Author Topic: BattleMech Manual - 17 September 2023 (v7.01)  (Read 39876 times)

NeonKnight

  • Freelance Writer
  • Major
  • *
  • Posts: 6300
  • Cause Them My Initials!
Re: BattleMech Manual - 6 June 2022 (v6.0)
« Reply #60 on: 04 October 2022, 09:40:17 »
Sixth printing (and all others actually)

Page 128

Error
Entering Depth 1 water from a level 0 hex costs 2 MP.
Entering Depth 1 water from a Level 0 hex costs 3 MP.
It always costs 1 MP to enter any hex. In addition, it costs 1 MP for changing from Level 0 to Depth 1, and 1 MP to enter
a Depth 1 water hex. Thus, it costs 3 MP to enter Depth 1 water, and they must be Walking or Jumping MP, not Running MP, as explained above.

PROBLEM This is incorrect as the rules on page 18:

A jumping ’Mech can move 1 hex for each available Jumping MP. Terrain does not affect this MP cost: if a hex is legal to enter, it costs 1 MP to move over or into it, period.

SUGGESTION: Correct the error on page 128 to reflect rules on page 18. (unless I've been playing this wrong for years and it IS 3 MP to jump into Water in which case page 18 needs to be fixed  :-\ )
AGENT #575, Vancouver Canada

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11628
  • Professor of Errata
Re: BattleMech Manual - 6 June 2022 (v6.0)
« Reply #61 on: 04 November 2022, 11:21:57 »
Page 106, AP Ammo, last Game Rules para:

This ammunition loses its AP ability against hardened or ferro-lamellor armor. Its damage is not reduced by the latter, however.
Change to:
This ammunition loses its AP ability against hardened or ferro-lamellor armor. However, the ammunition treats both armor types in all other ways as standard armor (no damage reduction, 1 point of damage eliminates one armor circle).

3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Alfaryn

  • Master Sergeant
  • *
  • Posts: 329
Re: BattleMech Manual - 6 June 2022 (v6.0)
« Reply #62 on: 24 April 2023, 15:33:14 »
Corrected fourth printing, print

pp. 29, 138, Attack Modifiers Table, Physical Attacks Only sub-table, Other Modifiers section

Assuming that second paragraph of Collisions with 'Mechs section on p. 71 is correct you should change the Modifier entry for Unintentional charge from "+3", to "+3; do not use charging attack modifier above", or otherwise indicate that charging attack to-hit roll is not modified for relative piloting skills if the charge is unintentional.

Furthermore you may consider moving Unintentional charge line on p. 138 above Death from above attack line to match the sequence on p. 29.

Static

  • Private
  • *
  • Posts: 26
  • Armed entirely with rear-mounted medium lasers.
Re: BattleMech Manual - 6 June 2022 (v6.0)
« Reply #63 on: 06 September 2023, 20:04:36 »
Corrected 6th Printing.

Location: Page 20, first paragraph of Reckless Movement
Error: "Applies to Mud, Deep Snow, Swamp, Fog, Full-Moon Night, Moonless Night (see The Battlefield, pp. 59-65)."
Solution: This list should include Ice since it also references back to Reckless Movement (page 61).

Location: Pages 36-37, Death From Above Attacks, 3rd paragraph of text and example on next page
Error: Rules for the LOS level of DFA'ing 'Mechs should be updated as per https://bg.battletech.com/forums/index.php/topic,82519.0.html
Solution (sorry, I don't know if it's redundant for me to mention this here):
The rules text should be altered:

Its LOS level is thus two, plus the level of either the target’s hex or the attacker’s hex (whichever is higher).
Change to:
Its level is thus two, plus the level of either the target’s hex or the attacker’s hex (whichever is higher).

The example text should be altered:

the jumping ’Mech is considered to be in Hex C, with an LOS level of 3 (the target hex’s level +2).
Change to:
the jumping ’Mech is considered to be in Hex C, with a level of 3 (the target hex’s level +2).

