Author Topic: Vehicle of the Week Update: Ajax Assault Tank  (Read 18470 times)

Moonsword

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Vehicle of the Week Update: Ajax Assault Tank
« on: 28 February 2011, 13:52:59 »
Vehicle of the Week Update: Ajax Assault Tank

While it is often that the Lyran Commonwealth/Alliance Armed Forces and Clan Coyote are named the assault 'Mech kings, the Armed Forces of the Federated Suns maintains an active interest in assault tank designs, something that's likely to continue with the adoption of assault tank battalions in the new Light Combat Team framework, and in the 3060s, the AFFS was actively looking for new vehicle designs.  General Motors, designers of the successful Challenger series of assault tanks, decided to try and capitalize on this with a follow-on design and opted to make an OmniVehicle after noting the success of the Manteuffel, in contrast to the way the Quartermaster Corps was, at the time, not terribly interested in OmniMechs.  The first units off the line went into battle on New Syrtis in the ongoing Federated Commonwealth Civil War, and in the wake of that conflict, they were scattered to many of the participating units owing to high survivability.

The baseline chassis won't be setting any speed records but the armor and podspace are both attractive.  One of GM's own 270-rated extralight fusion plants pushes the 90 ton Ajax at speeds up to 54 kph in open terrain and offers 10 free heat sinks for use by the tank's configurations, similar to the Challenger in many respects.  304 points of standard armor, the same amount found on most Atlas variants, is layered on in a 76/60/40/68 spread that makes killing one of these tanks a frightfully difficult task, although they're no less vulnerable to movement criticals and are consequently likely to get turned into immobile bunkers sooner or later.  A 3.5 ton turret allows up to 35 tons of the vehicle's impressive 42 tons of pod space to be turret mounted, allowing such things as dual class 20 autocannons to be managed with ease and still have room for some supporting weapons.  Given the tendency of tanks to carry ammo-based weapons, CASE was fixed on the base chassis.  General Motors was obviously looking to pull out the stops for a top-tier assault tank much like their previous work with the Challenger series.

The primary configuration is similar to the Challenger X overall but the devil is in the details.  All the weapons are piled into the turret with a Gauss rifle and an Ultra/10 autocannon (fed by two and three tons of ammo, respectively) offering considerable ranged fire while two medium pulse lasers and a 4-tube Streak SRM rack supplement them at close range.  A C3 slave was added to share targeting data.  With a punishing ability to throw large clusters downrange, the Ajax Prime is powerful, but as with any rapid-fire autocannon, a certain amount of discretion is recommended in the use of Ultra mode.

The A configuration moves from a generalist to a mid-range beat stick with no less than three class 5 rotary autocannons fed by nine tons of ammo.  An ECM module and C3 slave were added into the body and an extended-range small laser was attached to the turret, possibly as a mostly notional comfort if your ammo runs out.  Again, don't just spray fire around randomly, but on good numbers, an Ajax A can sling an absolutely withering number of 5 point clusters at someone.

The Ajax B complements the other two configurations.  With a PPC and a trio of Artemis-enhanced 15-tube LRM racks, fire support is about the only thing you can do with it.  Six tons of ammo let the B configuration sustain fire for up to 16 turns.  The real reason it complements the other two is the C3 master computer, though, allowing a complete lance network to be assembled out of Ajaxes.  Whether that's desirable given their speed is another question but as a component of a C3 company, I can definitely see some uses.

A new variant surfaced during the Jihad and I use the word "variant" advisedly - this isn't an Omni configuration but rather a change to the basic model.  Environmentally sealed, this variant of the Ajax mounts a C3 slave and ECM for electronics while the turret carries an extended-range large laser, two medium pulse lasers, an MML 9 fed by two tons of ammo, and a 6-tube short-range torpedo launcher.  Clearly intended for assaults from below the waves, the Ajax (Sealed) is kind of an odd duck.  It gives up the Omni capability for a mixture of weapons to allow it to strike from out of the water and still fight somewhat effectively in either environment.  The number of these new Ajaxes is probably limited given the sacrifices involved and the limited niche they occupy but if you're looking for something to fill that role other than a BattleMech, this isn't a bad solution.

