Author Topic: VotW: Sekhmet Assault Vehicle  (Read 9337 times)

JadeHellbringer

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VotW: Sekhmet Assault Vehicle
« on: 17 August 2014, 11:50:27 »


One of the nicer parts to Battletech reaching the Dark Age is finally getting a solid look at vehicles that we never knew anything about before. Sure, there's the stats on the click-dials, but those could vary so wildly between factions using a unit that gauging what a vehicle was... eh, it wasn't so helpful sometimes. A good case was a tank that I fell in love with the looks of when we first saw it in the Age of Destruction starter set- a red and white wedge of a tank called a Sekhmet. Now that we finally know what it is and what it does, it's every bit as impressive as its looks promised- today we'll give it a quick look.

Sekhmets are the result of the Nova Cat Clan seeing the writing on the wall and knowing that eventually, the DCMS was going to be knocking on Irece's doors-and not in a neighborly way. Quietly, the Clan went on the warpath, planning to defend their homeland. While the effort eventually proved to be in vain, one of the results was a big, mean defensive tank, one that the Cats seem to have been happy to sell to anyone with two coins to rub together. The tanks were stalwarts of the Cat defense during their uprising, and have fought in almost every major army (and a mess of minor ones) in three decades of combat across human space. And it's little wonder why it's been so popular- this really is a gem of a heavy tank.

The beast starts off with an XL fusion motor, powering the 65-ton Sekhmet to a fairly unimpressive 4/6 movement curve. With this being intended as a defensive tank, that's not the worst thing in the world, but it does mean that on offense your tank won't be working with cavalry units, at least. Despite the intent of being a defensive unit, by the way, Sekhmets work just fine on the attack, as long as you don't mind it taking a while. The XL engine provides heat sinks that the tank uses to effect, but it does bump up the cost of the machine- so while this is a great tank, buying them in bulk is probably not a great option for your average militia.

Those who do spend the money, however, will be pleased to find that their investment is one that will last a long time. Sekhmets are impressively hard to kill thanks to fourteen tons of ferro-fibrous armor. That low-slung forward glacis can take an impressive 77 points to break, more than some vehicles half again the Sekhmet's weight, and fifty points cover each side as well in case the defensive lines get flanked. The rear can hold against two AC-20 shots of its own before cracking, and the small rear-mounted turret holds another fifty. This isn't a fun tank to bring down, and in its intended defensive roles even motive hits aren't really a horrible thing- it wasn't going anywhere anyway, after all. Killing a Sekhmet takes a lot of work, to say the least.

And you'll want to spend that effort, because we've got a pretty handy array of weapons on here. The turret holds two big barrels, which the author assumed on the old Dark Age sculpt to be Gauss Rifles (also assuming the tank was MUCH larger than 65 tons!). However, these ended up being equally-impressive large pulse lasers. While this does require an extra ten heat sinks over the engine's included ten, the Clan large pulse laser's utility makes it very much worth the extra effort. Clan tank gunners being what they are (see: 'not so good'), the added accuracy from these weapons can make the difference between a light show for the enemy and taking a major beating. In the hands of a better tank crew (say, one from an elite Inner Sphere armor unit?), a Sekhmet can score devastating hits in situations that most other units are forced to check fire completely, or at least attempt wild shots. Backing the lasers are forward-mounted SRM-6 racks- no Streaks here, just standard old SRMs. That means the two tons of ammo on board can be switched over to inferno rounds (or flechette if you're really mean) at a moment's notice- handy! A pair of AP Gauss Rifles, sharing 40 rounds of ammo, poke out towards the front as well. That's some hefty punch, starting with the lasers and getting worse when things get close enough to fill with SRMs. Combine it with the tanks' survivability, and Sekhmets are unpleasant indeed.

Normally here's where I would cover any variants or upgrades, but the Sekhmet lacks any variants, a surprise considering over three decades of hard use amongst so many factions. But there's not much to really improve on, at the end of the day. Removing the pulse lasers could save you up to 22 tons, but would the replacement equipment really be an upgrade over the lasers? You only get five tons off removing the SRMs, seven if you do the Gauss as well... not really a great deal to do with that weight to improve past what it had to begin with. It's not the perfect tank, but it's a hard one to really dislike.

