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Author Topic: Wish list for new maps for ground combat.  (Read 1605 times)

abou

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Wish list for new maps for ground combat.
« on: 11 March 2020, 10:47:19 »
One of the things I have been thinking about now that we are getting a slow trickle of new maps is that I wish we saw more types. For example, I know we have the canyon and box canyon maps, but I wish we had badlands-type maps. What I am thinking would probably be a set of 2x2 maps. The latest Win10 log-in screen caught my eye, which then made me remember my trips to the Badlands of South Dakota. Of course there are others as well throughout the world. Basically a series of winding paths surrounded by steep rocks that are high enough to prohibit most jumpers, but open up to wide, flat prairies. Poisonous snakes optional.

https://en.wikipedia.org/wiki/Bungle_Bungle_Range
https://en.wikipedia.org/wiki/Badlands_National_Park
https://en.wikipedia.org/wiki/Badlands

What other maps would you guys like to see? Just brain-storming here with the hopes that the idea gets picked up.

Sartris

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Re: Wish list for new maps for ground combat.
« Reply #1 on: 11 March 2020, 10:56:03 »
* something like the gothic quarter in Barcelona - an absolute tangle of streets and tallish (level 3-4) buildings
* Ancient Caldera - an impact crater now full of variable terrain and foliage.
* Mesa Base - a smallish fortified position on elevated terrain (about half the size of the bases in grasslands)
* Small town - light urban area that isn't a full suburban park grid
* River Crossing - something specifically designed for a contested crossing with bridges and fords.
* Waterfall - river that goes over a tall mountain (<8-10 levels)
* Maps entirely made of water for underwater operations

Weirdo

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Re: Wish list for new maps for ground combat.
« Reply #2 on: 11 March 2020, 11:00:12 »
A large slope - something that can be doubled up and placed edge to edge to create a valley or ridgeline, or combined with Sartris's water map to create a very large river valley.
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abou

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Re: Wish list for new maps for ground combat.
« Reply #3 on: 11 March 2020, 14:16:19 »
Some great ideas that play well together. Seeing some additional templates like a long bridge to match the wide river would be great too. The Golden Gate Bridge is only 90 ft wide -- or just under 1 hex wide. But this is the future and so a 2 hex wide bridge spanning the length with indicated pylons would be nice, which means that a destroyed span wouldn't cause the complete collapse of the bridge.

Daryk

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Re: Wish list for new maps for ground combat.
« Reply #4 on: 11 March 2020, 18:55:22 »
I might recommend checking out MapMaster's or Simon Landmine's threads... they have some realty excellent stuff!  :thumbsup:

abou

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Re: Wish list for new maps for ground combat.
« Reply #5 on: 11 March 2020, 20:29:48 »
I might recommend checking out MapMaster's or Simon Landmine's threads... they have some realty excellent stuff!  :thumbsup:
I haven't seen Simon's thread, but the main problem with the MapMaster stuff is where can I play with those maps. 4x4 and 4x8... I want to, but those are just too big. Thankfully I'm a slim guy, but it is hard to imagine some players and their girth working around a game that big.

Daryk

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Re: Wish list for new maps for ground combat.
« Reply #6 on: 11 March 2020, 20:39:45 »
The game stores I've been playing in for the last year or so all have movable tables that facilitate that.

Fear Factory

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Re: Wish list for new maps for ground combat.
« Reply #7 on: 11 March 2020, 22:17:50 »
Pretty much every suggestion I could make was made here.

How about maps that pay a tribute to MechWarrior 2?  :D
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Simon Landmine

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Re: Wish list for new maps for ground combat.
« Reply #8 on: 12 March 2020, 05:50:46 »
I haven't seen Simon's thread, but the main problem with the MapMaster stuff is where can I play with those maps. 4x4 and 4x8... I want to, but those are just too big. Thankfully I'm a slim guy, but it is hard to imagine some players and their girth working around a game that big.

Mine are designed initially for MegaMek, where it's easier to get away with the big stuff (and it's often appreciated, although I have made quite a few 32x34  hex (i.e. 2x2 board) maps, which could well work on tabletops).

