Ah, the legacy of rule change continues. When all heat sinks took critspace the autocannon was a great because it didn't take as much space as a PPC. Engine mounted heat sinks nerfed autocannons. DHS nerfed them even more. We have gotten different engine types where autocannons can still shine but most people don't use them.
We did have the Solaris VII's Overriding Delay (rapid fire) rule. Granted it applied to all weapons but it really benefited autocannons. AC/2s being able to fire 4x per turn with out jamming made the Blackjack scary. AC/5s being able to fire 2x per turn without jamming made mech's like the Rifleman and JagerMech something you didn't want to get in range of. Anyone trying to take advantage of their light armor would get hurt. And it's entirely optional. No changes to stats or record sheets needed.
The problem with iACs is that being ClanTech they are then competing with the rest of ClanTech, and are if anything even worse comparitivly.
Not really. They generate less heat than energy weapons, don't need to worry about Ultra's jamming, and alternative munitions give them some flexibility Ultra's and LBX don't have. And they cost less, if you're tracking that. Their only draw back is their lower range compared to Ultras and LBX. Still, if you're having to stagger your fire do to heat or operate at closer ranges, that's not too bad. We often used Improved Weapons on OMNIs to lower heat. They're also great for customizing secondline units. Swap standard for improved, add ammo and done. I don't know why TPTB decided to retcon them to go extinct after 20 years instead of remaining available in 3050.
This would result in basically every design previously equipped with an Autocannon having a bunch of extra space not doing anything (especially if you also reduced the size of the ten and twenty by two slots, which I recommend if only so that the King Crab can stop being a Gameplay And Lore Segregation example) with the attending knockoffs of that (EG, UAC/20s actually fitting in an arm rather than being impossible to mount in an arm, for starters,) but that doesn't actually invalidate their record sheets at all, just makes them undesirable/inefficient.
UAC/20s will fit in the arm if you remove the lower arm and hand actuators.
call it enduring the process of BAR as it was being formulated and playtested, but I don't see that as necessarily a bad thing. as things stand right now, AC's, specifically the 5 but to a lesser extent the 2 and the 10, are boat anchors you pull to install something actually good.
Thresholding sounds like a huge can of sandworms. Not only would every hit lower the threshold but we also have BAR with lower thresholds. Would and AC/5 have double thresholding against BAR5 Armor? How would it effect Rifles? It sounds bad.
they don't make sense as common armament on anything.
YET, they ARE common armament on LOTS OF THINGS.
they don't have a 'killer application', they're too heavy for the damage and range, the heat curve isn't made up, and other solutions already end up changing rules, mine at least makes designs that use them a rational idea.
Too heavy depends on what you put them on. If you've got a standard fusion engine, and the crit space, you could swap a PPC for an autocannon without much problem. If you any other engine type, that's an extra 5-10 tons for heat sinks plus a possible 1 ton for power amplifier. It's not always practical, or legal, to swap engines and not all units have the tonnage available to install the extra weight to deal with the PPC's heat.
Then there's things like cost. A PPC costs 200,000 c-bills, + power amplifier, + heatsinks, or + increased engine cost and/or + heat sinks.
For 200,000 c-bills, you can buy an AC/5 (125,000 c-bills) and 16 tons of standard ammo at 4,500 credits a ton and have 3000 credits left over.
A PPC may be better for a frontline unit, that travels often, to be independent of ammo and fuel but it may not for a garrison unit on a backwater world or a cash strapped unit.
And not only can autocannons be used as field guns, they don't suffer penalties. :evil:
Autocannons should be autocannons. And we won't have to add any new rules. Just fix the ones we have. Blend the Solaris VII rules with TO's rapid fire rules. It lets ACs be more effective and won't replace Ultras.
AC/5s can fire twice per turn with no penalty or 4 times at a +4 to jam.
UAC/5s can fire twice per turn with no penalty or 4 times at a +2 to jam.
A UAC/5 rapid firing... 20 damage at 20-21 hexes... at 4 heat. It's not the solid hit of a Clan ERPPC at slightly less range (23) but it can do more damage over all for a lot less heat.