Using a Sekhmet is typically Clan-oriented. "Point at enemy, advance and pull trigger, repeat as needed". The lasers being in a turret, you're not all that vulnerable to being flanked, and the armor is heavy enough that you don't need to worry about an Achilles heel. Obviously the SRMs are forward-mounted (oh, and the Gauss rifles, those too), so keeping those pointed at a target is handy, but the lasers are obviously your main weapon- using them is the priority, with the SRMs best used to destroy targets already wounded by the lasers.

Killing one... today's going to suck, friends. It doesn't mind motive hits if it's on guard duty, it's built like a brick outhouse, and its weapons are good-ranged, accurate, and powerful. It has to be destroyed, but it's going to take some serious work. And remember- Clan tanks often show up in pairs, so once you kill one... time for its friend. There's not much better way to do this than just pounding it apart- so get started with the biggest guns you have and hope for some luck.

Hey, you know what we need to kill these? LB-10X cannons would be handy. Good thing next week's vehicle can provide plenty of that!
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Re: VotW: Sekhmet Assault Vehicle
« Reply #1 on: 17 August 2014, 12:39:41 »
LB-10X or Gauss are viable if you want to switch things up a little bit.  Pulling everything off leaves you 29 tons, which works out neatly to two rifles and four tons of ammunition, plus another ton to do something dastardly with.  LB-10Xs can fit on there with even less fudging around, mounting two cannons and the same four tons of ammo for a little flexibility while keeping the AP Gauss and having the self-same ton of dastardly potential available.  A straight-up swap to ER Larges also fits the tonnage exactly, and might help out crews that would get less significant help out of the pulse bonus.

Lots of variant potential on this chassis.
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Re: VotW: Sekhmet Assault Vehicle
« Reply #2 on: 17 August 2014, 13:29:13 »
one thing you can say about the clicky-game, it gave the clans some good looking tanks. they needed that, badly.

this thing is a beast, it's low-slung body beain a wedge shape that slopes upward to the rear turret, has a good field of rotation. that same slope to the turret also houses the missle racks and braces the smaller guns. there's a tiny concern that the cannon barrels could be stuck if aiming at high angled targets, but i don't think there's LRMs in there, and there shouldn't be anyhow. the turret itself is a bit odd, with the twin barrels in a hammerhead formation on either side of the wide main turret but that doesn't bother me.

what does bother me, and honestly the only problem with the design worth looking at is that the turret must be barely connected to the main body of the tank. seriously, that's tiny! but if it works, it works i suppose. the main body of the tank isn't impressive to look at but it works well. the flat body is moved along by a pair of flat, mostly bare treads. the whole thing is too low to the ground for climbing the roughest of terrian, but that's honestly not a tank's job. the crew area is noteworthy, since the viewports have a large field of vision, without being the large, boxy windscreens we see all too often.

a solid, good-looking tank without any sillyness in the design, and it belongs to the clans. who'da thought it'd ever happen? got to get me some of these....
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Re: VotW: Sekhmet Assault Vehicle
« Reply #3 on: 17 August 2014, 14:15:52 »
Other than the looks swapping the second LPL for a GR+AMS would be nice (and painful).

But a nice tank overall. Could have been better, but it gets the job done.

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Re: VotW: Sekhmet Assault Vehicle
« Reply #4 on: 17 August 2014, 16:05:40 »
Never run one but on paper it should do just what it was built for pretty well.  LPL's and SRMs to kill other big things, infernos and APG's to kill little things.  Lots of armor, moves slow.

That pretty much how you defend a city.  A star of these lurking in downtown is bad news no matter what you send in.


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Re: VotW: Sekhmet Assault Vehicle
« Reply #5 on: 17 August 2014, 17:06:31 »
Okay. The competition is the Axels, Enyos, Ishtar (Gauss), and Oro (HAG).(CNC stopped producing Ishtars and Shodens due to Jihad). How do they stack up?

