Author Topic: ’Mech of the Week: AS7-D* Atlas III  (Read 13280 times)

Kotetsu

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’Mech of the Week: AS7-D* Atlas III
« on: 13 June 2014, 14:39:15 »
’Mech of the Week: AS7-D* Atlas III

Atlas III. Chosen BattleMech of Exarch Jonah Levin. Jason with a minigun. The Terminator. Last ’Mech of the Atlas Legacy (so far).

And still as intimidating as its forebear.

Produced on Robinson, the Atlas III is perhaps the best thing that the Federated Suns has going for it. Too bad the factory is now in Kurita hands. Anyway, apparently conceived of as a way to make the Atlas more ferocious, and to use some Clan equipment they had gotten their hands on, the AS7-D2 Atlas III entered service in 3110.

Built around an endo-steel chassis, the Atlas III is still powered by the same 300-rated Vlar engine of its predecessors. Nineteen and a half tons of standard plate give the design maximum protection in a 9, 50/12, 32/10, 34, 42 pattern (head, center front/rear, side front/rear, arms, legs respectively). Weapons consist of paired medium x-pulse lasers, a 6-pack Streak SRM launcher, a Clantech Class-30 Hyper-Assault Gauss Rifle, and finally a 20-rack Clan Streak LRM launcher (to paraphrase a great man, “Where did they get such wonderful toys?”). One ton of SRM, two tons of LRM, and four tons of HAG ammo are stored in the CASEd (II) side torsos. A targeting computer is tied into the weapons that allow it, and an Angel ECM suite sits in the centerline to disrupt enemy fire. Twelve double-strength heat sinks do moderately well with the heat loads. An armored cockpit helps mitigate semi-bad hits to the head (really bad ones don’t leave a head).

This model soldiered forth and fought well for a time. Then, in 3122, the scientists of House Davion perfected the Radical Heat Sink System. This piece of technology is essentially MASC for heat sinks (right down to the failure rate) and works in the same fashion as a coolant pod, but without the one-shot nature of that technology.

While it is apparent that the decision was made to add it to the flagship design, it took until 3137 for the AS7-D3 to stride forth. In order to fit this item, the targeting computer was removed and the HAG swapped for a Class-2 rotary autocannon with two tons of ammunition. Two more medium x-pulses were also installed. And finally, the now iconic wristguards (small shields) were added. Somehow, one of these made its way to Exarch Levin (though I’m not sure when exactly the Fortress went up).

Using one is like using an Atlas. You are a presence on the battlefield, expect a lot of attention. Your can have heat issues, though the latter variant has a way of dealing with it, though don’t overtax it. While a Radical Heat Sink failure does not appear to be explosive, when it is damaged it leaks coolant causing you to suffer even greater heat woes. You can choose to wade into your foes, bringing the fear of Death to them. Or, as you are a lot better armed than your forebear in long-range firepower, shoot from a distance.

Fighting one is a beast. The original model has a Gauss Rifle that shoots small slugs and an LRM rack that locks on target and hits you with everything. And that’s without dealing with the ECM suite. And while C3 is still around, and in some cases advancing (Boosted models), that ECM suite still will jam them if you get too close. The best you can do is pound him until he stops coming. Gauss Rifles, Particle Cannons, and other means of removing his head should always be used. Heat-inducing weapons are also nice if he gets close enough, especially if it forces him to overuse that Radical Heat Sink System. And if you have the gunnery skill and the equipment to do so, targeting one of his side torsos (the right has the bonus of removing the big long range weapons; though the more recent variant has that Radical Heat Sink system in the left) works too. Even though the torso won’t technically vaporize in the explosion, the pilot still takes damage. On the second variant, do be careful if you crit the rotary. He may decide to take a page from the 3145 technical readout, drop it, flex his hands, and wade in with punches.

