Author Topic: 'Mech of the Week: UCU-F4 Scarecrow  (Read 20125 times)

GreekFire

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'Mech of the Week: UCU-F4 Scarecrow
« on: 16 March 2014, 14:44:26 »

OVERVIEW

A 40-ton machine, the Scarecrow is a true anti-infantry design. So far only fielded by forces of the Federated suns, this 'Mech comes in two varieties; the first, the UCU-F4 is built to take on both traditional infantry and their armored comerades. After the design became publicly known (and denounced) a refit version, the UCU-F4r, appeared. This model, although not as murderously dangerous towards infantry, is somewhat more of a brute-force design for dealing with Battle Armor.


COMPONENTS

First appearing in 3099, the Scarecrow is a technological marvel. Built by one of the most experienced companies in the Federated Suns - Corean Enterprises - its endo-composite chassis would be one of the first of its kind mass-produced by the Davion industrial complex. Only borrowing its tried-and-true targeting system from other accurate designs such as the Sagittaire and its jumpjets from the Hellspawn, the remainder of the Scarecrow is entirely custom-built.

This is a bigger deal than it sounds; the Scarecrow is the only Federated Suns design to use a GM 200 XL, although theoretically Nissan engines could be salvaged or taken out of older BJ2-O Blackjack Omnis to compensate for any engine shortages. The weapons array is also completely unique; not a single weapon system found on the Scarecrow can be found on another 'Mech. Of particular interest here are the ExoStar Pinnalce ER Medium Lasers; in TRO:Prototypes we saw the Federated Suns producing (albeit with some difficulty) Clantech medium pulse lasers to use on its Fulcrum Hybrids. The lack of these very pulse lasers on the Scarecrow - and their replacement with Clan ER Mediums - is a bit of an oddity, and shows how the FedSuns might still have difficulty mass producing Clantech weaponry.

DEPLOYMENT

The Scarecrow quickly made its first showing during the Victoria War, where period RATs put it in the 12-spot for Medium Mechs. Its relative rarity would change over the years, with the arrival of 3145 putting it instead in the 8 slot. Interestingly enough, this means that A-ranked commands will majoritarily no longer field the Scarecrow, with many of the machines being found in D and F-rated forces. The fluff supports this, stating that the Scarecrow has now mostly been posted on the periphery border, although a quick scan of FedSuns D-rated commands in FM:3145 places most of them around the Alliance Salient on the Draconis border.


COMBAT EFFECTIVENESS

The Scarecrow is built to deal with Battle Armor and infantry and it is certainly well-equipped for that task. The centerpiece of this machine is the Chameleon Light Polorization Shield. Functionally similar to Stealth Armor, it gives the Scarecrow a +1 to-hit at medium range and a +2 at long range - however, these penalties apply to every unit on the battlefield, infantry included. This alone makes it quite a menacing sight for many Battle Armored units, and its 5/8/3 movement profile makes it even more dangerous. Only a few types of infantry can catch up and overtake this movement profile, while the 3 jump allows the Scarecrow to kite common Battle Armored designs such as the IS Standard, Elemental, Fa Shih, and so on.

Its armor, although at roughly 93% of the maximum, can feel a bit low for its speed. This is unavoidable and a part of being a 40-ton machine. The armor layout is decent, but not spectacular. Armor is layed out in a 18/14/11 pattern (center torso/side torsos/arm), with 18 points in the legs and 5 on each rear torso location. I can't help but want to shift a single point from the arms to the torsos, making them gauss proof, and would even be tempted to bring a point down from the head to the center torso in order to have it survive 2 direct gauss rounds to that location with a single point of internal structure left. It is a surprisingly sturdy machine, however. The compact gyro and well-armored legs mean that it'll come home more often than not - a definite plus for such a high-tech and classified machine - while CASE II in the absolutely crit-packed right torso makes an ammo explosion less than threatening.

