Author Topic: Alpha Strike: A Quick-Playing Tactical Miniatures Game  (Read 206822 times)

Nerroth

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #330 on: 26 July 2013, 12:22:26 »
Preview 2 is up!

The MSRP seems to have gone down to US$39.99.
« Last Edit: 26 July 2013, 12:25:20 by Nerroth »

Adrian Gideon

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #331 on: 26 July 2013, 12:31:57 »
Yeah, the ad in the back was actually old and no one caught the incorrect price. Just realized it as I was about to post the new preview.

Or...ah, we lowered the price because we're really cool!  O0
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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #332 on: 26 July 2013, 12:36:15 »
What exactly are the basic tenets of Alpha Strike? What does it do to Total Warfare rules that make it a "supplement?"
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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #333 on: 26 July 2013, 12:38:58 »
What exactly are the basic tenets of Alpha Strike? What does it do to Total Warfare rules that make it a "supplement?"

I think the two previews answer that pretty nicely. It's a lot to sum up.
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Adrian Gideon

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #334 on: 26 July 2013, 12:46:18 »
What does it do to Total Warfare rules that make it a "supplement?"
Where was that said?
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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #335 on: 26 July 2013, 12:46:52 »
What exactly are the basic tenets of Alpha Strike? What does it do to Total Warfare rules that make it a "supplement?"

It's essentially the Quickstrike rules from StratOps presented by themselves, and cleaned up into a complete ruleset.
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glitterboy2098

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #336 on: 26 July 2013, 12:52:55 »
it uses battleforce type stats to make a faster playing game, more able to support larger battles with many units on a side. but unlike battleforce, it takes place at the normal 1 figure = 1 unit play scale and regular battletech map scale of 1 hex = 30 meters.

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Nerroth

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #338 on: 26 July 2013, 14:36:17 »
How about that scene on page 114!

Hopefully there won't be too long to wait before the PDF supplement covering those events will be made available...


EDIT: Also, this.
« Last Edit: 26 July 2013, 14:40:02 by Nerroth »

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #339 on: 26 July 2013, 14:58:09 »
Yes, and if you have Artemis you can't use special munitions at all.  Some things get lost in abstraction.
...Well, yes.
Some of us just wish it was a bit more granular so certain things like that dont get QUITE as lost in abstraction.

mechwarriorgarya

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #340 on: 26 July 2013, 15:58:22 »
So it appears the hex conversion in essence is a translation of the standard TW rules but using BF scale stat-lines.

Not bad, not bad at all.

Just pre-ordered my copy.
« Last Edit: 26 July 2013, 16:00:03 by mechwarriorgarya »
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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #341 on: 26 July 2013, 15:59:06 »
...Well, yes.
Some of us just wish it was a bit more granular so certain things like that dont get QUITE as lost in abstraction.

Which kind of defeats the purpose of Alpha/Quick Strike...

Atlas3060

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #342 on: 26 July 2013, 16:06:09 »
Oh, and

HEXES!

So now I'm going to download when I get home, also thank you for the new reaction pic.
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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #343 on: 26 July 2013, 17:17:53 »
Oh, and

HEXES!


I just wish the conversion data to hexes wasn't buried so far back in the book...
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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #344 on: 26 July 2013, 17:29:35 »
I just wish the conversion data to hexes wasn't buried so far back in the book...

Assuming you already know Total Warfare's line of sight rules, most of it is covered by the 2" = 1 hex (and 1" elevation equals 1 level of elevation).  I'm not sure how often players wil actually have to reference that section during play, but it is there just in case (are the half hexes to either side of the line front the back edge of hex in firing arc or not).
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Atlas3060

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #345 on: 26 July 2013, 17:34:12 »
I don't mind us hex players being put back of this book. We aren't the focus in this release.
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #346 on: 26 July 2013, 17:50:32 »
Whichever one you want. I believe the intention is to use the regular minis, but there is nothing stopping you from using the smaller ones. The only issue I can think of would be issues dealing with cover and LOS if two players use different-scale miniatures. So whichever scale you choose, I'd advise you to make sure that whoever you're most likely to be playing against uses minis of the same scale.

