Author Topic: ’Mech of the Week: BLR-** BattleMaster  (Read 71995 times)

Kotetsu

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’Mech of the Week: BLR-** BattleMaster
« on: 12 October 2012, 02:04:05 »
’Mech of the Week: BLR-** BattleMaster

One of the most iconic chasses of BattleTech, the 85-ton BattleMaster has a fearsome reputation. One that has been enhanced by being piloted by such icons as the Red Corsair, Hanse Davion, and “Wacko” Wayne Rodgers. It is also one of most prolific.

Seriously, I was preparing for this article, counted the number of variants and went Holy Crap!

Twenty-five! The only other with that many is the 75-ton Marauder.

The Game Master of my local group also has used these machines in the past. Unfortunately, his luck with them rivals that of Hellbie with dice rolls. This has left me less than impressed with the design.

Produced by Hollis at its Corey plant, the BattleMaster reversed the bad fortunes of its manufacturer. At least until the First Succession War turned the plant into a self-lighting parking lot. Entering service in 2633, the BLR-1G remained the baseline up through the Fourth Succession War.

Built using what would now be considered low-tech materials (which since Hollis was still reeling from the Xanthos debacle is all they had), the chassis mounted a VOX 340-rated engine, the same as the slightly more venerable LGB-OW Longbow. Fourteen and a half tons of armor grants 88% of maximum protection. This allows for any front location to sustain a Class-20 blast, with the chest able to take two. Rear locations can withstand a large laser hit, while the center rear can take a little more than a PPC shot.

The weapons load consists of a right arm mounted PPC, left arm mounted twin machine guns, a 6-pack SRM on the left shoulder and three medium lasers in each side torso, one of them rear-mounted. Two tons of SRM and one ton of machine gun ammunition are placed in the left torso making that location rather hazardous. Eighteen heat sinks struggle to deal with the heat output.

A limited number of BLR-1G-DC models were produced. These models mounted a command console, removing the rear-facing medium lasers and one heat sink to pay for the added weight. Late in the Star League era five more variants were created. This first, the BLR-1Gc was apparently intended for commanding Regular units. This one ups the heat sinks to doubles, removing one along with the machine guns to install a command console.

The next two were Royal upgrades. The BLR-1Gb uses an endo-steel skeleton, uses seventeen double heat sinks, and is armed with an ER PPC in each arm, a centerline large pulse laser and two medium lasers in each side torso. The other is the BLR-1Gbc, which removes three heat sinks to install a command console.

The final two appear in Era Report 2750. One took part in a battle on Fallon II in 2729, towards the end of the Davion Civil War. Designated the BLR-1Gd, this model removed the machine guns and ammo, exchanged the forward-firing mediums of the BLR-1G for medium pulses, and uses sixteen double-strength heat sinks. The other shows up in the sadistic Hades Event of the Martial Olympiad. For the Gold Medal match, a special BLR-1GHE, or “HellSlinger” uses sixteen double heat sinks, the machine guns and SRM rack removed to put in three 2-pack Streak SRMs (with one ton of ammunition), and two forward-firing mediums were removed to add a second Particle Cannon to the opposite arm. While the description states another half-ton of armor was added after switching the ferro-fibrous, I cannot seem to finagle it on the design.

After the Exodus and the destruction of the First Succession War, the BattleMaster soldiered on. Two new variants entered service with Houses Steiner and Davion. The first is the BLR-1S, which removes the PPC, machine guns, rear-firing lasers and 6-pack SRM for two heat sinks, a left arm mounted 15-rack LRM, a 2-pack SRM in the right arm, and a 5-rack LRM and 2-pack SRM in the left torso. One ton of each size and type of ammo are allocated. The other is the BLR-1D which removes the 6-pack SRM and rear-firing lasers from the BLR-1G to add six heat sinks and one ton of armor.

One other variant was created during this era. A product of ComStar, the BLR-2C came to light mostly from the mistake of one Precentor when he shipped one batch to the Draconis Combine during the buildup to the War of 3039. Removing one ton of SRM ammo, and the machine guns, to add a Beagle Active Probe and an anti-missile system. (Come to think of it, I seem to recall a BLR-1C model that showed up in the Tukayyid campaign… Think it had double heat sinks.)