Now for the weaponry: 3 Clantech ER Mediums, 2 Medium Pulse Lasers, 8 Light Machine Guns put into arrays, and 2 ER Flamers. This firepower gives the Scarecrow an amazing array of options for dealing with infantry of all types - the ER Mediums give it a powerful punch able to one-shot most light BA at good range brackets, while the Medium Pulses give it accuracy and a continued punch against harder-to-hit foes. The Light Machine Guns and ER Flamers tear traditional infantry apart, dealing up to 12d6 damage at ranges few grunts can effectively reply at. The ability to start fires cannot be discounted; it can make the ghostly Scarecrow even harder to hit while reducing the ability of BA and infantry to maneuver. Finally, its arms are flippable - and its arms contain nearly all of its weaponry. There is no safe angle for BA or infantry to attack from.

The lot is tied together with a Bloodhound Active Probe, an extremely useful piece of equipment. The Scarecrow is not only able to sniff out any hidden BA and infantry save tradional infantry using dedicated camouflage, but if using optional rules, can also reduce the modifier for firing through or into tree cover.

The most obvious disadvantage to the Scarecrow is its speed. Once it begins encountering dedicated scout-hunters it'll have difficulty escaping from them. Its three Clantech ER Mediums are a bit of a deterrant, but once weapons such as ERPPCs start coming into play the Scarecrow is at a noticeable disadvantage. You also have to pay very close attention to the heat guage when piloting one; with only 10 double heat sinks, a full jumping alpha with Chameleon LPS on will bring you up to a shutdown-inducing +22 heat...you definitely have to pick and choose which combination of weapons and systems you want to use every round.

Another disadvantage is the type of Battle Armor the Scarecrow can expect to face in the 3145 era. Many of the newer models (especially on the Combine front) are now equipped with Reflective Armor that the Scarecrow has a lot of trouble burning through. BA designs are also becoming more specialized, and dedicated anti-BattleMech units with large amounts of firepower can definitely punch through the Scarecrow's armor; the Cuchulainn or new Medium VSPL Phalanx are two examples of this. Their accurate weapons will mostly ignore the Chameleon LPS, while the ranges of those weapons makes it harder for the Scarecrow to unroot or kill them.

The refit UCU-F4r "Hobbled Scarecrow" tries to turn the machine into a bit more of a line 'Mech. Getting rid of the Light Machine Guns and CLPS, it replaces these with three tried-and-true Medium Lasers. This makes the heat woes even more problematic, but gives the machine even more options for dealing with Battle Armor and makes it quite menacing at close ranges.

USES

Attacking soft targets with it is your best bet. Supply trains or depots, MASHs, administrative offices...they're all valid targets for the Scarecrow. It also works exceedingly well as a bodyguard for certain Anti-Mech formations, disuading infantry from getting anywhere close from the column. It is a definite threat to any combined arms operations, and can work well in nearly any environment. You can also pick on some lighter Mechs using those Clantech ER Mediums, but try not to attract any attention you can't fully deal with - in the 3145 timeframe, there are even 80-ton machines that can run you down and take you apart.

Both the standard and refit versions also have no difficulty at completely wrecking older 3025-era machines. Posting Scarecrows on the Periphery border is an excellent idea, since most level 1 infantry, vehicles and 'Mechs will be unable to deal with its combination of range, firepower and accuracy. If I were a pirate, I'd avoid these things like the plague.

How to deal with them? Their range is strictly medium and their armor isn't fantastic. Using weapon systems like LRMs or PPCs in the limits of the short range or in their medium range brackets will allow you to quickly go internal and start dealing costly damage while being at minimal risk yourself. Try not to use light jumpers to backstab - it'll most likely end in misery for you - but a few lights staying out of Medium Pulse Laser range can be a definite problem.

No mini exists for the Scarecrow so far, but you can find it on the MUL here:http://www.masterunitlist.info/Unit/Details/6336/scarecrow-ucu-f4
« Last Edit: 16 March 2014, 16:33:11 by GreekFire »
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Re: 'Mech of the Week: UCU-FR Scarecrow
« Reply #1 on: 16 March 2014, 15:27:03 »
Excellently researched article, yet succint. My hat is off.