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Re: VotW: Sekhmet Assault Vehicle
« Reply #6 on: 17 August 2014, 19:51:25 »
Okay. The competition is the Axels, Enyos, Ishtar (Gauss), and Oro (HAG).(CNC stopped producing Ishtars and Shodens due to Jihad). How do they stack up?

What RS are the Axels and Oro (HAG) located in?
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Re: VotW: Sekhmet Assault Vehicle
« Reply #7 on: 18 August 2014, 04:45:14 »
Two things worth pointing out: one is that now that the Cats are dead, the Sekhmet appears to have become a mainstay of the DCMS armor corps, at least for their best-equipped units. So it's worth examining the Sekhmet from that angle as well. The second is that the Sekhmet has Power Reverse, which allows you to use Flank MP while moving backwards. This is a very useful ability to have, making it easier to kite foes with your pulse lasers at max range while keeping your heaviest armor facing oriented toward them. It also makes it a bit easier to keep foes from escaping its frontal arc and out of the way of the SRMs and APGRs when the fighting gets to belt-buckle-grabbing range.


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Re: VotW: Sekhmet Assault Vehicle
« Reply #8 on: 18 August 2014, 06:26:46 »
What RS are the Axels and Oro (HAG) located in?

MUL says 58 and 60 respectively.

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Re: VotW: Sekhmet Assault Vehicle
« Reply #9 on: 18 August 2014, 09:10:44 »
I see this, and I think that all I need is a couple Clan Protectorate exchange programs, and my FWL troops will never have to worry about backstabbers again. [drool]
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Re: VotW: Sekhmet Assault Vehicle
« Reply #10 on: 18 August 2014, 10:33:53 »
A very mean tank in almost all respects.  I hate to say this, but I find the APGRs a little unsettling inside such an impressively armored hull.  Otherwise, this isn't the most inspired design i've ever seen, but a good one.  Perhaps that is why I've encountered so little chatter about it since the TRO's drop. 
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Re: VotW: Sekhmet Assault Vehicle
« Reply #11 on: 18 August 2014, 15:49:48 »
A very mean tank in almost all respects.  I hate to say this, but I find the APGRs a little unsettling inside such an impressively armored hull.  Otherwise, this isn't the most inspired design i've ever seen, but a good one.  Perhaps that is why I've encountered so little chatter about it since the TRO's drop.

I wonder, why not put the APGRs into the turret? Other than that, a nice design and for once I see the point of not sawing it in half. :)

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Re: VotW: Sekhmet Assault Vehicle
« Reply #12 on: 18 August 2014, 15:55:29 »
I wonder, why not put the APGRs into the turret? Other than that, a nice design and for once I see the point of not sawing it in half. :)

Probably because that's not where they are on the mini. Remember, this is one of those designs that existed as a plastic mini long before any Battletech stats were generated for it.
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Re: VotW: Sekhmet Assault Vehicle
« Reply #13 on: 18 August 2014, 17:50:42 »
Pretty hard to argue the effectiveness of a pair of cLPL sitting behind a thick slab of armor.
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Re: VotW: Sekhmet Assault Vehicle
« Reply #14 on: 18 August 2014, 18:09:51 »
Love the look of that tank shame it's in DC hands nice article
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Jellico

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Re: VotW: Sekhmet Assault Vehicle
« Reply #15 on: 18 August 2014, 18:52:41 »
MUL says 58 and 60 respectively.
Base Axel IIC runs 4/6 on a std engine, 220 armour. Turreted LPL and 2x LRM15+A. APGR forward. ECM. 1612 BV
Oro (HAG) runs 4/6 on a std engine, 163 armour. Turreted LPL and a HAG30. 1492 BV
Sekhmet runs 4/6 on an XL engine, 267 armour, Turreted 2 x LPL, 2 x SRM 6 and 2 x APGR forward. 1606 BV

Think I have to go for the Axel here. 40% more long range firepower overcomes the pulse advantage. More clustering via the LRMs means greater chance of immobilising tanks, before getting into indirect fire and LRM games. 50 less armour is a lot, but probably not significant. The Sekhmet has more firepower closer in, but that comes with the accuracy penalty of a 9 hex weapon vs a 20 hex weapon. Axel has an ECM. And the Axel is on a std engine, so the Axel is 50% of the price.