I wonder if Derv is reading this, as I believe they are now affiliated with TPTB for mapping purposes, if I read the Discord chatter right.
« Last Edit: 13 March 2020, 14:53:11 by Simon Landmine »
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

RifleMech

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Re: Wish list for new maps for ground combat.
« Reply #9 on: 12 March 2020, 06:12:51 »
A harbor with docks.
Military base.
inside and outside of a space ships/space station.
inside and outside of a mobile structure.
Moon base.
Mines
A Dome city in space or tainted atmosphere.

abou

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Re: Wish list for new maps for ground combat.
« Reply #10 on: 13 March 2020, 14:31:45 »
Mine are designed initially for MegaMek, where it's easier to get away with the big stuff (and it's often appreciated, although I have made quite a few 32x34  hex (i.e. 2x2 board) maps, which could well work on tabletops.

I wonder if Derv is reading this, as I believe they are now affiliated with TPTB for mapping purposes, if I read the Discord chatter right.
I searched your posts and found a few of them. They look nice. How easily do you think they would be to get printed?

Colt Ward

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Re: Wish list for new maps for ground combat.
« Reply #11 on: 13 March 2020, 16:20:30 »
The biggest problem I would see is the hex borders perhaps being a bit thinner than preferred but it can be done IIRC.  Which was going to be my suggestion, break it up into 16.5 x 16.5 sections.

I have a whole collection of 32x32 maps that are for the most part designed to go together that I keep forgetting to forward to MM team.  My city set was used on one of the L2 servers for a while.  I even took BT maps and formed the logical groupings into 2x2 that fit the 32x32 map space.

I haven't seen Simon's thread, but the main problem with the MapMaster stuff is where can I play with those maps. 4x4 and 4x8... I want to, but those are just too big. Thankfully I'm a slim guy, but it is hard to imagine some players and their girth working around a game that big.

If you play paper maps without terrain, you could always move the minis like the WWII plotting boards moved unit markers.
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MoneyLovinOgre4Hire

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Re: Wish list for new maps for ground combat.
« Reply #12 on: 14 March 2020, 01:10:07 »
A double-sided map of the Okavango Delta, one side during the wet season, one side during the dry.
Warning: this post may contain sarcasm.

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SCC

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Re: Wish list for new maps for ground combat.
« Reply #13 on: 14 March 2020, 03:39:54 »
One of the things I have been thinking about now that we are getting a slow trickle of new maps is that I wish we saw more types. For example, I know we have the canyon and box canyon maps, but I wish we had badlands-type maps.
Australian Outback might be better given how much Mad Max influenced things early on, but that might be splitting hairs.

I searched your posts and found a few of them. They look nice. How easily do you think they would be to get printed?
In the US it might be do-able, but I don't know how many places will print on legal paper for you, because that seems to be the size for a standard BT map

Daryk

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Re: Wish list for new maps for ground combat.
« Reply #14 on: 14 March 2020, 07:15:22 »
A double-sided map of the Okavango Delta, one side during the wet season, one side during the dry.
Now THAT is a brilliant idea!  :thumbsup:

Col Toda

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Re: Wish list for new maps for ground combat.
« Reply #15 on: 19 March 2020, 11:18:30 »
Easy city maps with zoning or district terrain .

Farmland maps with a river or canals to cheaply move crops to the end of a peninsula to a city  . Do the ultimate defense in depth  experience.

Sartris

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Re: Wish list for new maps for ground combat.
« Reply #16 on: 19 March 2020, 14:15:34 »
A double-sided map of the Okavango Delta, one side during the wet season, one side during the dry.

you could do a whole seasonal map pack of these - rainy/dry, summer/winter, high tide/low tide, etc

Colt Ward

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Re: Wish list for new maps for ground combat.
« Reply #17 on: 19 March 2020, 14:28:27 »
I actually like the new map put out in the KS Update for having snow.  While MM allows you to flip the template from grass, snow, desert, etc they do not put ice on maps . . . I might have to revise some of my MM maps to make ice or magma added maps.
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Daryk

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Re: Wish list for new maps for ground combat.
« Reply #18 on: 19 March 2020, 18:15:12 »
you could do a whole seasonal map pack of these - rainy/dry, summer/winter, high tide/low tide, etc
Posts like this are exactly why the quote in your signature block exists...  :thumbsup:

Greatclub

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Re: Wish list for new maps for ground combat.
« Reply #19 on: 19 March 2020, 22:11:22 »
A double-sided map of the Okavango Delta, one side during the wet season, one side during the dry.

and all of a sudden the water rises as the dam upstream was blown...