Location: Page 61-62, and 64
Error: The Extreme Temperatures section on page 62 describes 50 degrees Celsius as the low end of high extreme temperatures, but both Ice and Snow, Deep on page 61 say that they "Cannot be used with Extreme Temperatures (see p. 62) of 30 degrees Celsius and above. On page 64 on the Fire Table, footnote ** for Extreme Temperatures states that "For every 10 degrees above 30 Celsius, apply -1 modifier."
Solution: Judging from the rules on pages 61 and 64, the Extreme Temperatures section on page 62 should describe 30 degrees Celsius as the low end of high extreme temperatures.

Location: Page 62. Light: Searchlights
Error: "'Mechs without searchlights can be given a mounted searchlight for the duration of the scenario. Each time such a searchlight-equipped 'Mech takes a hit in any torso location (Front or Rear), the attacker must roll 2D6. A result of 7+ means the searchlight is destroyed in addition the the normal attack." 
Solution: The word "such" should be removed from the second sentence since it implies that the following rules only apply to 'Mech which have had searchlights temporarily mounted, when, instead, the same rules also apply to 'Mechs that are permanently equipped with searchlights (page 86).

Location: Page 72, 2nd example, first paragraph
Error: "The building has a CF of 60 on every level"
Solution: This incorrectly implies that a building could have different CFs on different levels, remove "on every level."

Location: Page 73, Collapse: Movement example
Error: "In the Building Collapse Diagram on page 74, Player 1 wants the following to happen: a Locust to walk from Hex A to Level 2 of a building in Hex B..."
Solution: The text should clarify that the Locust is already (somehow) on level 2 of the building in hex A, as this move would otherwise be illegal if it were on level 0 or 1 in hex A.

Location: Page 79, Minefield Support, 2nd paragraph
Error: "In other words, a player could only place a single Heavy Density minefield in a hex, but could instead place three Light Density fields, or a Light and Medium Density field."
Solution: "but could" should be replaced with "or could."

Location: Page 80, Dropping 'Mechs: Arrival
Error: End of first paragraph on page: "If more than one player is dropping 'Mechs this turn, stagger the order by their initiative, as in standard movement." Beginning of second paragraph: "Before each roll, the player must reveal the nominated target hex for the landing (if both opponents have troops arriving in the same turn, alternate turns as per standard movement)."
Solution: The parenthetical should be deleted, since it's redundant with the last the sentence of the preceding paragraph.

Location: Page 100, Lasers
Error: "Designed to deliver a concentrated burst of extreme heat to a small area, a modern laser (its name originates from the ancient acronym "Light Amplification by Stimulated Emission of Radiation")"
Solution: The sentence needs to be finished.

Location: Page 101, Machine Guns: Rapid-Fire Mode (Optional): Last paragraph
Error: "The controlling player must mark any machine guns to be sued in rapid-fire mode on the record sheet at the beginning of the game, and the weapons can only rapid-fired during the game."
Solution: The text should be corrected to "...and the weapons can only be rapid-fired during the game."
« Last Edit: 06 September 2023, 20:11:29 by Static »

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11628
  • Professor of Errata
Re: BattleMech Manual - 9 September 2023 (v7.0 PRE)
« Reply #64 on: 08 September 2023, 18:36:29 »
The pre-release version of the 7.0 errata has been added to the first post, containing the major changes appearing in the some-months-down-the-line 7th printing.  I'd appreciate any eyes on it to catch any mistakes I can prevent from getting into the new printing.  Thanks.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11628
  • Professor of Errata
Re: BattleMech Manual - 17 September 2023 (v7.0)
« Reply #65 on: 17 September 2023, 14:21:49 »
The final version has been upped to the main website, featuring a last-minute change to TAG and torso-twisting that allows people using target designation to still twist while doing so.

Thank you very much for your feedback.


EDIT: Updated to v7.01 to add a ruling on unactivated vibroblades and TSM.
« Last Edit: 17 September 2023, 21:53:28 by Xotl »
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0