Author Topic: Vehicle of the Week: Narukami Heavy Tank  (Read 7052 times)

False Son

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Vehicle of the Week: Narukami Heavy Tank
« on: 18 November 2013, 17:00:15 »

Narukami Heavy Tank, TRO 3145: Draconis Combine.

Once upon a time a Demolisher (Gauss) and a Schrek (Armor) meet at a company picnic.  They stared into each other's eyes and fell in love.  9 months later, after having given into all of her pregnancy cravings, the Schrek (Armor) has an overweight baby.  They name it Narukami.

I assume that's how it happened.  The Narukami really is the big fat baby of New Samarkand Metals' Demolisher and Schrek tanks.  The weapons are a blend of the 2 classic tanks, and the additions of AMS and cutting edge armor borrowed and multiplied from the Schrek. NSM decided to put their talents to use in building the Dragon an assault grade tank intended for front line deployment.  The Schrek and Demolisher have historically required some cautious use.  The Narukami is built to charge shoulder to shoulder in formation and break the enemy line without suffering the all too common hardware degration for which tanks are known.

17.5 tons of New Samarkand Teppeki Hardened with CASE gives the Narukami a robust shell.  38/27/21/27 is well below the maximum amount of armor, even if assumed to be a function 16 points of standard armor.  But, it represents a trend New Samarkand Metals started with the Schrek (Armor) and Teppo support vehicle of furnishing their tanks with the highest grade of protection available at the time.  Some critics claim it is too thinly armored for the modern battlefield.  But, the 95 ton Marksman MBT, the mainstay of RAF and some AFFS heavy armor forces has a similar armor profile (27 points higher, adjusted for HA's 8 points per ton) without the benefits of Hardened Armor.  Protection hasn't been one of the alarming criticisms of the Marksman MBT, and seems like an equally unfair critique of the Narukami.    ...until RE lasers hit the field.

Otherwise, the decision to use Hardened Armor was a wise one.  Hardened armor helps to offset the value of scattershot weapons, like LBX cluster rounds and preserve the integrity of the turret, Gauss rifle, engine and crew long after the Narukami has been stripped of mobility.  This is an important quality, given the armor level and armament of the Narukami.  2 standard PPCs and a Gauss rifle, all packed into the turret absolutely depend on the engine and turret to remain functional.  2 Anti-missile systems, one fitted to the turret, the other front facing also help to keep the next most dangerous threat- inferno SRMs from reducing the Narukami to an artificial coral reef.  Combined with the Hardened Armor, the Narukami is fairly well protected from through-armor-crits.

Weaponry is not as cutting edge.  The 2 standard PPCs and a Gauss rifle are hardly the most impressive armament on a 90 ton tank.  But, with the defensive qualities mentioned above, the PPCs should be able to go duration of tank's lifespan with minimal fears of being rendered worthless by engine destruction or turret lock.  And to the credit of the designers, one nice feature is that the Nurakami's weapons have is in fall checks.  If any 2 of the 3 weapons hit a mech in the same turn it will trigger a fall check.  The mismatching range brackets of the weapons can also be forgiven when considering the era in which it was developed.  Reflective armor would cut the firepower of an all energy tank in half, while Reinforced-Ballistic armor degrades the BV intense Gauss rifle's efficiency.  Taken together, the PPCs still retain the fall check power when the Gauss rifle also hit.  Likewise, if Reinforced-Ballistic armor is in play the PPCs can work just as well.  This varied armament keeps the Nurakami from being matched up against an opponent able to shrug off it's arsenal.

The 3/5 movement profile provided by 270 XL fusion engine when combined with the weaponry and Hardened Armor suggest this tank is meant for mid ranged brawling.  Gather up a lance of Nurakamis and throw them at the enemy's fire support section, break the back of their center, or just punish the enemy individually.  This tank packs more mid range firepower than a Warhammer with a similar BV.  Abuse it, throw it at anything slow enough for it to corner, maybe even risk sitting still for a better-to-hit number.  The armor will help mitigate damages. But, don't overestimate the reach and power of your PPCs.  Don't be tempted into the long range game just because of the GR and the infinite firing potential of the PPCs.  Get in there all guns firing at 12 hexes or fewer.