Yeah, that's a map worth having.

Simon Landmine

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Re: Wish list for new maps for ground combat.
« Reply #20 on: 20 March 2020, 07:56:33 »
and all of a sudden the water rises as the dam upstream was blown...

Yeah, that's a map worth having.

Actually [cough], there is a pair of maps for MegaMek depicting a dam-with-lake, and the same dam with a hole in it ... and people have asked for maps for the valley further down, before and after*.

* They're on the list.
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Weirdo

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Re: Wish list for new maps for ground combat.
« Reply #21 on: 20 March 2020, 13:29:59 »
Had anyone played on any of the Kat Wylder maps? They all look really good to me.
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Daryk

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Re: Wish list for new maps for ground combat.
« Reply #22 on: 20 March 2020, 15:03:36 »
Never heard of them... do you have a link to any pics?

Simon Landmine

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Re: Wish list for new maps for ground combat.
« Reply #23 on: 20 March 2020, 15:22:21 »
Judging by Kat's website, they did the map artwork for the AGOAC set, and looking at the style, quite possibly for the Grasslands Map Set as well.

(And, by the looks of it, some rather attractive Alpha Strike maps.)
« Last Edit: 20 March 2020, 15:38:35 by Simon Landmine »
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Weirdo

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Re: Wish list for new maps for ground combat.
« Reply #24 on: 20 March 2020, 15:36:20 »
Google 'Kat Wylder Gumroad', and hers should be the first link that comes up.
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Simon Landmine

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Re: Wish list for new maps for ground combat.
« Reply #25 on: 20 March 2020, 15:42:38 »
Google 'Kat Wylder Gumroad', and hers should be the first link that comes up.

Ooh, those are nice!
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Empyrus

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Re: Wish list for new maps for ground combat.
« Reply #26 on: 20 March 2020, 15:44:08 »
Huh, those things look like they're tailor made for BattleTech.

Kat's Tukayyid maps that will as part of the KS are looking great.
Kinnol tank, JES III missile carrier, Simian, Quirinus and Centaur battle armor, Blade BLD-XR variant, Valiant VLT-3E variant, DI Multipurpose VTOL, Void (Minelayer) for fan funding
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Daryk

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Re: Wish list for new maps for ground combat.
« Reply #27 on: 20 March 2020, 16:02:30 »
That's an interesting Wolf's Dragoons homage she's using for the top of her page...

And yes, those are very nice maps.  Not ones I'd pay $10 for, but very nice.

abou

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Re: Wish list for new maps for ground combat.
« Reply #28 on: 27 November 2020, 17:47:21 »
Google 'Kat Wylder Gumroad', and hers should be the first link that comes up.
I'm glad I randomly came back to this topic.

NEAT!

Elmoth

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Re: Wish list for new maps for ground combat.
« Reply #29 on: 27 November 2020, 18:03:55 »
* something like the gothic quarter in Barcelona - an absolute tangle of streets and tallish (level 3-4) buildings

That is offflimits to mechs. And vehicles in general. Streets are narrow. A humvee cannot pass through it except the only street that they purposefully opened to allow tanks to cross the area from side to side and across the government House and city hall.

Buildings are old and could not stand the weight of a wasp, let alone a bigger machine.

But if you want a make believe area that looks like that be my guest. I would like to attack my old homr :p or jump on my parent's roof.

Sartris

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Re: Wish list for new maps for ground combat.
« Reply #30 on: 27 November 2020, 18:21:54 »
1) who said anything about keeping the buildings upright?  ;D

2) id assume accommodations could be made. It wasn’t meant to be taken literally I just used Barcelona as an example to illustrate a dense urban environment with a ton of dead ends and  crooked streets.

Simon Landmine

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Re: Wish list for new maps for ground combat.
« Reply #31 on: 29 November 2020, 14:27:30 »
Buildings are old and could not stand the weight of a wasp, let alone a bigger machine.