Around the time of the Clan Invasion, a factory on Keystone started to produce a new variant, the BLR-3M, using some of the technologies recovered from the Helm Core. This model upgrades the PPC to an ER model, uses double heat sinks, and removes one machine gun for CASE, though the possibility of a catastrophic cascade could still render the pilot extinct. A second variant, the BLR-3S differs from the -1G by removing the machine guns and PPC for four heat sinks and a 20-rack LRM. The lasers are upgraded to pulse variants and an extralight engine was used. Half a ton of armor was removed, taking one point from the center rear and all front locations save the head.

It wasn’t until the Civil War era that the next variant entered service. Designated the BLR-4S, it was plagued by production delays that ceased shortly before the main plant it was produced at was overrun by the Jade Falcons. As such, while it serves in the Lyran armies (and possibly other Inner Sphere groups), it also has become something to fill out second-line units. First, the rear-facing lasers were turned to front fire. The original front-facing lasers were upgraded to extended versions. The SRM pack gained Artemis IV fire-control. The machine guns were replaces with small pulse lasers. A light engine was used, as well as CASE to protect the missile ammunition. Thirteen double heat sinks struggle with the heat load. This is even though the PPC has been swapped for a Gauss Rifle. And ferro-fibrous was used, adding some armor.

Around the same time, the factory of Keystone started to produce the BLR-5M, which takes the -3M, swaps the PPC for a Light Gauss Rifle, removes the machine gun and SRM pack, turns all the medium lasers forward and makes the extended models and adds an extended-model large laser slung under the big gun. Four heat sinks were removed.

After the Lyon’s Thumb incident, House Kurita experimented on some of its captured BattleMasters. The first variant, designated the BLR-K3 starts with an extralight engine, retains the ER PPC, puts two extended mediums in the left arm, two more into the center torso in rear-firing position, adds an extended large in each side torso, uses a Streak 6-rack SRM on the left shoulder, and finally a C3 Master. Eighteen double heat sinks struggle against the heat output. All ammunition is CASEd. The right hand has also been removed.

The other variant is the much-maligned BLR-CM. The engine was downgraded to a 255 Standard. Jump jets were installed to allow for some maneuverability. A ton and a half more armor was added. Sixteen heat sinks were used to cool the machine’s ER PPC, twin extended mediums, and 30-pack MRM launcher. Ammo is CASEd. Two C3 Masters round out the equipment. Both hands were also removed.

Then the Jihad happened. A number of variants entered service during this period. The BLR-M3 uses a light engine, twelve double heat sinks, and maximizes the armor protection through the use of heavy ferro-fibrous. The weapons load consists of a Light Gauss Rifle, two Light PPCs, twin medium pulse lasers, and a 5-shot MML launcher, fed by two tons of CASEd ammo. Finally, a C3 Master computer is installed. The right hand is also missing.

The Falcons used their Pandora plant to create a BattleMaster C model. Utilizing Clan technology, this monster utilizes an endo-steel skeleton, a 340-rated extralight engine, mounts maximum armor, fifteen double heat sinks, and is armed with a HAG-30 (four tons of ammo), a 6-shot ATM (3 tons), and two medium pulse and one medium laser in each side torso. All of the non-missile weapons are tied into a targeting computer.

The third, the BLR-10S is a radical redesign. Built around an Edasich 255-rated compact engine and a heavy-duty gyroscope, this design is meant to take a lot of punishment. Standard plate gives the design maximum protection. Armament consists of an ER PPC on the right arm, three extended mediums in each side torso, a rear-facing extended small in the head, a 4-pack Streak launcher on the left shoulder, with one ton of CASEd ammo, an anti-battle armor pod on each leg, and a Guardian ECM suite in the center. Twenty double heat sinks try to moderate the heat output. The right hand is missing. A subvariant, the BLR-10S2 removes one of the heat sinks to add the hand back, and install a C3 Slave under the PPC.

The final Jihad variant is the BLR-K4. Using a 255-rated extralight engine and a heavy-duty gyro, this design uses fifteen tons of standard plate. Fourteen double heat sinks try to moderate the heat load. Weapons consist of a Gauss Rifle in the right arm, a large pulse and Snub-Nose PPC in the left arm, and an extended medium in each side torso. The rest of the weight is taken up by five Improved Jump Jets, making this likely to give its foes the most surprises.

Two variants have since entered service. The first is a Liao creation, the BLR-4L. This variant uses a Light Gauss Rifle, twin Light PPCs, twin extended mediums, and a 7-pack MML launcher with three tons of ammunition (not CASEd). Finally the design mounts thirteen tons of Stealth armor (the Guardian sits in the left arm). The majority of lost protection comes from the center torso, which can only take two Gauss slugs.