As noted above, while the Atlas III was the pinnacle of Davion design, hopes and dreams, the factory is now in the hands of House Kurita. And since they never would turn down an Atlas, this means the forces of the Sun will have to face their own creation. This could be both good and bad. Either way, it is bound to have an effect in the days to come.

glitterboy2098

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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #1 on: 13 June 2014, 15:10:26 »
it's been mentioned before that getting the most out of the shields on the -D3 is a case of using the shields at the right time. with all your longer range weapons on one side, and your shorter range ones on the other, you basically want to have the right shield in use for the range.. if at long range you use the left arm shield so you can still use your RAC and SLRM, while up close you want to be using the right arm shield in active mode so you can use the lasers and SSRM.

Wrangler

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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #2 on: 13 June 2014, 15:55:39 »
Hi Kotestu

Thank you pumping out a very insightful, article!  I liked to note, FedSuns can still access the Atlas III via a factory on  El Dorado.  We may get to see Atlas IIIs tussel on both side of the battlefield.  That will be an interesting fight!

As for the 'Mech itself, its nice durable machine with some interesting features including the Streak LRMs.  I think was more thrown off when i saw it first time in the TRO:3145 Federated Suns.   I was disappointed to see the RAC/2, with such a big weapon in its arm.  Perhaps it was intended for the HAG/30 version, but i think they should featured the older trooper Atlas III as featured one and the command one in variant entry.

Does anyone remember reading about remodeled (this one figure wise) in online Website for WizKids?  For someone reason i keep thinking i read that it was mentioned that this particular Atlas was was "Semi-Omni". 
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Heavyguard

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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #3 on: 13 June 2014, 18:10:18 »
The HAG and RAC 2 are both in Jettison-able hand held mounts. Can think of why you'd want to drop it however.

Also since it is unclear if Robinson Battlewerks is still producing them we can hope that House Kurita fixes up the production line just in time for us to take it back.

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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #4 on: 13 June 2014, 18:33:06 »
Not sure the DC has access to the same toys, though.
They might use other clan equipment (Be ready for cERPPCs and MRMs >:D), or none at all.
Guess that's just needless speculation.
I for one would have hoped for a cRAC. Then it would have been a serious long range machine.  }:)
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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #5 on: 18 June 2014, 23:19:07 »
These beauties are nastier than I assumed from the raw stats. The RAC and Streak LRM combo soften people up enough that any shot can kill them, and you have enough ammo to use them freely. The HAG is a little shorter on ammo, but gains a nasty bonus against VTOLs and fighters. That spells bad news for anyone your friends want to finish off. Or leave the hole punching to someone else and enjoy racking up those juicy crits, especially if you have salvage rules in play.

The lasers make a nice compliment to the shields, since I can leave one in passive mode and still take easy shots with good odds. Its nice to death blow parked vehicles without dropping my defenses entirely. Of course the ability to switch shields based on my weapons gives the Atlas III a nice combination of "why won't it die" and "how does it keep hitting me".

As for anyone who doubts the value of a shield, try taking a Blazer to the head and walking away. It will make a believer out of you! Even if you don't get such a dramatic demonstration, the damage reduction of a shield can preserve you armor and keep you in the fight after most 'mechs would be crippled and fleeing. This is especially true since your arms are protected so well.

The Radical Heatsinks aren't vital with good fire discipline, but they make it much more comfortable when you absolutely have to kill someone right now. Since both launchers are Streaks you can generally assume that you'll get your moneys worth, but the X-Pulses are less generous about the heat. Fortunately the big ballistics are fairly reasonable on the heat, so you can generally bracket fire and keep the heat in check. But when you drop the hammer you can do so with the confidence that things will either be nice and cool next turn, or you'll have managed to screw up in a much more memorable way.

Now I'll admit that new Atlas III might lack the boomstick factor of Classic Atlas, but the combination of range and durability means you can actually contribute to the fight more often. I'd rather use the new Atlas, though I am a little leery of the price tag. The 500 BV jump over older models is enough to keep it out of many of my games.
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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #6 on: 15 August 2016, 16:08:15 »
The HAG and RAC 2 are both in Jettison-able hand held mounts. Can think of why you'd want to drop it however.