As to the Mech itself. I consider it a modern Vulcan. Just way more effective, even given changed circumstances. The name itself is a nod to the old (and often overlooked)  VL-2T and the physical appearance also seems quite similar.

What I find scary is that despite being a bit costly this thing would be murder in underdeveloped areas, just like the periphery. You can count on it rooting up a good many pirate bases literally on its own.

Although not a Mech of the Line I can still see numerous jobs it can fullfil in a combat unit. Especially when it comes to disrupt lines of communication and supply or softening up conventional units that have entrenched in urban areas in face of a superior invasion force. A quite common occurance I´d say. Therefore the Scarecrow will see lots of action I bet.

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Re: 'Mech of the Week: UCU-FR Scarecrow
« Reply #2 on: 16 March 2014, 15:56:48 »
The base design has too much AI capability, really the ER Flamers would probably be enough, if you're going to put that much AI on a unit, use a tank so you can target multiple units at once.

And CER ML's aren't the best Anti-BA weapon, that's the 'Mech Mortar, really the Antlion is a better AI 'Mech

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Re: 'Mech of the Week: UCU-FR Scarecrow
« Reply #3 on: 16 March 2014, 16:16:38 »
The base design has too much AI capability, really the ER Flamers would probably be enough, if you're going to put that much AI on a unit, use a tank so you can target multiple units at once.

And CER ML's aren't the best Anti-BA weapon, that's the 'Mech Mortar, really the Antlion is a better AI 'Mech

I will note that you can target multiple targets with a BattleMech... Hence the comment my friend made about the new Firestarter variants... That you could torch all six hexes around yours at the same time...

GreekFire

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Re: 'Mech of the Week: UCU-FR Scarecrow
« Reply #4 on: 16 March 2014, 16:32:55 »
Excellently researched article, yet succint. My hat is off.

As to the Mech itself. I consider it a modern Vulcan. Just way more effective, even given changed circumstances. The name itself is a nod to the old (and often overlooked)  VL-2T and the physical appearance also seems quite similar.


Thank you!

I hadn't considered the Vulcan, but I can definitely see that. Same weight class, same mission profile...it even borrows features from the newer VT-6C and VT-5Sr.

The base design has too much AI capability, really the ER Flamers would probably be enough, if you're going to put that much AI on a unit, use a tank so you can target multiple units at once.

And CER ML's aren't the best Anti-BA weapon, that's the 'Mech Mortar, really the Antlion is a better AI 'Mech

I'll respectfully disagree; in my games (or in the fluff) platoons of infantry are rarely fielded on their own, and having a large amount of Anti-Infantry weaponry can be very useful at quickly clearing large swaths of conventional troops or non-combatants.

Also, I'd like to say I never claimed that Clan ER Mediums were the best Anti-BA weapon. Although I've never used 'Mech Mortars as an Anti-BA weapon, I'm having trouble seeing how they'd be better. Although Airburst ammo is appealing, mortars are heavy and relatively inaccurate* weapon systems. They work well on the Antlion - a specialized Mortar platform - but I feel like the Scarecrow would have to sacrifice too much to be able to field them in intimidating quantities

*when using armor piercing rounds against hard targets, I forgot that Airburst could just target a hex.
« Last Edit: 16 March 2014, 16:38:21 by GreekFire »
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SCC

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #5 on: 16 March 2014, 16:39:44 »
Sorry, what I meant by the put it on a tank comment was that there's a rule in TacOps that allows vehicles to attack multiple targets without penalty if they have a large enough crew

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #6 on: 16 March 2014, 17:43:44 »
It's a love child of the Fire Starter and the Locust with some Piranha tossed in ;D

While I haven't needed a AI mech as of now, I know it's only a matter of time before I run into a GM who will swarm my Hell Star or Legionnaire in Battle Armor and need one of these guys for a save.