Also, don't bother taking tight corners at flanking speed.  The Hardened Armor and Hard to Pilot Quirk are going to dispel any dreams you may have of controlled drifting.  Better to line up carefully and charge forward at full speed.
~
NSM's other variant of the Nurakami retains the same speed and armor profile, but switches out for a Light PPC, Improved One-Shot SRM4 launcher and a 2nd Gauss rifle, all turret mounted.  4 tons of ammo keep your Gauss rifles slinging slugs down range, coordinated through the addition of a Booster C3 slave unit.  This variant is better suited to long ranged support, replacing the Gauss Demolishers previously in use.  All of the defensive advantages apply to this version of the Narukami, and help even moreso in this case, as both Gauss Rifles can potentially kill the tank through TACs.  And, with the doubling down of long ranged firepower, the loss of MPs will bother you even less when you have double GRs and a BC3 net offsetting the innability to maneuver.  The iOS SRM4 can be loaded up with the special ammo of your choice to help you out of a pinch.
~
Fighting the Narukami is, for once, an interesting challenge.  Too often in vehicle articles the solution is scattershot, snipe location, dead.  You can still do that against the Narukami.  But, it isn't going to be suffering as many crew or hardware criticals until you punch through that armor.  Combined with the range of the Gauss riffle and mid ranged power of the PPCs it will put out some hurt while crippled.  You can't even get away with infernos as an easy solution.  2 AMS, 1 in the turret cuts down on your chances to cause crits.  So, go big or go home with infernos.  Maybe use Inferno Arrow IV.  Tear Gas SRMs are your best bet, as they target the hex rather than the tank itself.  That negates the AMS and Hardened Armor.  Once it is immobilized apply energy weapons to the hit location of your choosing.  The minimum ranges on all of the tank's weapons also encourage you getting right up next to it and putting the crew to blissful (if brief) slumber with your SRMs.

Another route is to use conventional infantry.  The number of 2 hit clusters conventional infantry can inflict on the Narumaki can immobilize it with some luck.  Conventional infantry also have little to fear from the weaponry of the Narukami, outside of the BC3 variant's iOS SRM4 being loaded with infernos or frag.  Once the tank is immobilized feel free to pound on it with pew-pew guns until the hull buckles or the crew puts up a white flag.  Battle Armor can pull the same duty, but generally have more to fear from the big guns of a tank like this, so if you have both options, send in the grunts.

Finally, there's the RE-Laser.  A few RE Medium shots will slice straight through the Hardened Armor and make that extra tonnage seem worth it.
« Last Edit: 25 November 2013, 21:00:47 by False Son »
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #1 on: 18 November 2013, 22:59:53 »
Thanks for write up, False Son!  Very well done article.

LOVE this tank, something tough and still can dish it out.  Both variants are keepers and worth price buy an expensive miniature for a tank like this.

Whoever made the Narumaki, thank you!
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Colt Ward

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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #2 on: 19 November 2013, 07:37:24 »
Any chance to fix the picture?

Interesting weapons mix, I do wonder if perhaps something better than two PPCs could have been used.  But it fits what I expect from the Combine, and is extremely solid.
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #3 on: 19 November 2013, 13:35:47 »
Now that's a sleek looking demolisher.
A worthy successor to the aforementioned "parents", if one doesn't mind the cost.
It sure is expensive.
Nearly immune to everything you normally use to crit out a tank (it still takes the damage, but not necessarily the crits), with some decent armament.
I sure like it.
I wonder if it would be improved by mounting a Snubbie and a ton of something else; say, more armour?
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #4 on: 19 November 2013, 14:42:33 »
I wonder if it would be improved by mounting a Snubbie and a ton of something else; say, more armour?

I wouldn't mind that a third variant. A lance made up of two stock Narukami, one twin gauss and a snubbie for up close. 
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #5 on: 19 November 2013, 15:04:40 »

Once upon a time a Demolisher (Gauss) and a Schrek (Armor) meet at a company picnic.  They stared into each other's eyes and fell in love.  9 months later, after having given into all of her pregnancy cravings, the Schrek (Armor) has an overweight baby.  They name it Narukami.