Light buildings with 15CF only, then. [makes notes]

But if you want a make believe area that looks like that be my guest. I would like to attack my old homr :p or jump on my parent's roof.

You could make it with a load of hexes of Light (15CF) buildings, with no road hexes, except for that cleared route. Only infantry would be able to pass through easily ...
(And yes, I made a map for MegaMek inspired by where my parents live.  :) )
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

mbear

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Re: Wish list for new maps for ground combat.
« Reply #32 on: 30 November 2020, 11:59:13 »
I haven't seen Simon's thread, but the main problem with the MapMaster stuff is where can I play with those maps. 4x4 and 4x8... I want to, but those are just too big. Thankfully I'm a slim guy, but it is hard to imagine some players and their girth working around a game that big.

That's why you get a snazzy croupier's rake or push stick or whatever it's called to move your units around the board. Hey CGL, after the dice maybe you should look into making branded marshal's batons that move minis!

And to stay on thread: I'll second MapMaster's maps. They're amazing! And if you find them too big, what about printing them in four sections that are two feet wide by four feet long? Smaller and you can mix and match as you need.
« Last Edit: 30 November 2020, 12:01:24 by mbear »
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

Sartris

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Re: Wish list for new maps for ground combat.
« Reply #33 on: 30 November 2020, 12:01:33 »
That's why you get a snazzy croupier's rake or push stick or whatever it's called to move your units around the board. Hey CGL, after the dice maybe you should look into making branded marshal's batons that move minis!

i push my mad cat iv. it catches on the neoprene. it falls and all four limbs break off like kit kats. i sob uncontrollably for the next 90 minutes.

glitterboy2098

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Re: Wish list for new maps for ground combat.
« Reply #34 on: 30 November 2020, 12:24:02 »
A harbor with docks.
Military base.
the old Map Set 7 had these.. a seaport map and a two part military base. also a two part spaceport, two coastal maps, and a pair of island archipelago maps with bridges linking islands in an otherwise ocean environment.

perhaps they could update these to modern standards.

honestly, reworking all the old map sets to modern standards (with tweaks to make them more easily compatible in terms of river and road placement and such) would be a nice thing.

mbear

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Re: Wish list for new maps for ground combat.
« Reply #35 on: 30 November 2020, 13:30:27 »
i push my mad cat iv. it catches on the neoprene. it falls and all four limbs break off like kit kats. i sob uncontrollably for the next 90 minutes.

It always sucks when you fail a piloting skill roll. ;)
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

truetanker

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Re: Wish list for new maps for ground combat.
« Reply #36 on: 01 December 2020, 14:17:28 »
I just want a listing of Building CFs to represent the variances of city proper.

Restaurants
Apartments
Gas Stations
Foodmarts
Parking Structures
Fire / Police Stations
Malls : I mean Level 2 Malls should be hollow with open spaces, trees in a building!

And other oddities...

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Re: Wish list for new maps for ground combat.
« Reply #37 on: 01 December 2020, 15:40:44 »
The solution is to go to this site and enter sample CFs in tons. For example, the link I gave was for 15 tons. If you think any of the objects(or appropriate multiple/fraction) listed there would collapse a building(or nearly so) if dropped on the roof, then you're thinking of a light building.
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"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
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truetanker

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Re: Wish list for new maps for ground combat.
« Reply #38 on: 01 December 2020, 18:11:51 »
Nice site, but not what I mean Weirdo.

I meant official CF stats for a random Hex placement piece.

In the original CityTech, it gave building construction, but not what type they were other than Light CF up to Fortress CF w/ and w/o wall armor. Same goes for The Battletech Manual, Rules of Warfare which put BattleTech, CityTech and AeroTech in one book with rules for each in one book.

Followed by the Compendium rules, then the BMR and BMRr upgraded those rules, but still never gave examples other than CF construction.

Now the Total Warfare, and it's slew of enhancements, which either justify the construction with examples, but really just confuses most people, or doesn't set enough examples for people to try to un-confuse them.

Like I said, the closest I can get is the free print on demand HexPack Promotional 1, found here on the forums.

There really should be more things to consider : Hospitals, Schools, a Zoo...

Fun things one can print off with stats to enhance a rather boring vanilla city!

Other than Level 2 Medium CF building blah blah #5, why not Level 2 Medium CF Hospital.