The Chameleon camo seems it would help keep the mech from being a target from lager mechs and great for sneaking up on those pesky infantry
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Re: 'Mech of the Week: UCU-FR Scarecrow
« Reply #7 on: 16 March 2014, 17:59:54 »
...
I hadn't considered the Vulcan, but I can definitely see that. Same weight class, same mission profile...it even borrows features from the newer VT-6C and VT-5Sr.
...

That and then there is this line in TRO3025
Quote
Many MechWarriors
have commented that the Vulcan looks like a
scarecrow's clothes hung out to dry.

That´s pretty obvious I´d say.

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #8 on: 16 March 2014, 22:48:07 »
Dementedly delicious! While even I might call this 'mech overkill, It is definitely a dark facet of FedSuns strategy, essentially taking the Prey Seeker and Gunsmith a step further. While they hit your combat units from behind while they're distracted by the big stuff in front of you, the Scarecrow is meant to get past the combat units and hit the rear areas, so that even if you're not facing overwhelming force in any one area, your entire army is under attack at once, not just the front lines. As others have mentioned, the reason it mounts so many antipersonnel weapons is to engage multiple targets at once. It's meant to be the stuff of nightmares, stepping out of the shadows to wipe out entire companies of troops with each salvo, and leaving entire field bases as burning charnel houses barely a minute after it showed up only to disappear until it found another command post or supply dump to wipe out.

While I haven't needed a AI mech as of now, I know it's only a matter of time before I run into a GM who will swarm my Hell Star or Legionnaire in Battle Armor and need one of these guys for a save.

This is a VERY good idea. So many units focus on anti-armor firepower that they're practically begging to be swarmed by the tiny ones. Running a Scarecrow alongside a Hellstar or Black Knight is a very good way to dramatically boost the survivability of both 'mechs.
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Wrangler

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #9 on: 17 March 2014, 07:56:52 »
This is interesting design, but wow what way hose down infantry units.  The 6-Flamer variant of the Firestarter is nasty, but this thing ratchets up the warcrimes to a new level.   

Additively, I've never truly seen infantry platoons (old school) in full use in casual game.  Dark Age is suppose to be big on infantry units, thanks to the Republic push to reduce the role of the BattleMech on the battlefield. (Kinda ironic, since the Mech has power of multiple tanks and which saves friendly soldiers lives by having less people out there.)

The Scarecrow certainly puts new fear into regular infantry soldier's throats. The Davions aren't playing nice now, the Vulture has nothing on this machine.  I don't believe the Vulture was as deadly as the Scarecrow.

Funny part of this, we just need something named Tinman and a Mechwarrior named Dorthy piloting the Scarecrow being deployed by a Lion DropShip to make the Oz connections complete.   ;D
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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #10 on: 17 March 2014, 14:03:07 »
This is interesting design, but wow what way hose down infantry units.  The 6-Flamer variant of the Firestarter is nasty, but this thing ratchets up the warcrimes to a new level.

Is it up to Pariah (Septicemia) C levels? You know the one someone stated to be the variant you use when you positively have to kill every PBI on the planet?

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #11 on: 17 March 2014, 16:13:54 »
Is it up to Pariah (Septicemia) C levels? You know the one someone stated to be the variant you use when you positively have to kill every PBI on the planet?
Too true, i keep forgetting about Clan's Pariah (Septicemia) and its Plama Cannons.
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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #12 on: 17 March 2014, 18:47:08 »
Clan-tech, XL engines, and Chameleon cloak, for hunting infantry. It clearly seems that the AFFS procurement department was swimming in money. It would have been more sensible to buy more of the cheaper Firestarters or Sentries instead.