The final standard variant is the experimental variant. Designated the BLR-6X, the design is based around an endo-steel chassis, and mounts a 425-rated large superlight engine, the same as on the Sasquatch. Sixteen double heat sinks struggle with the heat load of the weapons load, which consists of a Heavy PPC on the right arm, an ER PPC on the left, an extended medium in each side torso, and a right shoulder mounted Streak 6-pack. One ton of ammo is CASEd.

This leaves the personal variants. While we don’t have the personal configuration of the Fox, Hanse Davion (whether it was a custom job or a standard config and he was just That Damn Good©), we do have that of the Red Corsair. Though this was the Red Corsair from the novel Natural Selection. The BLR-1G Red Corsair seems to be based on the BLR-1Gbc and with one or two tweaks might actually be a IIc variant of sorts (though not like those in the MechWarrior 2 game). The first change from that variant is the use of a Clantech 340 extralight engine. The weapons are Clantech, and consist of a PPC on each arm, a large pulse laser in the centerline, and three medium pulses in each side torso, one rear-facing. Twenty-one Clantech double heat sinks allow for constant running fire of the PPCs and large pulse. Sixteen tons of standard plate give the variant 97% of maximum protection. It appears that the cockpit, armor and inner structure are the only Spheroid technology on the design, all of which could be made with Clantech for little to no issue.

The second personal ride is that of “Wacko” Wayne Rogers, who got justice from Jaime himself for the crime of attacking the Dragoons. Based on the BLR-3M, Rogers’s configuration differs by removing the machine guns and SRM, shifting one medium laser from each torso to the left arm, and adding seven 2-pack Streak launchers, five in the left torso, two in the right. One ton of CASEd ammunition feeds the launchers. Ferro-fibrous armor was used to boost protection to 98%. Five heat sinks were removed, leaving the design lagging if everything were to fire at once.

The final person with known configurations is Calvin Magdaleno of the reborn Black Widow Company. Actually, he has two. The first is the BLR-4S Calvin. Apparently taken from a Blakist refit yard (which might mean they were in the process of designing their own variant), his differs from standard by swapping the Gauss for a Class-5 Rotary autocannon, which apparently Calvin can unjam the moment it starts to freeze. Two tons of ammo feed the beast. The SRM has been upgraded to a Streak version, dropping the ammunition stores to one ton. The small pulse lasers have been replaced with Light PPCs. Two heat sinks were added. Finally, CASE was installed to guard the volatile autocannon ammunition. The other variant, the BLR-4S Calvin II swaps the standard medium lasers for twin machine guns (fed by a half ton of ammo) and swaps the armor for laser reflective, with the side effect of dropping protection to 85%.

The BattleMaster is also the inspiration of an offshoot called the Warlord. If I remember correctly, there was at least one BattleMaster IIC in the Mechwarrior 2 video game.

Using one of these machines starts with the simple admonition to watch your heat. Most variants have abhorrent heat problems if you don’t keep an eye on it. Most models are built with the idea of standing off and exchange fire at range, something suitable for a command design. Try to keep from being flanked and being overrun. While you are an assault, you still can be taken. Most variants do CASE their ammo, so aside from a catastrophic cascade, your pilot should live. However every single Gauss variant does not have CASE on the gun side. Take care to protect the rifle as much as possible. If you happen to be lugging around a C3 Master, keep hidden or behind lots of cover. This goes double with the BLR-CM, as you are likely Company Command.

Fighting one starts with preparing yourself for potential losses. You will likely need to shoot him until he stops moving. Since he will likely want to be at range, use things like Gauss Rifles and PPCs. Aside from one variant, those models that carry ammunition weapons tend to have very explosive left torsos, so target those first. The lone exception is the BLR-6X, whose ammo is in the right torso, and since he has a superlight engine, blowing it would be very effective. As noted, Gauss-toting designs tend not to have CASE on that side torso (aside from the Clan model which cheats), and blowing the dang thing tends to make pilots a little loopy, so targeting that is also an option. As for C3 Master-toting designs, the right torso is where one always is. The BLR-CM has one in each side, but I’d probably just target the center and core the bastard.