I was reading this thread and noticed this, and i realized that there is actually use for this:
A jammed RAC explodes if hit, equal damage to a single shot of the weapon. Not much damage for sure, but that is one pilot-hit and a chance of additional criticals. And a HAG explodes if struck.
If quirks are in play, one can drop the main gun if the arm gets stripped from its armor. (Though ff TacOps weapon rules are in play, the HAG can be powered down.)


The quirk is added to this 'Mech probably to showcase this idea, plus to kind of explain the really odd WizKids idea of "limited Omni-capabilities", which doesn't really make any sense.
I do kinda wish the 'Mech also had "modular weapons" quirk, would have gone nicely with the WizKids description and added to the feel of a very advanced 'Mech.

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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #7 on: 16 August 2016, 06:26:25 »
Great write up and review of a re-done (and very handsome) classic!  The shield rules still kinda baffle me but i'm sure i'd get use to them quickly.
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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #8 on: 16 August 2016, 16:21:24 »
The RAC2 always disappointed me a little as well. I would have preferred the RAC5, but in all honesty that Streak LRM20 hits about as hard as a RAC5 usually would. The HAG feels much more appropriate. Overall I slightly prefer the D2 because it has a better big gun, but I don't mind playing either variant. I feel like it stands up better against contemporary 90T-100T mechs. Put up against a Tenshi or a Juliano, I feel like the addition of the shields isn't going to make up for loosing the HAG30. Even against the somewhat less optimal King Crab 009 and the Malice, I think giving up the HAG isn't going to keep you alive long enough to put out equal damage with the weapons that are left.

I'm a fan of the shields, but in general I like the medium shield better than the small. The medium shield has a base damage reduction of five, and since there are a wide variety of weapons that do damage in clusters of five, it more effectively stops damage from getting through completely. The small shield only stops 3 per hit, so it will stop SRM's and LBX pellets, but most every other weapon is going to get some damage through, even if it groups damage like HAG's and LRM's. Oh, and if you ever need to kill a shielded mech, LBX is the way to do it. Each pellet takes a point off the DC, so it 'wastes' a ton of the potential damage reduction on stopping a bunch of one-damage hits. SRMs will also work, but LBX cluster munitions are the best.

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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #9 on: 17 August 2016, 23:36:01 »
Nice article! The Atlas III is a great addition to the Atlas family and the 3145 era of mechs. I wasn't a fan of the RAC/2 myself but the Davions seem to be focusing on range vs the knock down firepower... and of course armor. The Feddies actually made the Atlas more un-killable so even without the bubble of doom putting the fear of god into the enemy, it's not easy to put down. The HAG 30 is a different story. While it lack the head capping punch of the standard gauss rifle found on the Atlas and Atlas II, the HAG 30 combined with the Streak LRM 20 still gives you allot of hurt.

Also looks sharp, got to love detachable weapons
   
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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #10 on: 18 August 2016, 06:52:37 »
I love that miniature, looks like Atlas is giving someone a sever talking to.

I do wish they had made the HAG variant the featured Mech, RAC/2 Command variant of the Atlas III isn't as impressive and kind of disappointment at the time.   I don't think 3150 gave us a third variant for the Atlas III made by the Kuritans.  I know RAC's aren't their foray, so i was thinking they'd get one variant of their own.   
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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #11 on: 18 August 2016, 07:25:31 »
I love that miniature, looks like Atlas is giving someone a sever talking to.