Awesome. I love the tank, love the way it looks and I think that the combo of good weapons/Hardened armor turns it into a challenging enemy.
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #6 on: 19 November 2013, 16:11:30 »
...working on getting that picture fixed.


You could drive yourself crazy with different turret configs.  The 2nd PPC takes up a whopping 17 tons along with it's heat sinks.  A 2nd Gauss rifle is the most obvious subsitute, but you could go with Thunderbolts, Plasma rifles, the combinations are all there.  Heck, you could drop the Gauss rifle and build it to be a bigger Schrek PPC Carrier.

But, contrary to my initial reaction, one of nausia at the idea of 10 tons of heat sinks for a Succession Wars weapon, the combination of energy and ballistic weapons actually fits nicely in the new paradigm of special armors and blue shield.  A more focused design has more predictable results.  The Narukami's weaponry gives it the ability to fake it's way through combat with such an enemy.  I've been waiting for a tank like this for a long time.  DC's heavy armor is usually more firepower than armor, and having a tough spearhead to smash into the enemy is really, really appreciated.  Being able to observe what I believe is the evolution of the Narukami through the Schrek and Demolisher variants is especially entertaining.
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #7 on: 19 November 2013, 19:05:37 »
To be honest I was thinking either a HPPC/cERPPC/cERLL and something like a LB-5X to replace the 2 PPCs . . . damage remains about the same, some range could be picked up and now you also have some AA or long range vehicle plink'ing ability.
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #8 on: 19 November 2013, 19:27:23 »
Hmm, HPPC/LPPC? A ton less, same damage, and an extra headcapper. What's not to like?  8)
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #9 on: 19 November 2013, 23:29:37 »
Dang it, I thought the Davions had the super heavy tank bracket all covered....now I am a bit jealous.

Still, that is what salvage is for, right?  O0
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #10 on: 20 November 2013, 03:57:38 »
It's purely an aesthetics based concern, but I really wish the PPCs had been mounted to the sides of the turret and the gauss rifle centered. Ah well...the rest of it loots sweet, and i can suffer the asymmetrical setup I guess.

The other thing is...tear gas?! Really?! Tanks have been NBC sealed for decades by this point, and tear gas is still an effective weapon more than a millennium into the future? How did that one slip by?!

It's a solid design, and as noted, the need for actual tactical acumen rather than applied firepower for pill boxing is an interesting twist really. Especially since I am in the camp that feels that criticals come far, far too easy on tanks, considering their other deficiencies compared to mechs as it is. Still, the range is solid, the firepower is reasonably decent, and the potential for havoc is exceptional, so call it a win/win all around really.

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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #11 on: 20 November 2013, 04:20:55 »
Excellent article. The Narukami is something the DCMS has sorely needed for a very long time: a true assault tank to call their own. Sure, they've always had Schreks and Gaussmolishers, but everyone has those. This gives the DCMS' tank forces something that can finally go head-to-head with Challengers and Gurteltiers.

BTW, just thought it should be mentioned: the OS launcher on the BC3 variant is an SRM-2, not an SRM-4.


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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #12 on: 20 November 2013, 04:22:30 »
How does it deal with plasma rifles?

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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #13 on: 20 November 2013, 09:16:39 »
Hardened armor and an XL engine?  I thought the FedSuns had the lock on overpriced assault tanks.  Nothing an Inferno IV round or two can't handle.

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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #14 on: 20 November 2013, 09:49:19 »
Of course the launcher has to close to range 9 and the missiles survive 2 AMS systems.

Though no one has answered about the inferno vs hardened aspect.
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #15 on: 20 November 2013, 09:59:54 »
How does it deal with plasma rifles?

It would deal with the 5-point groupings from a Plasma Rifle or Cannon the same way it deals with 5-pt LRM groups: With style and aplomb.

Of course the launcher has to close to range 9 and the missiles survive 2 AMS systems.

If you're waiting to fire an Arrow IV missile(even one filled with napalm) until you get within nine hexes, you may have missed out on the whole point of artillery. And if you're worried about an AMS shooting down your artillery, then you're in space and in a fleet battle. Inferno-based weapons tend to work very poorly in a vaccuum, so my advice would be to look at explosive rounds instead.