The Kungsarme is more than ready for the DCMS.

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Re: VotW: Sekhmet Assault Vehicle
« Reply #16 on: 18 August 2014, 19:09:54 »
See in a Axel IIC vs Sekhmet fight I would say the Axel is favored . . . but if we are talking about tanks supporting a line of mechs, then the Sekhmet is better IMO.  Those two LPLs will cause a lot of problems for Fire Moths and Vipers than the single LPL and LRM15s, the SRMs and APGRs will also rip into the Elementals those two Omnis would carry.  Its designed to support mechs against mechs rather than fight opposing armor . . . unless its hovertanks or perhaps VTOLs.

I would have liked to see a ATM or MML version, but we might get one for merc forces.
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Re: VotW: Sekhmet Assault Vehicle
« Reply #17 on: 18 August 2014, 19:56:02 »
I disagree. The Axel is designed to sit back at fire support ranges where their chances of getting immobilised are minimal (see that forward canted armour) while the 'Mechs perform the anvil role. Any tank that has to close to play is always going to suffer. Honestly I would happily throw Elementals against those SRMs and APGRs secure in the knowledge the 5 APGRs and 5 SRM2s are going to mission kill the Sekhmet for a 5th of the BV cost.

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Re: VotW: Sekhmet Assault Vehicle
« Reply #18 on: 18 August 2014, 21:51:20 »
Honestly I would happily throw Elementals against those SRMs and APGRs secure in the knowledge the 5 APGRs and 5 SRM2s are going to mission kill the Sekhmet for a 5th of the BV cost.
Assuming they're still a pristine point once inside SRM/APGR range but that's an entirely different debate and unnecessary tangent.

As Jellico has pointed out, the Sekhmet isn't perfect. But as Jadehellbringer it's still a solidly armed, thickly armored beasties. Even once immobilized those turret-mounted lasers lend the Sekhmet plenty of reach and punch to slang some armor and it's on shell ensures it will be doing so for many a round. Also, given how widespread it is, there's a reasonable chance of the Sekhmet going against heavy tanks besides the Axel IIC. ;)

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Re: VotW: Sekhmet Assault Vehicle
« Reply #19 on: 19 August 2014, 01:53:26 »
Well in the last 15 years that means the DCMS and RAF. What is the opposition like?

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Re: VotW: Sekhmet Assault Vehicle
« Reply #20 on: 19 August 2014, 04:37:45 »
I disagree. The Axel is designed to sit back at fire support ranges where their chances of getting immobilised are minimal (see that forward canted armour) while the 'Mechs perform the anvil role. Any tank that has to close to play is always going to suffer. Honestly I would happily throw Elementals against those SRMs and APGRs secure in the knowledge the 5 APGRs and 5 SRM2s are going to mission kill the Sekhmet for a 5th of the BV cost.

The secondary weapons is important, too. Once the Sekhmet left the hands of the Nova Cats, the combined arms factor became even more important. Both the SRMs and the LRMs on the Axel can handle special munitions, of course, but the LRMs let you reach out further and switch to indirect fire. With four tons of ammo (vs two on the Sekhmet) you also have slightly more flexibility. I'm not going to devote half my ammo load to smoke or infernos, but it's nice to have the option, especially on a turret. Of course, among its many other virtues the CLPL doesn't require ammo at all.

Supported by infantry and VTOL spotters on one hand, and infantry and Mechs on the front line on the other, the idea is supposed to be that you sit back and provide direct fire support. So really, the question becomes, what else do you have on the board, and do you expect your lines to be broken?

If I've already got copious artillery, then the LRMs become a nice to have. If not, then they're filling that niche of indirect as well as direct fire support and lend much more immediate value to the battle than SRMs. The SRMs are much more of a backup weapon. If something breaks past my mechs, then the SRMs can make short work of it, and alt ammo provides some nice capabilities as well. But as I see the intent of this tank, the plan is for them not to be fired at all. Really I wonder if if just comes down to whether you're fielding small strike units, which will favor the Axel, or big massed formations where Sekhmet benefits from the "pack of cards" effect.