I do wish they had made the HAG variant the featured Mech, RAC/2 Command variant of the Atlas III isn't as impressive and kind of disappointment at the time.   I don't think 3150 gave us a third variant for the Atlas III made by the Kuritans.  I know RAC's aren't their foray, so i was thinking they'd get one variant of their own.   
Well, the RAC/2 and ammo are 10 tons and 5 crits with one more free crit in the RT. Know anything else that's a Kurita favorite that can fit there?
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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #12 on: 18 August 2016, 07:31:16 »
A Heavy PPC ;) which is what would have put in there in the first place.
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Empyrus

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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #13 on: 18 August 2016, 07:40:46 »
I'd prefer to fit something that benefits from the Jettinsonable Mount in case of armor loss. If one would find a ton from somewhere (like downgrading the Streak SRMs to standards?), a Heavy PPC+Capacitor would be fun (hitting a charged capacitor blows up the thing so dropping it if armor is lost is possibly a good idea).

That said, the RAC/2 seems to be there to generate crits from holes made by others. The Atlas III is a command 'Mech focusing on durability. With its varied weapons array it keeps others away and supports others under its command. It isn't really meant to be a brawler with a big gun... and a sufficiently big gun will draw additional fire which may not be a good idea.

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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #14 on: 18 August 2016, 09:49:29 »
The Atlas III is a command 'Mech focusing on durability.

This exactly. The Atlas III is built to keep the commander alive, at the expense of all other considerations. Damage output doesn't matter one bit, as long as the CO is still in command, the Atlas is succeeding in its mission.

Interestingly enough, the commander doesn't necessarily have to be IN the Atlas for this to happen. Shielding movement can cause shots directed at another target to strike the Atlas instead, and if you're playing with SPAs, you can use Antagonizer to force enemies to target the Atlas and ignore other units.
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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #15 on: 18 August 2016, 14:28:58 »
I don't think 3150 gave us a third variant for the Atlas III made by the Kuritans.  I know RAC's aren't their foray, so i was thinking they'd get one variant of their own.   
Lets keep in mind the Kuritans gave the standard Shiro a LB-2X and the Rokurokubi LAC/5, though both also carry a Clan tech ER PPC.
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Empyrus

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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #16 on: 18 August 2016, 14:38:12 »
And the Vulpes sports Stealth Armor. Pretty much all technologies seem to be faction-agnostic at the moment, with some exceptions (Void Signature System, production-grade RISC-tech seem to be Republic of the Sphere exclusives, and new stuff like RELs and new armors aren't widespread yet).
I figure the Kuritans are just OK with RAC/2s.

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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #17 on: 18 August 2016, 14:48:23 »
I see talk in here about how an LBX is a shield's natural enemy.  I am here to tell you all that you are wrong.  The shield loves to see LBX on the other side of the field, and SRMs, and all sorts of cluster weapons.

Why?

Because even small shields will stop those hits from getting through, and will therefore prevent critical hits against exposed internals.  Don't think of a shield as an extra three-ish tons of armor, because that's wasting it.  Keep the shield inactive against most things until you start losing torso armor.  When the torso is exposed, enter passive.  Suddenly, every LBX pellet and every SRM pellet that might have gotten a crit is wasted instead.
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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #18 on: 18 August 2016, 15:03:15 »
Hmm...depending on what you're facing, I can see the use in that. Against stuff that uses big guns like Gauss Rifles or PPCs for their main punch, I think I'll stick to using shields for early-game damage reduction. But if I find myself facing a cluster hitter(damned Akumas...), I'll have to keep that approach in mind...
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UnLimiTeD