Generally, Ajaxes need to find good firing positions for their specific weapons load and get into them.  Given the way tanks tend to accumulate movement hits and the Ajax's poor ability to absorb them, you don't have the kind of flexibility a 'Mech this speed would to keep moving and that has to be taken into account.  Keep an A configuration out of positions where it's going to get immobilized from far away - if you're expecting a long-range fight, bring a prime or B.  The new one is odd enough that it loses something in general effectiveness to its Omni predecessor but it's certainly going to have surprise on its side.

Countering an Ajax is more easily ordered than accomplished.  Bring crit-seekers to cripple the tank (the choice depends on what variant you're throwing down with) and either ignore it until other objectives have been accomplished or circle around to the rear to hit the softest armor possible.  That gets easier if you keep peppering it until the turret gets locked along with the treads, of course.

Image Reference:  The Omni configurations have yet to enter the MUL at this point, lacking proper TW sheets (now watch Herb public RS3067 Unabridged tomorrow and make me eat my words), but the sealed variant is in there now for your perusal. In addition, CamoSpecs has a few colorful miniatures for your viewing pleasure.
« Last Edit: 16 June 2011, 11:38:13 by Moonsword »

Iron Mongoose

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #1 on: 28 February 2011, 18:27:45 »
The Ajax is an excelent high end tank.  But, like any such unit, it has to face the fact that at the end of the day, it is first and foremost a tank, and secondly an excelent assualt unit.  Where you can more or less laugh off a movement crit on a Vedette (oh no, my AC5 platform is imoble!) such a hit on an Ajax can take an Ultra 10 out of the fight, or five RAC5s, and a very small number of such hits can leave it wholely imoble.

You can't knock the weapons, which are great, or the armor, which is very solid.  The only thing they didn't give it is a set of legs.
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Moonsword

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #2 on: 28 February 2011, 18:54:35 »
The Ajax is an excelent high end tank.  But, like any such unit, it has to face the fact that at the end of the day, it is first and foremost a tank, and secondly an excelent assualt unit.  Where you can more or less laugh off a movement crit on a Vedette (oh no, my AC5 platform is imoble!) such a hit on an Ajax can take an Ultra 10 out of the fight, or five RAC5s, and a very small number of such hits can leave it wholely imoble.

You can't knock the weapons, which are great, or the armor, which is very solid.  The only thing they didn't give it is a set of legs.

To be fair, a set of legs is hard to provide on a 90 ton tank.  You're limited to at best the tonnage savings of a 'Mech's LFE.  None of the ground vehicle types with suspension factors get that large as combat vehicles.  What really nails them is a vehicle's far greater likelihood to get immobilized, especially on what would otherwise be minor hits.  I see many more 'Mechs afflicted with mobility kills from gyro hits than actual MP loss, for instance, and it usually takes a significant amount of damage to generate a gyro crit, especially since it requires damage to a specific area to generate one.  Leaving standard rules can mitigate some of this to varying extents, but frequently with expensive tradeoffs in cost (especially with an XXLFE, but anything you do is likely to complicate development and supply of spares) and/or payload (armored motive systems are a major offender here).

This whole problem is why I emphasized getting into a firing position immediately.  Another fun surprise is that an Ajax can't readily get back out of depth 2 water under its own power nor easily descend lower.   Anything faster can do so.

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #3 on: 18 August 2011, 10:06:14 »
I am having a hard time believing I did miss this one the first time around. Especially since it was on a page where I had read all the other articles.  ??? #P
I have to wonder about the cost of this vehicle, is it worth it? You pay a hefty C-bill cost to use it. On the other hand, having an all-Ajax lance will help your technicians a lot, if the alternative is to use three different designs.

