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Author Topic: IR sensors in double blind games  (Read 435 times)

dgorsman

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IR sensors in double blind games
« on: 02 December 2020, 17:49:10 »
Is there ever a reason to use IR sensors in double-blind games?  They ignore all non-Mech units, and Mechs which have no heat-induced movement penalties (when DHS and run-cold designs are prevalent, that's almost everything).  They are blocked by trees and buildings.  They get a bonus if the target was hit by Infernos, but at that point the shooter is so close its within visual range anyways.
« Last Edit: 02 December 2020, 19:28:44 by Hammer »
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Firesprocket

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Re: IR sensors in double blind games
« Reply #1 on: 05 December 2020, 16:49:46 »
Not all things in BT are equal and yes IR detection doesn't have a whole lot going for it.  However there are other ways to lob infernos rounds at your opponent that doesn't involve SRMs.  If you have a general idea of where someone is and want to start lobbing inferno artillery rounds in their general direction or causing fires to flush them out into LOS because of environmental heat you could do it and the IR sensors might have some use.

 

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