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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #19 on: 19 August 2016, 12:20:48 »
Well, won't a good hit from an SB-Gauss or 20X waste a small shield in a single shot?
Yes, it'll stop those crits, but I think if I could have used the shield to not have an open torso in the first place, that would have been somewhat preferable.
Obviously, if the enemy has nothing but small clusters, the shield approach works.
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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #20 on: 19 August 2016, 13:38:00 »
How often have you had a fresh mech take a shot from a big cluster gun early in the game, and failed to care? Barring TACs, head hits, and other golden BBs, those guns don't really do much in the early fight. The idea is that if the other guy's primary weapon is an LB-20X or S-B Gauss, he's licking his lips waiting for that chance to hit you when your armor's shredded. Unless you completely outclass him in terms of hardware, skill, or luck, your armor will wear thin and breach at some point, and stopping a dozen or so 1-point hits early in the fight won't change that. On the other hand, saving your shield for when he's going to be trying for some actual crit-seeking means that even if he gets that clustershot at your juicy bits, that shot is going to be much less effective than he's been hoping. Given that a solid crit-seeking salvo against breached armor is often the shot that turns or finishes a fight, being able to stop it cold and give yourself at least another turn of effectiveness can be a huge boon.
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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #21 on: 19 August 2016, 17:14:36 »
I still prefer trying to prevent more damage earlier in the game, but I see the point about using it as a crit-stopper in mid/late game. I think the problem is that I really enjoy the feeling of watching a huge, Macrossian wave of missiles pound away at a medium shield and have so very many of those 5-point clusters just disappear with nothing to show but one tiny bubble crossed off the shield. It's just so satisfying to stroll up to a clan mech with a giant HAG and hang out the 'Come at me bro!' sign. It doesn't work so well with the small shield, but the medium and the large? Oh yeah, daddy likey!

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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #22 on: 20 August 2016, 15:20:36 »
I have used one recently and I have to say I liked it. Except the RAC-2. Its a waste of space in my opinion.
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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #23 on: 20 August 2016, 15:55:41 »
By swapping two of the MXPLs to (IS, because let's not go overboard with Clan-tech) ER Medium Lasers, the RAC/2 can be replaced with a Clan Ultra/10 with two tons of ammo. Fits the arm with the shield, offers decent range and good punch, and fits the rotary-cannon looks, unlike an energy weapon of any type.
Unfortunately, the Jettinsonable Weapon quirk won't have any real benefit then, not that it was big with the RAC/2.
Also unfortunate i cannot think of any reasonable IS ballistic weapon that would fit. UAC/5 doesn't feel quite punchy enough in comparison to RAC/2.


---

By the way, was the Atlas II created to "explain" the Atlas III? Because if you think about it, the Atlas II as a Royal Atlas is quite different, specifically the weapon-layout. Most Royals keep the base chassis' weapon layout while overhauling the technology.
And Atlas III looks pretty different from original Atlas, but it does look like it is a further evolution of the Atlas II...

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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #24 on: 21 August 2016, 18:56:36 »
By swapping two of the MXPLs to (IS, because let's not go overboard with Clan-tech) ER Medium Lasers, the RAC/2 can be replaced with a Clan Ultra/10 with two tons of ammo. Fits the arm with the shield, offers decent range and good punch, and fits the rotary-cannon looks, unlike an energy weapon of any type.
Unfortunately, the Jettinsonable Weapon quirk won't have any real benefit then, not that it was big with the RAC/2.
Also unfortunate i cannot think of any reasonable IS ballistic weapon that would fit. UAC/5 doesn't feel quite punchy enough in comparison to RAC/2.


---

By the way, was the Atlas II created to "explain" the Atlas III? Because if you think about it, the Atlas II as a Royal Atlas is quite different, specifically the weapon-layout. Most Royals keep the base chassis' weapon layout while overhauling the technology.
And Atlas III looks pretty different from original Atlas, but it does look like it is a further evolution of the Atlas II...

I still have to say I like the Ultra AC/5 better than the RAC-2.
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Re: ’Mech of the Week: AS7-D* Atlas III
« Reply #25 on: 23 August 2016, 17:35:04 »
I like it as a command mech.  Survivability, and the lack of a big punch makes it less likely to be a fire magnet.  That said, the lack of a big punch means it just doesn't feel like an Atlas to me.  It kind of feels more like a giant generalist, an oversized version of something like a Thunderbolt, Orion, BattleMaster, etc.  nothing wrong with that, the Beemer is my command mech of choice, and the Orion and T-bolt are classics, but the lack of a "bubble of doom" makes it feel less Atlas-y of me.
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