I also wonder about the lack of LB 10-X autocannons. Am I just imagining things or does the FedSuns prefer Ultra 10s over LB 10-Xs?

Another thing that puzzles me about it is the lack of anything related to anti-infantry weapons. This disregard of infantry is also shown with the Challenger. Did they decide that they are not needed because everyone will switch to battlearmor? And if you need an anti-infantry escort, what would be a good pick?



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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #4 on: 18 August 2011, 10:55:24 »
I am having a hard time believing I did miss this one the first time around. Especially since it was on a page where I had read all the other articles.  ??? #P
I have to wonder about the cost of this vehicle, is it worth it? You pay a hefty C-bill cost to use it. On the other hand, having an all-Ajax lance will help your technicians a lot, if the alternative is to use three different designs.

I also wonder about the lack of LB 10-X autocannons. Am I just imagining things or does the FedSuns prefer Ultra 10s over LB 10-Xs?

Another thing that puzzles me about it is the lack of anything related to anti-infantry weapons. This disregard of infantry is also shown with the Challenger. Did they decide that they are not needed because everyone will switch to battlearmor? And if you need an anti-infantry escort, what would be a good pick?

The Suns do tend to gravitate towards the Ultra models over the LBX models don't they?  As to infantry protection, since they are (mostly) omni designs it would be really easy to attach permanent BA squads to them.

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #5 on: 18 August 2011, 13:06:09 »
Another thing that puzzles me about it is the lack of anything related to anti-infantry weapons. This disregard of infantry is also shown with the Challenger. Did they decide that they are not needed because everyone will switch to battlearmor?

When the tanks were designed, the game rules were much, much less charitable as far as infantry survival went.  Standard weapons were perfectly capable of killing infantry in large numbers.  That's one of the major reasons machine guns got drastically less popular.  They simply weren't that necessary.  But as TW has resonated, we've seen a renaissance in anti-infantry weapons to deal with the fact that they're necessary now.  For defending them, BA is a good option on the Ajax.  Challengers, as mentioned in the article, may need to make alternate arrangements.  (Clamps are not a good idea.)  When in doubt, a Javelin full of Infernos is a decent standby.

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #6 on: 18 August 2011, 13:14:15 »
When in doubt, a Javelin full of Infernos is a decent standby.

Strikers with Infernos and Ranger IFVs, let's not get a protective detail as expensive as the tank itself.
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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #7 on: 18 August 2011, 13:29:19 »
Strikers with Infernos and Ranger IFVs, let's not get a protective detail as expensive as the tank itself.

Uh. Average Ajax and Challenger cost...15 million C-bills. Most expensive Javelin, about 4.2 million. Average Ajax and Challenger BV..1700. Most expensive Javelin, 1100.

Nikas_Zekeval

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #8 on: 18 August 2011, 13:33:35 »
A bit of contrast in names here.  The Challenger had pretenses to being a main battle tank, a bit like a sumo wrestler putting on a too small Speedo and claiming to be Michael Phelps.  ::)

The Ajax has no such illusions, it is an assault tank, a beast of 'my god did they plate the armor factory on it?' thick hide and a weapon load that masses out more than a light battlemech.  When the Ajax shows up there is no doubt it is there to seriously ****** your shit up, and he 'forgot' the lube.  }:)

I already made my objections known about the high price tag XL tanks, and the potential drain on supporting forces.  That aside the Ajax set things up nicely.  The turret ring is fixed in size, and is large enough to carry most of your pod space up there in weapons.  You can quibble about making it a half ton larger, but on the whole it works.  Armor is crazy thick, though upping to FF seems to be a no brainer.  It is a cheap upgrade for vehicles, and its not like this makes any pretense to being a budget machine with XL engines and all configs sporting C3 networks.