While I hope this article has been entertaining, I must admit I am exhausted. Even my brain finds it hard to wrap around 25 different variants at one time.
« Last Edit: 29 April 2014, 11:32:30 by Kotetsu »

sandstorm

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #1 on: 12 October 2012, 04:07:58 »
Was BLR-1G-DC Command Console or Dual Cockpit? There's a touch of difference in them, and they shouldn't really be confused.
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Liam's Ghost

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #2 on: 12 October 2012, 04:26:47 »
The DC carries a command console. The old dual cockpit was been excised from the universe.
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SCC

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #3 on: 12 October 2012, 04:41:34 »
Some of the models look like a WarHammer or Marauder, which is really weird

sandstorm

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #4 on: 12 October 2012, 05:19:52 »
The DC carries a command console. The old dual cockpit was been excised from the universe.
Okay, guess I haven't been keeping up with tech stuff, then.

Although how the designs that used to have Dual Cockpit fare with the Command Console superceding them since I think Command Console was bigger and had different crit requirements... COuld be it -had- different weight/crit numebrs but is changed now?

Anyway, if the Command Console is it now, then it was my confusion on artefact of naming.
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Isanova

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #5 on: 12 October 2012, 05:30:36 »
"Blow the arm off, then move to higher priority targets"

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Belisarius

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #6 on: 12 October 2012, 06:25:26 »
Unfortunately, the Battlemaster only gets scarier when ignored, even without its PPC. Four medium lasers and an SRM6 are a threat to lots of mechs.

Sabelkatten

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #7 on: 12 October 2012, 06:58:13 »
While the original isn't a very economical design (it could be built at 75 tons for the loss of exactly 1 point of armor), it's very effectively designed in other ways:

Heat management: Fire the PPC at long range, add in 1-2 MLs and/or the SRMs at 270 meters, switch to the entire short-range battery at short range, and you can still run with no worries.

Weapon placement: The PPC is arm-mounted and all the short-range guns in the torso freeing the arms (with hands!) for punching. With no short-range guns in the arms the rear lasers are also quite useful, since tagging a backstabber with the PPC is easier said than done. The only downside is the arm-mounted MGs, but since they are such a small part of the total firepower it's not a terrible loss if you want to punch, and the arm mounting does give them a wide arc of fire.

Personally all I really want to do with the 1G is to drop half the ammo for more armor (making it 7 points short of max) and moving the MG ammo into the arm.

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #8 on: 12 October 2012, 07:26:25 »
I always the the PPC as secondary to the original BLR's mission as a assualt mech. Get in close and open fire with a mass of the era's most efficient weapon - the dread ML. Backed by the SRMs, heavy armor, good speed for its size, and dangerous physical attacks the BLR it at it's best wading in to bead down its contemporaries. The PPC is a great weapon, and is excellent at providing a decent amount of fire to cover its own advance. The BLR-10S really takes this too the extreme with its extra durable components, longer-ranged PPC and bigger ML array.

When I first started playing it was the heaviest canon design, and its closest competitors - the Warhammer and Marauder - both were under-gunned and under-armored to deal with this monster up close. With the heat issues of the SW era, they were also hard pressed to take advantage of their 2 v. 1 PPC advantage. Shoot too much and suddenly you are slower than the Beemer and it is free to close you down and kick your leg off.

Most custom BLRs I've designed stick close to this philosophy - one big, long-range gun to keep the other guy honest and a mass of shorter ranged guns to do the real damage.

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #9 on: 12 October 2012, 07:37:47 »
This. While the Bmer can joust at range, its specialty is getting in close and administering a oldschool beatdown. It also was the ride of choice when dealing with combined-arms units. Those MGs and SRMs- esp. when carrying a ton of infernos- make for fun times in urban environments  >:D
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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #10 on: 12 October 2012, 08:57:40 »
The Battlemaster is great for a few things.  It is tough enough that it will take a beating as it closes, because no one wants it to close with them.  All that fire, means the other units in your force, are not taking fire. Battlemaster and a Hunchback make a great team.  You don't want either in your face!  Who will you concentrate on?  Add some long range support and you gots problems.
 
As someone else said, the BM is a great unit for blind games. If the bad guys go combined armfts, the BM can handle anti Mech, anti armor, and anti infantry.  Plus it has enough armor to survive having to dig infantry out of a city.  How many other 3025 designs (besides the Firestarter) can say that?t
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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #11 on: 12 October 2012, 10:52:25 »
With the Fox, he was Just That Good, and he had the author on his side.

This article reminded me why this is such a great game.  You guys are good enough to give a back story to stuff from twenty year old books.

Also, with the Waco variant, one ton for seven Streak 2's might be the only way to exhaust that ammo in a normal game.
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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #12 on: 12 October 2012, 11:31:38 »
I have used the royal variant with great success myself.
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Ian Sharpe

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #13 on: 12 October 2012, 11:48:29 »
Not a huge fan. Always seemed effective but boring compared to tge Victor or undergunned when looking at the 3/5 assaults. Its a heavy trapped in an assaults body. Nothing wrong with it and i dont dislike it i just almost always field something else over it.