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #13 on: 18 March 2014, 06:41:49 »
It's not for hunting infantry. Firestarters and Locusts hunt infantry. This is for sneaking through the front lines and hunting all the multitudes of things an army needs to bring on an invasion but can't afford to wrap in multiple tons of armor. That a lot of those things tend to be troopers on the ground  is of minor consequence. LMG's work just as well when shooting up command tents, and ER Flamers cook ammo stockpiles just as easily as they cook foot troopers.
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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #14 on: 18 March 2014, 12:03:05 »
This is also a 'mech that can giggle insanely as it massacres the more demented infantry platoons I can create.  >:D

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #15 on: 18 March 2014, 14:25:38 »
That is true. Scarecrows mean not having to be overly terrified of Heavy Urban Platoons, Stone's Trackers, or any number of Zombies. You should still be scared of them, but this is a good beatstick to sweep them away with.
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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #16 on: 18 March 2014, 14:39:13 »
The LMG arrays are handy for infantry.  They also provide some wonderful aimed shot potential on immobilized targets.  The Scarecrow can make a decent anti combined arms platform because it has so many shots causing so many potential mobility crits.  The LMGs may not be perfect for the job, but it is al ow BV, heatless way of causing damage.

Overall a great mech for a role no one asked for.  I'm happy with the results, especially for a neglected part of the tonnage scale.  40 and 45 tonners seldom impress.
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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #17 on: 19 March 2014, 00:07:02 »
That is true. Scarecrows mean not having to be overly terrified of Heavy Urban Platoons, Stone's Trackers, or any number of Zombies. You should still be scared of them, but this is a good beatstick to sweep them away with.
Actually it's not that good against Tau Zombies, Tau Zombies reduce Burst-Fire damage by 1D6 to a minimum of 1 and LMG's only do 1D6 and the array multiples the result, as an array of 4 LMG's only does 4 damage against Tau Zombies. Tau Zombies have a Damage Divisor of 3, so that means two guys dead. And you really don't want to have to get that close to Tau Zombies to attack them.

At least I THINK that's how things work

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #18 on: 19 March 2014, 00:50:03 »
Actually it's not that good against Tau Zombies, Tau Zombies reduce Burst-Fire damage by 1D6 to a minimum of 1 and LMG's only do 1D6 and the array multiples the result, as an array of 4 LMG's only does 4 damage against Tau Zombies. Tau Zombies have a Damage Divisor of 3, so that means two guys dead. And you really don't want to have to get that close to Tau Zombies to attack them.

At least I THINK that's how things work
So you hit them with the ER Flamers.
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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #19 on: 19 March 2014, 01:50:31 »
The ER Flamers are actually worse, they do 2D6 damage normally, which means against Tau Zombies they only have a 50% chance of killing two guys

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #20 on: 19 March 2014, 01:54:35 »
Fortunately for the Scarecrow then, it didn't debut until nearly two decades after the end of the Jihad, so it's not worth pulling the article off-topic to discuss it.
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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #21 on: 19 March 2014, 03:37:05 »
As one of the Federated Sun's adversaries (the Capellan Confederation) and that adversary's close ally (the Magistracy of Canopus) still make use of the dermal armor implant among some of their elite special forces troops, its not entirely off topic to discuss the effects it might have against the Scarecrow.

However, at best it seems a cold comfort to the infantryman caught in the Scarecrow's guns. The shear number of weapons will still cut them to pieces, even if they won't do so quite so fast. The Scarecrow is still the best option for taking them out, short of area effect weapons (and it will outperform some of the smaller ones as well). Though it is painful to me to think of such a wonderful killing machine in a defensive manner, that would likely make it a really good bodyguard for HQ units as well, wiping out special forces headhunters before they can do much of anything but scream.
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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #22 on: 19 March 2014, 03:43:09 »
Capellan headhunting team:  "At last, the FedRat regimental HQ!"