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Re: VotW: Sekhmet Assault Vehicle
« Reply #21 on: 19 August 2014, 05:58:09 »
Well in the last 15 years that means the DCMS and RAF. What is the opposition like?
Also the FedSuns, reformed FWL, and mercs. Heck, that leaves the possibility of Sekhmet versus Sekhmet super happy fun time.

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Re: VotW: Sekhmet Assault Vehicle
« Reply #22 on: 19 August 2014, 08:34:40 »
The Kungsarme is more than ready for the DCMS.

In an armor vs armor contest?  That's like bragging about being the world's tallest dwarf.  Don't be so proud that the Dominion builds a tank that is slightly better than the DCMS.  Worry that the DCMS has a tank that is almost equal.
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Re: VotW: Sekhmet Assault Vehicle
« Reply #23 on: 19 August 2014, 17:16:03 »
A very mean tank in almost all respects.  I hate to say this, but I find the APGRs a little unsettling inside such an impressively armored hull.  Otherwise, this isn't the most inspired design i've ever seen, but a good one.  Perhaps that is why I've encountered so little chatter about it since the TRO's drop.
What's your problem with the APGR's? Personally I'd be more worried about the ammo for the SRM's, what can explode.

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Re: VotW: Sekhmet Assault Vehicle
« Reply #24 on: 19 August 2014, 18:22:30 »
Quote
Once the Sekhmet left the hands of the Nova Cats,


I'm not sure if that is relevant considering the amount of vehicle designs that came out of the Cats post-abjuration is pretty staggering.  They adapted to not being able to produce as many Mechs and battle armour pretty well considering.  I'm guessing by 3100s there were quite a few Nova Cat tankers that were better than average
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Re: VotW: Sekhmet Assault Vehicle
« Reply #25 on: 19 August 2014, 18:50:59 »
What's your problem with the APGR's? Personally I'd be more worried about the ammo for the SRM's, what can explode.
Because either one could happen.  If it was a large gain in firepower, like a standard Gauss rifle, that's one thing.  The power of the APGRs are not enough, IMO to justify it.
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Re: VotW: Sekhmet Assault Vehicle
« Reply #26 on: 19 August 2014, 18:57:30 »
Because either one could happen.  If it was a large gain in firepower, like a standard Gauss rifle, that's one thing.  The power of the APGRs are not enough, IMO to justify it.

A tank with no issues is a boring one  :D
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Re: VotW: Sekhmet Assault Vehicle
« Reply #27 on: 20 August 2014, 14:37:07 »
A tank with no issues is a boring one  :D

Isn't being a tank enough of an issue?  The standard approach to defeating tanks is throwing lots of little hits at them, like LBX pellets or conventional infantry.  The Sekhmet having APGR (in the front no less) does give it a bit of edge on conventional infantry, which is as nasty now as it has ever been.  But, it becomes even more vulnerable to pellet type attacks as a result.  Not that the vaunted Axel IIIC isn't vulnerable for exactly the same reason.  At least you get the roll off to see who decides the weapon.
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Re: VotW: Sekhmet Assault Vehicle
« Reply #28 on: 20 August 2014, 14:40:10 »
Given that there ain't nothing like an APGR for anti-infantry defense(and combined with the SRMs, they make for a great anti-BA salvo), I'm more than happy to have them on board, despite the risk of random crits.
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False Son

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Re: VotW: Sekhmet Assault Vehicle
« Reply #29 on: 20 August 2014, 15:19:40 »
It is a good combination, for sure.  To me the best defense a Sekhmet has against infantry is Power Reverse.  The weapons are nice.  Being able to keep, or even close distance if some pesky RAF Special Forces or Dominion Heavy Infantry are on the board is a nice advantage.

Again, not a bad tank.  A good tank even.  Perhaps good enough that my misgivings about the APGRs are reaching for a reason to even talk about it.
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