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #14 on: 12 October 2012, 11:52:43 »
Hanse rocked a standard 1G.  It's described in Warrior: Riposte.  Which is weird, since House Davion seemed (at last to my reading of TROs 3025 and 3039) to have gone whole-hog with conversions to the 1D variant.  You'd think the equivalent of the Secret Service would want the Prince, especially, in something with more armor and less explody bits.  Oh well, whatever.



Generally speaking, I'm a huge fan of the Beemer.  If I'm putting together an IS force, you can just about count on the commander being in a BLR.  If it's a large unit with multiple "command mechs", there will be a BLR in the one of those slots.   Period.  Granted, it isn't a massive dueling mech, it's not what you want going up against a clan assault star, but that's not its role.  It's a commander's mech.  It's not really as threatening at any range as a specialist, but has a weapon for every occasion, so whether the commander is facing mechs, infantry, vehicles, whatever, it's got the situation covered.  And it's fast enough to get the commander to a hot spot if he needs to see what's going on, or shore up a weak point.  I would like more armor in a command mech, but its load is at least adequate.
« Last Edit: 12 October 2012, 11:58:28 by Arkansas Warrior »
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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #15 on: 12 October 2012, 12:09:24 »

The second personal ride is that of “Wacko” Wayne Rogers, who got justice from Jaime himself for the crime of attacking the Dragoons. Based on the BLR-3M, Rogers’s configuration differs by removing the machine guns and SRM, shifting one medium laser from each torso to the left arm, and adding seven 2-pack Streak launchers, five in the left torso, two in the right. One ton of CASEd ammunition feeds the launchers. Ferro-fibrous armor was used to boost protection to 98%. Five heat sinks were removed, leaving the design lagging if everything were to fire at once.


Just a minor detail, Wayne Rogers commanded Waco's Rangers in the 3050's following Wayne Waco's retirement, piloting this Battlemaster on Coventry where he was captured by the Jade Falcon's.  Afterwards Wayne Waco came out of retirement to lead the unit again. He also piloted a Battlemaster though there's no mention of variant & fell on Outreach, his body being found near Jamie Wolf's.

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #16 on: 12 October 2012, 17:07:19 »
This is literally the mech that got me into battletech. Back when I was just a kid one of my brother's friends brought over his TRO:3025 and let me read it. The moment I saw the battlemaster I was hooked and bought the model he'd brought with him.

When I had to sell off most of my Btech stuff a few years back I kept all five of the Bmers I'd collected up to that point, including the one that I'd picked up back in 1990. :)


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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #17 on: 12 October 2012, 23:22:51 »
In 3025, I was never a big fan of the Beemer.  Iconic, sure, but at range one PPC is anemic compared to a Warhammer or Marauder, and it doesn't have the kind of loopy short-range weapons complement you get with, say, an HBK-4P, or anything with an AC/20.  Heck, 4 mediums and an SRM-6 is exactly two SRMs better than a Jenner.  The 3025 variants don't do much, either, the Steiner one being ruined by weird missile rack sizes and the Davion one solving a problem that didn't really exist.  One-on-one it might be OK, but in a lance or company I struggle to find a place for it that can't be fulfilled by a more dedicated platform.

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #18 on: 13 October 2012, 01:40:43 »
The BattleMaster is the best heavy 'Mech around. Of course, it's an assault, but that's hardly its fault. Just means those other heavies aren't doing their jobs properly.

As long as you keep this in mind and use it like a heavy, not an assault, it will serve you well.

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #19 on: 13 October 2012, 02:45:31 »
In 3025, I was never a big fan of the Beemer.  Iconic, sure, but at range one PPC is anemic compared to a Warhammer or Marauder, and it doesn't have the kind of loopy short-range weapons complement you get with, say, an HBK-4P, or anything with an AC/20.  Heck, 4 mediums and an SRM-6 is exactly two SRMs better than a Jenner.  The 3025 variants don't do much, either, the Steiner one being ruined by weird missile rack sizes and the Davion one solving a problem that didn't really exist.  One-on-one it might be OK, but in a lance or company I struggle to find a place for it that can't be fulfilled by a more dedicated platform.