The configurations are logical too.  The Beta makes no bones about the fact it should get no closer than the edge of practical weapon range from the fight, while the Primary is good at either long range fire support and only gets nastier as the range drops.  The Alpha?  The Linesman from Hell, 'Chances of Steel Rain and High Velocity Dismemberment are 100%", up to a 90 point salvo.  A design that Demolishers tell to scare each other.  And a nice compliment for Manteuffel Primes in the company as pointmen.

Which brings me to the unifying feature of the configurations.  C3, tanks are supposed to be team players and C3 fits that role.  I'd suggest a mix of 8 Ajaxes and 4 Manteuffels if you want 'the armored fist on an angry God' approach.  4 Ajax Betas to handle C3 Coordination, the rest a mix of Primes and Alphas.  Probably only one or two Alphas.

The design and configurations are that the Ajax is a hammer, like say Mjolnir, and as long as you keep in mind that not all problems are nails it should work very well.  But when you need a troublesome nail driven, the Ajax will do it very well, assuming you hold the guy down while the Ajax lands the blow.

One other funny thing about the UAC/10.  Didn't the Enforcer III mention the FC/FS has to import it from the FWL?

I agree with other commentors, attaching a BA infantry platoon will fend off most PBI advances (and the Prime's secondary weapons are good for smacking around BA, not to mention the horror of full rock&roll from an Alpha will do!), or fit anti-infantry weapons to spotter/pointman.  Taking the Manteuffel suggestion pull the third ERML and it's five SHS and you get six tons of gear, say a quad pack of Magshots with three tons left over for either a second quad pack (the Solahma Breaker for all your human wave attacks), SRMs, or a TC?
« Last Edit: 18 August 2011, 13:38:24 by Nikas_Zekeval »

Welshman

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #9 on: 18 August 2011, 14:16:48 »
Uh. Average Ajax and Challenger cost...15 million C-bills. Most expensive Javelin, about 4.2 million. Average Ajax and Challenger BV..1700. Most expensive Javelin, 1100.

Oh what's a few million among friends.  ;D

Could have made my point better. At least in the post Jihad era, you don't use a Mech to defend a tank. Mechs are too precious for that.
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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #10 on: 18 August 2011, 15:19:13 »
Oh what's a few million among friends.  ;D

Could have made my point better. At least in the post Jihad era, you don't use a Mech to defend a tank. Mechs are too precious for that.

I only suggested a Javelin because it was the first double SRM unit to come to mind, although I'm not sure how many of the 10Ns are left by that point.  Either way, when you're talking about Infernos, more is better.  Share them liberally.

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #11 on: 18 August 2011, 16:16:44 »
I only suggested a Javelin because it was the first double SRM unit to come to mind, although I'm not sure how many of the 10Ns are left by that point.  Either way, when you're talking about Infernos, more is better.  Share them liberally.

True- Being one of the authors of the new AFFS I've been doing a lot more thinking on tank only forces that are self supportive.

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #12 on: 18 August 2011, 17:26:59 »
Another thing that puzzles me about it is the lack of anything related to anti-infantry weapons. This disregard of infantry is also shown with the Challenger. Did they decide that they are not needed because everyone will switch to battlearmor? And if you need an anti-infantry escort, what would be a good pick?

Since about 1916 people have realised that the best way to protect a tank from infantry is more infantry.

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #13 on: 18 August 2011, 17:35:55 »
Since about 1916 people have realised that the best way to protect a tank from infantry is more infantry.

They can also double as lubricant for the motive system  #P
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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #14 on: 18 August 2011, 17:57:00 »
Since about 1916 people have realised that the best way to protect a tank from infantry is more infantry.

That's just because it's so hard to find Vampire Vorpal Bunnies in quantity
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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #15 on: 18 August 2011, 18:23:14 »
So it's a heavily miniaturized biofuel, insulated Toad?