Quote
Though no one has answered about the inferno vs hardened aspect.
TacOps does. By not listing Inferno crits among the ones affected by hardened armor, it is explicitly saying there is no such effect.
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False Son

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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #16 on: 20 November 2013, 10:14:01 »
If you're waiting to fire an Arrow IV missile(even one filled with napalm) until you get within nine hexes, you may have missed out on the whole point of artillery. And if you're worried about an AMS shooting down your artillery, then you're in space and in a fleet battle. Inferno-based weapons tend to work very poorly in a vaccuum, so my advice would be to look at explosive rounds instead.

I believe he was referring to inferno SRMs.

And the Narukami is not immune to such attacks.  The point is that it is about as well protected from infernos and TACs as you can be while still remaining a tank.  The crazy thing is the BV, which is reflective of having 2 AMS.  A very competetive BV with some nice defense.
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #17 on: 20 November 2013, 10:15:48 »
Yes, I was unsure if he were referring to Infernoes or Arrow IV Inferno.
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #18 on: 20 November 2013, 10:16:58 »
...Inferno IV...

Seems pretty clear to me. But let us move on from this and back to the badass of a tank this thread is about. 8)
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #19 on: 20 November 2013, 10:27:48 »
Has anyone used this?  Is hardened armor in MM so this can be tested?

It would be interesting to see how a lance of this against the Gurti, Marksmen M1A, Mars (not sure if XL or ATM would be best), DI Morgan (Std or Gauss), or Challenger series.
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #20 on: 20 November 2013, 11:07:07 »
Hardened armor and an XL engine?  I thought the FedSuns had the lock on overpriced assault tanks.  Nothing an Inferno IV round or two can't handle.

Actually, FedSuns overpriced assault tanks was exactly what it was needed to deal with.
It's got to be annoying for DC mechwarriors to have to deal with FedSuns 'mechs AND FedSuns tanks, because the DC tank corps couldn't hold their own against FS tank corps...

Has anyone used this?  Is hardened armor in MM so this can be tested?

It would be interesting to see how a lance of this against the Gurti, Marksmen M1A, Mars (not sure if XL or ATM would be best), DI Morgan (Std or Gauss), or Challenger series.

Indeed.  I'm not sure a Mars is a fair fight :), but the Challenger/Ajax/Marksman/Gurti/Morgan/etc were it's intended competition.  Schreks have good firepower, but can't stand up to Challengers/Ajaxs.  Does the Narukami fix that? If it can hold its own against those, and be less susceptible to the usual counters (infernos, critseekers), then it's a success.  If it can't stand up to them, the DC is still in trouble?
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #21 on: 20 November 2013, 11:33:01 »
I'd say no.  But, then again, I don't expect a single tank design to elevate DCMS conventional force doctrine on par with the AFFS or RAF.
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #22 on: 20 November 2013, 20:14:54 »
A Mars (any Mars Std, XL, ATM, HAG) would mop the floor with it. At least in percentage terms. Tank combat is a little random so single battles will vary.

The Narukami is not a great anti tank tank. 10 and 15 point hits are better against 'Mechs. Using the Mars example, the Mars will hit it at range with LRM clusters. Heck simple 5 hits (two guns then 3 x cluster) vs 3 hits (2 PPCs and gauss). The hardened armour may limit critical hits, but the motive systems are still wide open. This is why clustery tanks are usually better anti tank platforms.

That said, it is still a great anti 'Mech platform.

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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #23 on: 21 November 2013, 11:22:07 »
Agreed.  And the Narukami doesn't act alone.  If a DCMS armor formation is facing off against an AFFS, RAF or LCAF opponent it is also bringing Tokugawas, Schiltrons, Manticores, Schreks and Demolishers.  Anything the Narukami lacks as a crit producer can be overcome with those other heavy and assault tanks.  What the DCMS lacked for so long was a linebreaker tank.  That sort of offensive duty typially fell to Manticores and Tokugawas, which i'm sure we can all agree are not well suited for the job.
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Re: Vehicle of the Week: Narukami Heavy Tank
« Reply #24 on: 21 November 2013, 11:52:50 »
That said, it is still a great anti 'Mech platform.

Which makes a lot of sense for a DCMS tank.. the Kuritan mindset is so very Mech-centric.

 

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