And have the International Red Cross on top of the building. Make the Hex base a double and you got a Level 1 Parking Garage. Allows vehicles to enter and shoot protected. Crashing into the building, means rolling on the standard Basement list and Special list.

Example Special List:

1D6 :

1-2 Gas Leak - Your hit with an Inferno round equivalent to the roll.
3    Nothing! Pilot roll needed to avoid damage.
4    Coolant Leak - You take damage as if hit by an SRM-2 in coolant.
5    Double physical damage to unit!
6    Nothing! Pilot roll needed to avoid damage.

Things like that, to make a boring game fun...

And that Zoo? At least 7 hexes, include a Tree hex or two, 2-3 Light CF buildings, a Medium CF one and a Water hex, Depth 1, surrounded by a Level 1 Wall, so the animals don't escape like they did in Madagascar!

Also, why no Rail hexes? Something official, something that can be printed on one's home printer.

TT
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That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
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Kerfuffin(925)

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Re: Wish list for new maps for ground combat.
« Reply #39 on: 01 December 2020, 21:20:07 »
the old Map Set 7 had these.. a seaport map and a two part military base. also a two part spaceport, two coastal maps, and a pair of island archipelago maps with bridges linking islands in an otherwise ocean environment.

perhaps they could update these to modern standards.

honestly, reworking all the old map sets to modern standards (with tweaks to make them more easily compatible in terms of river and road placement and such) would be a nice thing.

That would be a really good map pack IMO. Military Outposts Map Pack


Calimehter

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Re: Wish list for new maps for ground combat.
« Reply #41 on: 02 December 2020, 10:09:21 »

Example Special List:

1D6 :

1-2 Gas Leak - Your hit with an Inferno round equivalent to the roll.
3    Nothing! Pilot roll needed to avoid damage.
4    Coolant Leak - You take damage as if hit by an SRM-2 in coolant.
5    Double physical damage to unit!
6    Nothing! Pilot roll needed to avoid damage.

Things like that, to make a boring game fun...

And that Zoo? At least 7 hexes, include a Tree hex or two, 2-3 Light CF buildings, a Medium CF one and a Water hex, Depth 1, surrounded by a Level 1 Wall, so the animals don't escape like they did in Madagascar!

Now I'm picturing some good stuff for a Special Table for different sites or neighborhoods.

Zoo:  replace "Coolant Leak" with "Predator Cage Smashed - non-BA infantry take 1d6 damage from assorted alien gribblies before they are put down via small arms fire".

There goes my next hour of productivity at work.  :))

Col Toda

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Re: Wish list for new maps for ground combat.
« Reply #42 on: 02 December 2020, 12:42:41 »
Canal and Farms with a road.  Identical map with a dry canal when enemy advances and wet when they retreat. Urban maps wiith light wooded center of a traffic circle with a hull down position on it . Urban maps with gun emplacements that mechs ar ment to do partial cover from .  A space port in a harbor landing pads on an island in the middle of the Harbor with shore batteries covering them . Fortress w Naval PPCs covering the airspace above the city and so on .

Simon Landmine

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Re: Wish list for new maps for ground combat.
« Reply #43 on: 02 December 2020, 12:52:42 »
Canal and Farms with a road.  Identical map with a dry canal when enemy advances and wet when they retreat. Urban maps wiith light wooded center of a traffic circle with a hull down position on it . Urban maps with gun emplacements that mechs ar ment to do partial cover from .  A space port in a harbor landing pads on an island in the middle of the Harbor with shore batteries covering them . Fortress w Naval PPCs covering the airspace above the city and so on .

[makes notes]
(I've actually just made a canal-and-farms map for MegaMek, based on fens/polders/levels. :) I might steal some of those ideas for urban maps, though!)
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

truetanker

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Re: Wish list for new maps for ground combat.
« Reply #44 on: 02 December 2020, 17:37:12 »
Zoo:  replace "Coolant Leak" with "Predator Cage Smashed - non-BA infantry take 1d6 damage from assorted alien gribblies before they are put down via small arms fire".

https://www.sarna.net/wiki/Megasaur

I think my work is done...

TT

On second thought your idea gives me this : https://www.sarna.net/wiki/Crana !
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