The Battlemaster is a (perfectly sinked!) bracket fighter; it isn't surprising that it can be outdamaged by designs dedicated to fighting at specifc ranges. But it will outdamage that Jenner at long range, and out damage the Warhammer or Marauder at short, and do it while weathering more fire than any of them. Between the Beemer, the Stalker and the Awesome, 3025 has some real gems in the low-end assaults (which makes the Charger stand out all the more).

Of the variants, I think the -2C is the only one that really captures the essence of the original. Replacing the PPC with LRMs loses some of the flavor IMO. Also, a lot of the later models aren't bracket fighters, which to me give them a very different feel. The -1D, 3M, and -10S all turn it into an alpha-striker, for example, although they're competent at. The -4S sort of does as well, but goes wrong with the short-range battery. I'm not even sure what the Royal is trying to do, which is pretty unusual for that series. 
« Last Edit: 13 October 2012, 02:52:54 by Terrion »

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #20 on: 13 October 2012, 03:18:29 »
Heck, 4 mediums and an SRM-6 is exactly two SRMs better than a Jenner

That'd be two SRMs, eight heatsinks, and ten and a half tons of armor more than a Jenner. Context is important.

Battlemaster is my Shepherd. I shall not want...

Anyway... as with the Jenner example, folks miss a lot just counting Battlemaster's guns. Sure, a Marauder or Warhammer, even a Rifleman in a pinch has got more pointy bits... They can put out a sharp, sudden bunch of damage. But they can't keep it up, and that sudden sharp bunch of damage isn't enough to put Battlemaster down. Battlemaster's game is bloody minded survival. She will outlast you, and the harder you push to make sure she doesn't outlast you just ends up shortening your own time on this earth. Then she eats your face, because that's how Battlemaster rolls.

Talking the most common configs, there are only a few battlemechs in the 3025 era that I wouldn't feel awfully confident taking on with Battlemaster at my side. The Awesome is one, because Awesome plays Battlemaster's game pretty damn well. The Atlas is a brick to the face and one of those mechs that Battlemaster actually can't outlast. I'd be a little nervous against a Victor (if anybody but Monbvol was using it :P ) just because of the giant lucky I win gun. The rest I'd feel pretty good about. Variants can add a couple more decent foils as well (the 3S Banshee or the Marauder II for example).

Regarding upgrades, the 3M does a grand service to Battlemaster by taking the grand lady and making her grander. Those steiner missile things are... eh. I was fond of the 3S when it was shiny and new to me (due to limited funds, I learned of the 3S before I got details on the 3M) but it feels a pale imitation of greatness. 4S did much to redeem the Lyrans. It also placed Battlemaster in the hands of the Jade Falcon clan, which I consider a personal service to myself and my misspent youth playing Jade Falcons with Battlemasters. Red Corsair's ride gets special fondness from me for the same reason. The rest I find myself largely disinterested in. The 10S and its kin in particular seem a disservice to Battlemaster's lithe grace.

Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

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Frabby

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #21 on: 13 October 2012, 04:57:52 »
Was BLR-1G-DC Command Console or Dual Cockpit? There's a touch of difference in them, and they shouldn't really be confused.
Sigh. Dual Cockpits. I'm inclined to say that the rules situation is a mess here. While Herb has at one point said that the Dual Cockpit was merged into the Command Console, that's blatantly not the case - the Command Console does not, and never did, the same thing as a Dual Cockpit, nor does it have similar stats. It remains arguable whether or not the Dual Cockpit was retconned out. It clearly is something of a stepchild in the rules and kind of ignored to death at this point, but it was not technically retconned out either so far from what I can see. It's just a fringe technology.

That said, MechWarrior 2nd Ed. (I think) has the most fluff text for the item and from what I gather there, there were never any official factory variants sporting a Dual Cockpit; instead, it was typically put in as a refit. The BattleMaster was one of the typical 'Mechs chosen for those ultra-rare refits. See Sarna for details: http://www.sarna.net/wiki/Dual_cockpit
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martian

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #22 on: 13 October 2012, 09:59:08 »
Sigh. Dual Cockpits. I'm inclined to say that the rules situation is a mess here. While Herb has at one point said that the Dual Cockpit was merged into the Command Console, that's blatantly not the case - the Command Console does not, and never did, the same thing as a Dual Cockpit, nor does it have similar stats. It remains arguable whether or not the Dual Cockpit was retconned out. It clearly is something of a stepchild in the rules and kind of ignored to death at this point, but it was not technically retconned out either so far from what I can see. It's just a fringe technology.