Ian Sharpe

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #16 on: 18 August 2011, 18:31:04 »
Since about 1916 people have realised that the best way to protect a tank from infantry is more infantry.

Since about 1943 people have realised that neglecting anti-infantry weapons on a tank is still a bad idea.

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #17 on: 18 August 2011, 18:33:18 »
That is one variant missing from the Ajax array of configs: an infantry/BA carrier version.

Doncha think they'd make a great mobile fire base for protecting deployed infantry and for lighter vehicles to retreat to?

Let's see... 1xLRM-20, 1xGauss Rifle, 9 tons infantry bay, C3 slave, 2x ERML for short range defense (though really the infantry should over it), 2 tons Gauss ammo and 3 tons LRM ammo?


For some reason, my usual objections to xl fusion engines on vehicles don't rise up at the Ajax; maybe it's adding that fractional Omni cost which grants it enough versatility to make it more than welcome.

Nikas_Zekeval

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #18 on: 18 August 2011, 18:39:23 »
Actually the Ajax makes a horrible infantry carrier.

Why?  Too Damn Slow.  It is barely faster than BA (and if you are talking Frenir no faster), better to put them in light speedy machines like Maxim's and Cavalries and use that tonnage for raw firepower instead.

As for lack of PBI wacking capacity, the Ajax IS an omnitank.  If you expect them to throw PBIs at you it wouldn't be hard to exchange the twin MPLs for two standard MLs, and a pair of SPLs.  If you expect human wave attacks, mount flamers instead of the MLs in the above jiggle.  Or change the SSRM-4 out for a SRM-6, and load infernos.

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #19 on: 18 August 2011, 18:49:16 »
Don't MPLs do OK against PBI, even if not to the extent that MGs, flamers and SPLs do?

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #20 on: 18 August 2011, 19:07:28 »
They do 3 damage, so, uh... sort of?  So do LPLs.

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #21 on: 18 August 2011, 19:49:43 »
If infantry is hitting a tank, the cluster effect means you probably have an immobile tank. The mobility limits of infantry mean there are limits to where they can hit you from. This in turn puts limits on effective weapons. Basic MGs and flamers ranges mean the infantry will have hit the tank by then. Additionally they are useless against the buildings the infantry will probably be hiding in. Larger weapons with longer ranges start moving outside of the burst effect.

With those fundamentals in mind is it really worth carrying anti infantry weapons? If you have to use them, you are probably immobilised anyway.

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #22 on: 20 August 2011, 03:18:21 »
I must confess to having not bothered to read the proper rules before posting but is there not the possibility of mounting artillery cannons on an Ajax variant?
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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #23 on: 20 August 2011, 07:19:31 »
Yes.  You can even pod-mount a standard Long Tom artillery piece in the turret.

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #24 on: 20 August 2011, 08:20:36 »
I am currently playing in a campaign at my FLGS and use an Ajax B as my command unit.  It is great.  The thick armor means I don't worry about it getting destroyed and losing much network.  Long range weaponry further aids survivability by keeping it away from the fight without making it dead weight forbyour force; the PPC does mean it is best sitting on a hill,however and that's just asking for a sniper to take a liking to you.  Being an omnitank, a squad of infantry can ward off infantry, though if you aren't driving full tilt on flat ground, a squad of cavalier  can probably keep up with it dismounted.

Since i just got another unit with a master I am looking forward to trying out the other variants,but everytime I mention it, my game group mentions how much a beast the current variant is.


I have to question the concept of doing a lance of all ajax, however.  What good is it when their speed keeps them grouped up?  C3 shines with something fast attached, since you use the range brackets of the unit closest to the enemy it's like putting heavy guns on said scout.  Having all heavy units means you never get to use the short range weaponry and all scouts means there's no firepower to take advantage of.

For my part, I use an Owens as the pointman since it is fast and versatile and the c3 is fixed.  Something else like a sprint is good as well.

