Alpha Strike, PDF
pg. 28, Movement Cost Table
Prohibited Movement Mode/Unit Type for Water Depth 2"–3"/4+" list "Ground, InfantryF, IndustrialMechs"
I couldn't figure out if the 'F' was special notation, but I believe it should be "Ground, Infantry, IndustrialMechs".
pg.19, pg. 43, Death from Above Attack, Damage to Attacker
In the Intro rules, damage to attacker is (1 damage + 1 if the attacker is size 3 or bigger). Standard rules say damage to the attacker is ( own size + 1 ). Most (all?) of the Intro rules are simplified Standard rules without drastic changes, plus the attacker's size seems irrelevant if you miss the DFA. Suggest changing Intro rules to match the Standard rules.
pg. 55, Altitude Bombing
"…with the BOMB special ability to select 2 or more points of impact (POIs) along its flight path, attacking each point with a minimum of 1 bomb point per 2 inches along the path." is unclear. At first I thought it was about the number of bombs that could be dropped per point. Suggest breaking this sentence up for better clarity. I believe it's meant to be something like "…with the BOMB special ability to select 2 or more points of impact (POIs) along its flight path. The unit may designate 1 bomb point for each 2 inch segment of its path."
pg. 55, Dive Bombing
"…also available to battle armor units that possess the BOMB special ability and which are hovering over the target hex using VTOL movement.)" Hexes haven't been introduced yet in the rules at this point, and units cannot stack in Alpha Strike. Suggest "…also available to battle armor units that possess the BOMB special ability, are airborne using VTOL movement and are in base contact with a target.)" OR "…also available to battle armor units that possess the BOMB special ability and are airborne using VTOL movement. The POI in this case must be within a 2" radius or the attacking unit.)"
pg. 56, Bombing Diagram
'POI 2' is blocking the 'C' designation. Even though it can be seen in the above diagram, I suggest moving the 'POI 2' to make the example clearer.
pg. 56, Step 5: Roll to Hit, Bombing
No indication of where the "1" location should be for battle armor, especially since infantry have no facing. Suggest an arbitrary North? It doesn't actually matter which direction you choose, but it just feels like an oversight.
pg. 59, Resolving Aerospace Air-to-Air Attacks; pg. 61 Ending Air-to-Air Engagements example
Second line in the section on page 59, refers to "region" on the Radar Map. Since "zone" seems to be the preferred nomenclature, suggest changing this to "zone". Same with the third paragraph of the 2nd column on page 61.
pg. 75, Step 3: Determine To-Hit Number
"As long as the attack is not aimed at a specific unit, however, none of the modifiers the normal weapon attack modifiers for range bracket…situations are applied." has extra words. Suggest "As long as the attack is not aimed at a specific unit, however, none of the modifiers the normal weapon attack modifiers for range bracket…situations are applied."
pg. 75, Step 3: Determine To-Hit Number, Direct Fire
Seventh line: "…attack must also apply any the standard weapon attack modifiers…" is missing an "of" between "any" and "the".
pg. 73, Artillery Range and Damage Table, pg. 76, Step 5: Determine and Apply Damage
The radius of artillery attacks is described as "(to a maximum radius of 6 inches away from the impact point)" even though the Cruise Missile/90 has a listed Area of Effect of 8". Suggest changing Cruise Missile/90 Area of Effect to 6" to match the rules and the other Cruise Missile profiles.
pg. 78, Flechette
Second to last line "word or jungle terrain" should be "wood or jungle terrain".
pg. 89, Sensor Spotting and Stealth Technology and Blip Counters
Stealth, ECM and mimetic armor supposedly prevent any sensor spotting (bottom of the page), but the Sensor Spotting section makes it sound like you still can, but without the active probe boosts. Unsure of which section to change.