That said, MechWarrior 2nd Ed. (I think) has the most fluff text for the item and from what I gather there, there were never any official factory variants sporting a Dual Cockpit; instead, it was typically put in as a refit. The BattleMaster was one of the typical 'Mechs chosen for those ultra-rare refits. See Sarna for details: http://www.sarna.net/wiki/Dual_cockpit

Herb said that old Dual Cockpit was merged into Commando Console.

Welshman said that Dual Cockpit was merged into Command Console in official section of the forum ...
http://bg.battletech.com/forums/index.php/topic,16300.msg396417.html#msg396417

What "more official" ruling do you need?

Foreword to the Total Warfare says that the book replaces all older rulesets and if there's a conflict between old rule and TW, the TW automatically takes precedence. The same wording is used in the foreword to TacOps and StratOps.

Ergo, if older rule for Dual Cockpit is in conflict with new Command Console, then TW rule wins. At least that's how I understand it.

Arkansas Warrior

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #23 on: 13 October 2012, 10:38:09 »
That'd be two SRMs, eight heatsinks, and ten and a half tons of armor more than a Jenner. Context is important.

Battlemaster is my Shepherd. I shall not want...

Anyway... as with the Jenner example, folks miss a lot just counting Battlemaster's guns. Sure, a Marauder or Warhammer, even a Rifleman in a pinch has got more pointy bits... They can put out a sharp, sudden bunch of damage. But they can't keep it up, and that sudden sharp bunch of damage isn't enough to put Battlemaster down. Battlemaster's game is bloody minded survival. She will outlast you, and the harder you push to make sure she doesn't outlast you just ends up shortening your own time on this earth. Then she eats your face, because that's how Battlemaster rolls.

Talking the most common configs, there are only a few battlemechs in the 3025 era that I wouldn't feel awfully confident taking on with Battlemaster at my side. The Awesome is one, because Awesome plays Battlemaster's game pretty damn well. The Atlas is a brick to the face and one of those mechs that Battlemaster actually can't outlast. I'd be a little nervous against a Victor (if anybody but Monbvol was using it :P ) just because of the giant lucky I win gun. The rest I'd feel pretty good about. Variants can add a couple more decent foils as well (the 3S Banshee or the Marauder II for example).

Regarding upgrades, the 3M does a grand service to Battlemaster by taking the grand lady and making her grander. Those steiner missile things are... eh. I was fond of the 3S when it was shiny and new to me (due to limited funds, I learned of the 3S before I got details on the 3M) but it feels a pale imitation of greatness. 4S did much to redeem the Lyrans. It also placed Battlemaster in the hands of the Jade Falcon clan, which I consider a personal service to myself and my misspent youth playing Jade Falcons with Battlemasters. Red Corsair's ride gets special fondness from me for the same reason. The rest I find myself largely disinterested in. The 10S and its kin in particular seem a disservice to Battlemaster's lithe grace.
The only other '25 mech I'd be worried about is the BNC-3M.  It can sustain a superior weight of fire at range (if not by much) and in close it has those two 10-point fists.  I think the Beemer would win, but it'd be a near-run thing.
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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #24 on: 13 October 2012, 10:39:36 »
I've always been slightly disappointed with all of the upgrades on the 3025 Tech BLR... until the Warlord came along! To me it is all about PPCs for range and clusters of short-to-medium range weapons for closer in work
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Isokrates

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #25 on: 13 October 2012, 10:50:37 »
Regarding upgrades, the 3M does a grand service to Battlemaster by taking the grand lady and making her grander. Those steiner missile things are... eh. I was fond of the 3S when it was shiny and new to me (due to limited funds, I learned of the 3S before I got details on the 3M) but it feels a pale imitation of greatness. 4S did much to redeem the Lyrans. It also placed Battlemaster in the hands of the Jade Falcon clan, which I consider a personal service to myself and my misspent youth playing Jade Falcons with Battlemasters. Red Corsair's ride gets special fondness from me for the same reason. The rest I find myself largely disinterested in. The 10S and its kin in particular seem a disservice to Battlemaster's lithe grace.

The -3M is way more superior to the 4S. Less vulnerable, easier to maintain, cheaper.

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #26 on: 13 October 2012, 11:04:08 »
I'm pretty fond of the BLR-4S, personally; nothing against the 3M but TROPP was one of my first TRO purchases and I really enjoyed it.  The heat load is pretty manageable as far as I'm concerned and having a Gauss rifle to say hello with isn't anything to sneeze at.