Scarecrow <decloak>

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #23 on: 19 March 2014, 04:15:02 »
As one of the Federated Sun's adversaries (the Capellan Confederation) and that adversary's close ally (the Magistracy of Canopus) still make use of the dermal armor implant among some of their elite special forces troops, its not entirely off topic to discuss the effects it might have against the Scarecrow.
Yep, the Assault Commando (Notable Unit: Ebon Magistrate Shock Troops) and it's not much of a stretch to imagine them being something that makes you wish you were fighting Tau Zombies, especially if those rumors of the Ebon Magistrate having Clan Wolverine survivors handy (Imagine Elementals with MD implants)[Yes, I know the timeline does't fit]

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #24 on: 19 March 2014, 04:36:18 »
You know: the Scarecrow is one of those units that speaks alot about the FedSuns.
Seriously: what kind of murderous illegitimate children of female canids would come
up with something with the dedicated purpose of mass-murder? It is a viscious
machine, and, frankly, the most evil thing purposely designed in the Inner Sphere.
Even the 6 Flamer Firestarter isn't that evil...
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Liam's Ghost

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #25 on: 19 March 2014, 04:48:40 »
...

I think there are some ghosts on Galedon, Alarion, and Galax that might argue the point...
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mbear

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #26 on: 19 March 2014, 06:59:29 »
You know: the Scarecrow is one of those units that speaks alot about the FedSuns.
Seriously: what kind of murderous illegitimate children of female canids would come
up with something with the dedicated purpose of mass-murder? It is a viscious
machine, and, frankly, the most evil thing purposely designed in the Inner Sphere.
Even the 6 Flamer Firestarter isn't that evil...
For every threat, a defense. AFFS understands how dangerous infantry can be. So they make a unit to target and destroy that threat. The fact that it can raid and destroy soft targets behind enemy lines is just a bonus.
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Arkansas Warrior

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #27 on: 19 March 2014, 08:59:10 »
You know: the Scarecrow is one of those units that speaks alot about the FedSuns.
Seriously: what kind of murderous illegitimate children of female canids would come
up with something with the dedicated purpose of mass-murder? It is a viscious
machine, and, frankly, the most evil thing purposely designed in the Inner Sphere.
Even the 6 Flamer Firestarter isn't that evil...
The notable pilot in the TRO makes a good argument on that point.  What difference does it make if the enemy infantry battalion is killed by a battalion of FedSuns infantry, an artillery barrage, or one mech?  Would it somehow be more moral if they're killed one at a time by snipers, or in smaller groups by a lance of Stinger-3Rs?  Why should the AFFS put more of their men and women in harms way when they can design a single mech to do the same job?
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Natasha Kerensky

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #28 on: 19 March 2014, 09:34:46 »
Clan-tech, XL engines, and Chameleon cloak, for hunting infantry. It clearly seems that the AFFS procurement department was swimming in money. It would have been more sensible to buy more of the cheaper Firestarters or Sentries instead.

Agree.  It's a confused design, using ultra-expensive, almost unique, special operations gear for hitting lightly defended soft targets -- on the Periphery to boot.  While "uncloaking" on an unsuspecting foxhole is cool fluff, in terms of the game, the CPLS is an especially weird and potentially useless choice for taking on infantry weapons with limited range to begin with.

really the Antlion is a better AI 'Mech

Seconded.

« Last Edit: 19 March 2014, 20:42:09 by Natasha Kerensky »
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False Son

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Re: 'Mech of the Week: UCU-F4 Scarecrow
« Reply #29 on: 19 March 2014, 09:48:19 »
Agree.  It's a confused design, using ultra-expensive, almost unique, special operations gear for hitting lightly defended soft targets -- on the Periphery to boot. 

I'd have to double check the deployment, because Periphery can include Taurian field gun crews and Raven Alliance infantry.  Both of which have some range and punch.

Quote
While "uncloaking" on an unsuspecting foxhole is cool fluff, in terms of the game, the CPLS is an especially weird and potentially useless choice for taking on infantry weapons with limited range to begin with.

The main AI weapon of the Scarecrow is the LMG.  There are plenty of infantry that far exceed the 3 hex maximum range of the typical Autogun platoon.  The AFFS also fights the CapCon, which is known for it's use of infantry with decently ranged lasers.  The Scarecrow could get away using the omnipotent Tear Gas missiles to stop infantry, but this is BT.  Over the top is the norm.
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