...or have enough minis to represent both sides. Surprisingly doable if you go with the smaller stuff.

Or if you're using hexes, there's no need to sweat scale at all.
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Nerroth

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #347 on: 26 July 2013, 18:57:47 »
A new blog update.

One part in particular stood out:

Quote
“Are you going to support Alpha Strike further?” I can hear you asking. Sure. Ideas are already being jotted down for what we could put into an “Alpha Strike Companion” for print down the line, Era Faction Army List PDFs (cause we’ve got a pile of factions and Eras), we’re even looking into what full-color Alpha Strike Unit Cards sold as decks of cards might look like…

Things are about to get very interesting!

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #348 on: 26 July 2013, 19:09:38 »
Artemis LRM launchers can make use of alternate munitions, Incendiary LRMs

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #349 on: 26 July 2013, 19:14:31 »
Artemis LRM launchers can make use of alternate munitions, Incendiary LRMs
Artemis equipped launchers can use alternate ammo in the normal game.. they just don't get the artemis bonus unless using artemis ammo.

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #350 on: 26 July 2013, 19:17:24 »
Artemis LRM launchers can make use of alternate munitions, Incendiary LRMs

Not in this ruleset. Check StratOps. (AS may change this when the full book comes out.)
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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #351 on: 26 July 2013, 19:19:30 »
Artemis LRM launchers can make use of alternate munitions, Incendiary LRMs

In Total War, you are correct.  This is not Total War.

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #352 on: 26 July 2013, 19:21:46 »
Artemis equipped launchers can use alternate ammo in the normal game.. they just don't get the artemis bonus unless using artemis ammo.
Incendiary LRMs stack with out ammo types, Artemis-Incendiary is a valid ammo type

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #353 on: 26 July 2013, 19:23:38 »
A new blog update.

One part in particular stood out:

Things are about to get very interesting!

That army list page that Randall showed looked sweet! I cannot wait till Monday!

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #354 on: 26 July 2013, 19:27:47 »
A new blog update.

Things are about to get very interesting!

Cards would be a great idea IMHO. My FLGS is gearing up for the print release and I'm sure cards would add exposure without taking up too much shelf space.

I for one think AS could get a lot of new players interested in the BTU and cards would be a great way to show off the game and art to interested parties.
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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #355 on: 26 July 2013, 19:32:09 »
Incendiary LRMs stack with out ammo types, Artemis-Incendiary is a valid ammo type

Read StratOps. When converted to BF/QS/AS, 'mechs with Artemis do not get the LRM or SRM abilities. Thus in those systems, they have no chance to use alternate ammo types.
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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #356 on: 26 July 2013, 19:34:21 »
Incendiary LRMs stack with out ammo types, Artemis-Incendiary is a valid ammo type

Again, in Total Warfare rules, Artemis launchers can have special munitions.  This isn't Total Warfare rules.

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #357 on: 26 July 2013, 20:06:22 »
I would just love decks of full-colour QS cards, especially if they were printed on something that's friendly to temporary/dry erase markers.

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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #358 on: 26 July 2013, 20:35:54 »
I'm on the fence about this product, then again I started playing Battletech when it was called Battledoids, might give it a look over.
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Re: Alpha Strike: The TableTop Miniatures Rulebook
« Reply #359 on: 26 July 2013, 20:46:38 »
Which kind of defeats the purpose of Alpha/Quick Strike...
*sigh*
Adding optional rules to Alpha Strike to add more granularity, if the players want, doesn't invalidate anything. If it still plays faster then Battletech, it doesn't defeat the purpose of Alpha Strike at all. Are you really suggesting there's no possible way to add complexity to Alpha Strike without having to shift to Battletech levels of mechanics?

I'm having a real hard time seeing why the idea is drawing so much flak and hostility, here.