I am also wanting to try networking it with a manteuffel which has a chance of keeping up with a battle but won't evaporate when the enemy decides they don't like my spotters any more (My Owens has been severely mauled every game so far.)



On the cost side of things, for this campaign we buy things by BV but get a discount for lower tech levels so this was still a fairly heafty purchase.  If you are going by Cbills, I think the fact it is an omnitank helps make up for the price of the engine, getting multiple pod sets is cheaper than multiple tanks with the armor and armament this thing packs that are still able to move to fill different roles.  The only problem is when you need to fill different roles at the same time, all omnis share that disadvantage.

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #25 on: 20 August 2011, 09:13:02 »
I have to question the concept of doing a lance of all ajax, however.  What good is it when their speed keeps them grouped up?  C3 shines with something fast attached, since you use the range brackets of the unit closest to the enemy it's like putting heavy guns on said scout.  Having all heavy units means you never get to use the short range weaponry and all scouts means there's no firepower to take advantage of.

Normally, you wouldn't. You'd want some sort of high speed scout. The Ajax can theoretically spot for a c3 system, but it isn't going to do it well. It can survive the firepower directed at it for a turn or two, but its slow enough that any decent ECM unit is going to cut it off from the rest of the lance.

On the other hand, an all Ajax lance works perfectly well when its part of a c3 company. Someone else does the spotting while the Ajax lance pounds the heck out of everyone. Of course, you're somewhat screwed if the Company master goes down, but then you've probably got other problems as well by that point :)

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #26 on: 20 August 2011, 09:42:15 »
Normally, you wouldn't. You'd want some sort of high speed scout. The Ajax can theoretically spot for a c3 system, but it isn't going to do it well. It can survive the firepower directed at it for a turn or two, but its slow enough that any decent ECM unit is going to cut it off from the rest of the lance.

If it's pushing out significantly, yes, but a tight assault C3 formation makes it difficult to be jamming part of it without either being close enough for the jammer to be shot to pieces quickly or close enough that moving to jam the master outright is more attractive.  (That should not be regarded as an XOR.)  As I indicated in the article, that was more in the vein of something you could do than something I really recommend doing.

On the other hand, an all Ajax lance works perfectly well when its part of a c3 company. Someone else does the spotting while the Ajax lance pounds the heck out of everyone. Of course, you're somewhat screwed if the Company master goes down, but then you've probably got other problems as well by that point :)

This is why you distribute vital functions across all three lances.

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #27 on: 20 August 2011, 19:47:51 »
Actually the Ajax makes a horrible infantry carrier.

Why?  Too Damn Slow.  It is barely faster than BA (and if you are talking Frenir no faster), better to put them in light speedy machines like Maxim's and Cavalries and use that tonnage for raw firepower instead.
Well, there are two ways to use infantry: offensive (putting the Maxims in the enemy's faces and dropping the infantry off) and defensive (the Goblin drops its infantry platoon and sticks with them to support them against heavier targets).

The Ajax would be excellent at option 2: it would be like having a mini-fortress that no one would want to approach. Get too close and the infantry tears you to shreds, try to stay at a distance and the Ajax's weapons go to work.

Now where are the rules for field fortifications? A lance of Ajax's behind those, backed up by companies of infantry (including an integral platoon of engineers) would not be a friendly thing to do to someone in larger games.

Moonsword

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #28 on: 20 August 2011, 20:23:20 »
I think you're looking for TacOps page 341 for the fieldworks engineers to make them and the hull down rules on page 21 to exploit them.

Welshman

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Re: Vehicle of the Week Update: Ajax Assault Tank
« Reply #29 on: 20 August 2011, 23:53:04 »
and defensive (the Goblin drops its infantry platoon and sticks with them to support them against heavier targets).


That was pretty much the idea when the Trajan was designed. It wasn't going to win any speed wars. It's job is to deploy heavy infantry and then back them up in a city fight.
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