If you dig through TRO Project Phoenix, you'll discover another little accolade for the Lyrans' Civil War toy: the BLR-4S is the "face" 'Mech for the current BattleMech trade dressing, including the Beemer icon used by staff members.

martian

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #27 on: 13 October 2012, 11:06:33 »
If we are talking about disappointments, I have been very disappointed with both newer Free Worlds League BattleMasters (Project Phoenix).

BLR-5M has one ER Large Laser and Light Gauss Rifle as primary weapons, and that's simply not enough. Not for 85-tonner. It lost its critseeking capability (no SRMs) and it lost its anti-infantry armament (no MGs, flamers or SPLs). Its inferiority is especially obvious when compared with Lyran BLR-4S from the same Technical Readout.

BLR-M3 is probably the first homegrown C3 Master-equipped BattleMech. Again, we can see sadly substandard 'Mech. It has Light Gauss Rifle as its main weapon. WTF?  Kuritan -K3 BattleMaster with the same electronics has ER PPC and two ER Large Lasers. GUN-2ERD Gunslinger can support its lancemates with two Gauss Rifles. When compared with such machines, League BLR-M3 looks like especially poor relative. Two Light PPCs for medium range are immaterial, and the remaining weapons ...

During Jihad the Free Worlds League has started production of BLR-1Gb. While not bad, it doesn't give League any real advantage since 3/4 of the Inner Sphere gained access to this variant.

martian

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #28 on: 13 October 2012, 11:14:15 »
The -3M is way more superior to the 4S. Less vulnerable, easier to maintain, cheaper.
I am sorry, but I must say that I disagree.

BLR-3M has got worse protection (232 points against 241 of BLR-4S), worse long-range firepower (ER PPC against Gauss Rifle with 24 rounds), worse short-range firepower (4 medium lasers against 4 ER Mediums and two standard Mediums of BLR-4S) and worse critseeking (standard SRM launcher against Artemis IV-enhanced SRM rack of BLR-4S).

And money? That's something what has never been important in the CBT. Otherwise no one would field XL-engined 'Mechs.

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Re: ’Mech of the Week: BLR-** BattleMaster
« Reply #29 on: 13 October 2012, 11:22:07 »
I'm pretty fond of the BLR-4S, personally; nothing against the 3M but TROPP was one of my first TRO purchases and I really enjoyed it.  The heat load is pretty manageable as far as I'm concerned and having a Gauss rifle to say hello with isn't anything to sneeze at.

If you dig through TRO Project Phoenix, you'll discover another little accolade for the Lyrans' Civil War toy: the BLR-4S is the "face" 'Mech for the current BattleMech trade dressing, including the Beemer icon used by staff members.

The good thing that makes the -4S is also what makes it a bad mech. The freakin GR! Sure being able to shoot with almost no heat even up close with 15 damage is sublime... until the GR explodes. Plus you need the LFE for all that weight. All that makes for a more vulnerable mech. The 3M has less armor but can soak up damage better.

If we are talking about disappointments, I have been very disappointed with both newer Free Worlds League BattleMasters (Project Phoenix).

BLR-5M has one ER Large Laser and Light Gauss Rifle as primary weapons, and that's simply not enough. Not for 85-tonner. It lost its critseeking capability (no SRMs) and it lost its anti-infantry armament (no MGs, flamers or SPLs). Its inferiority is especially obvious when compared with Lyran BLR-4S from the same Technical Readout.

BLR-M3 is probably the first homegrown C3 Master-equipped BattleMech. Again, we can see sadly substandard 'Mech. It has Light Gauss Rifle as its main weapon. WTF?  Kuritan -K3 BattleMaster with the same electronics has ER PPC and two ER Large Lasers. GUN-2ERD Gunslinger can support its lancemates with two Gauss Rifles. When compared with such machines, League BLR-M3 looks like especially poor relative. Two Light PPCs for medium range are immaterial, and the remaining weapons ...

During Jihad the Free Worlds League has started production of BLR-1Gb. While not bad, it doesn't give League any real advantage since 3/4 of the Inner Sphere gained access to this variant.

it istTypical for Marik Mechs. It is an unwritten rule for 80% of the post 3050 Marik "upgrades". The concept is lets take a good mech and find a way to make it crap.

Only recently we see a reversal of that trend with a few "Blakist" design remnants and some " the old is the new new " refits.

BLR-5M... Give me a break. The entire long range weaponry installed in the exploding right arm!
The 3M at least had the ammo in a CASE protected torso and could alpha with almost no zero heat built up.