then it has to evacuate or get pounded.  Sure it is very inaccurate  but if you luck out on the first or second  shot then you automatically hit that hex so long as you do not move .  That forces the dropship to move or die . You can surround  the artillery battery with anti air Arrow IV and LRM  trailers  to make any aerospace attack  potentially  costly  . If artillery is in an armored hardend hex the calculus will be expensive.   Network monitoring is normally  done in a civil defense bunker using communications gear .  This is very labor intensive  in which the com stations switch on 32- 64 Sq KM section at any one time as mechs tend to move 40-60 ish km / hour you should know how many units are coming in and from what direction . You know where to start to look from radar report on drop ship trajectory.  Remote sensor networks are ok for city  perimeter surveillance for defense  but should not be used to spot artillery inside city limits.  Friendly fire isn't. 

That same civil defense bunker can use the remote sensors in a city to know  what blocks the enemy is.  Using that information  you use drone stations to operate recon cameras mounted on buildings around major intersections to get a much better spotting situation . By using fiber optics running from the civil defense bunker to those buildings  you can make the drone equivalent immune from jamming with ECM . If drone operators  manage to properly align the camera with the controls ie a to hit at TAG ranges brackets then the target is spotted as if infantry was present doing so . Unfortunately gunnery use for drones has a +1 penalty. 

An 8 sensor network can be placed around a dropship landing zone just short of 2km  at and between the Cardinal points . I tend to have a Naganata which has a C3Master computer and this model loses  the 3 Artemis IV  FCS and replaces it with a Command Console.  Between  those 2 systems  that one mech can monitor  all 8 sensores . Should the perimeter get breached you send out 10 hovertanks  or other TAG units . The dropzone tends to have 4 O-Bakemono's  loaded up with homing and anti air ammo . . The Naganata  is armed with 1/2 Semi-guided ammo  . Its C3 lancemates  is 2 Dragonfires and a Cicada . . Presumably the rest of the Battalion' is attacking the  objective  .  In this example remote sensors are an early warning  system to get intercepton information to prevent the dropship to come under fire

Other than using a network to use artillery to shoot at a dropship that lands in one the above examples use remote sensors to alert to the whereabouts of targets so you can send or use more accurate spotting units . In one example hovertanks with TAG and in the other closed circuit cctv with very nice range finding and resolution  cameras  . This is in my opinion  how to use them properly. Dropships are huge even missing the center hex drifting 1 or 2 hexes somtimes more Still hits the Dropship .
« Last Edit: 17 August 2020, 08:50:54 by Col Toda »