Author Topic: VotW: Shoden Assault Vehicle  (Read 11711 times)

JadeHellbringer

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VotW: Shoden Assault Vehicle
« on: 23 February 2015, 17:47:56 »


Back by popular demand.

Before diving into the article today, I want to ask a favor. Not the usual one about requests, but more... well, look, I'll just be blunt. If you don't like the articles, I'm sorry. If you wish things were different... send me a PM. I have a couple of people who have been 'kind' enough to send me notes letting me know how dissatisfied they are, and I'm happy to listen to (reasonable) criticism and ideas. However, in the future, please remember that I volunteer to do this- so if the plan in the future is to post something public about what a crappy job I and other article authors do things, kindly save yourself the bandwidth. There's not a chance in hell I'm going to waste time listening to something public like that. Have a little respect for those of us who give our time and effort to this and skip the public humiliation in the future. Thank you.

So. With that in mind, this week's article is one that delayed a week while I tried to regain my enthusiasm- let's see if it's deemed acceptable. This one has a previous article, but since then we have a new version, the end of the Clan that devised it, and a lot of use in the Jihad and the cataclysms that followed. So it's worth taking another look at a personal favorite of mine.

When the Nova Cats switched sides during the Smoke Jaguar annihilation, they were awarded space of their own (please provide your own air quotes here) in the Irece Prefecture. The road ahead was going to be tough for them- they knew that going in, but it was driven home by unexpected combat against the Ghost Bears only a couple of years later (well, unexpected to everyone but Mechwarrior Zane.). Between losses and forced changes to how the Clan handled combat, it was obvious that new units would need to be developed. Training against the DCMS reinforced to the Cats that combined arms warfare was much more viable than the Clans generally practiced, and so a new combat vehicle was a surprising priority. The result is the Shoden.

The decision to go with a wheeled chassis is a surprising one, considering the situation- wheels tend to be less versatile than treads, though they gain advantages in urban combat- something that the Clans traditionally avoid, perhaps one of the lessons the Cats were learning. The Shoden is a big chunk of tank, at 70 tons- few wheeled vehicles clock in heavier. A fusion engine is cheap (by Clan standards), an important consideration for the Cats as they began their rebuild, and propels the Shoden to a fairly humdrum 4/6 movement curve- enough to get where it needs to go, and enough to keep up with assault formations, but certainly a Shoden isn't going to operate effectively with the frontline forces.

A lesson the Cats appear to have learned, compared to previous Clan vehicles, is that thin veneers of armor don't really do a tank any good- that investment is wasted if the damn thing comes apart after a couple of LRM hits. We see thin armor on many Clan vehicles, compared to their IS counterparts- not this time. Training with the Ryuken rubbed off- 11.5 tons of standard plate make the Shoden a tough one to bring down. 55 points up front is a pretty daunting task to break through for all but the most terrifying assault Mech, meaning the Shoden is going to get off several return shots before it breaks. Another 37 points on each side mean that even powerful flanking attacks are going to have to work hard to break through. The rear holds a paltry 25 points, so keep an eye out for fast flankers. Thirty more points give the boxy turret much-needed protection, since Shodens tend to rely on their weapons there you don't want to lose that turret to a lucky hit if you can avoid it.

And what's in the turret? On the standard model, a big wad of the Cats' newest acquisition, the advanced tactical missile. Gained via dealings with the Sharks (I'm sure the Coyotes would have been happy to find out about their new toy ending up in the hands of an abjured Clan!), the Cats crammed three ATM-9 racks into the turret. A cavernous nine-ton ammunition bay means the Shoden can utilize plenty of the ammo types the missiles rely on- and mean that a Shoden can operate away from the supply lines for long periods, particularly compared to other missile-haulers like the Oro or Hachiman. Noting that the ATM's usefulness against infantry leaves much to be desired- but almost certainly with the Ryuken's lessons in mind- the Shoden also carries a quartet of the new light machine gun (a favorite of the author when it comes to telling squishies to go away), with two up front and another on each side, sharing a ton of ammo. Wheeled vehicles tending to operate in paved areas, that means infantry hiding in alleys and the like, so these LMGs are far more important here than the usual tacked-on MG you see on vehicles like the Vedette or Sturmfeur.

A variant was quick to follow, likely at least partly due to the difficulty of getting more ATM racks. A close-combat menace that our old friend the SRM Carrier would be proud to call a descendant, this version drops two of the ATM racks to gain four Streak SRM-6 racks. Owch. The vehicle dropped the forward LMGs to do this, unfortunately- with this version restricted much more to close combat ranges, those guns would be much handier than on the original model even. If you haven't tried the Streak version of the Shoden, this is a must-have.

TRO: 3067 (R) gave us new versions of most of our old favorites (MOST- hello Blood Kite?), and the Shoden was no exception. The author would like to take a moment to gloat over having come up with this one himself- while the rules stated that the armor and engine couldn't be modified, a new version of one of my favorite tanks was... well, challenging. I was restricted from using brand-new weapons like the Streak LRM or iATM, we already had ATM and SRM versions, and a standard LRM version seemed like a step backwards (and right into the already-existing Hachiman's job). So... the missile-boat Shoden was scrapped completely in favor of a new job. As with the Men Shen I did in the previous TRO, I focused on being able to deal with masses of infantry- and with the Bears' new battle armor suits and the improvements the DCMS had been making, along with the Demons of the WoB, it seemed logical to be able to slaughter battle armor suits and the APCs that carried them. To do the job, an LB-10X became the new focal weapon- fed by three tons of ammo, this is still the single best way to deal with vehicles in the game thanks to its range, accuracy, and crit-seeking ability. Two standard SRM-4 racks (sharing a ton of ammo) add to the crit-seeking power, and are also handy to improve with inferno rounds if you so wish. Crammed in the turret with the cannon and missiles are paired ER medium lasers, using the heat sinks in the engine and provide extra armor carving power. And where the LMGs used to sit now are an array of AP Gauss Rifles- two each facing the rear and sides, and four more up front. Your infantry are not welcome here. And since Shodens operate in paired points, sitting back to back in a hex creates a ridiculous citadel of infantry-killing power. Even Manei Domini infantry just melt in droves in front of these things- but against Mechs, it could use some help (keeping a couple of Kus or Ishtars nearby is pretty handy!)

So, there you have it. Three versions of a nasty wheeled monstrosity, courtesy of the Nova Cats' sudden ability to design and build everything at once. Sound off as usual, etc.
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Alexander Knight

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Re: VotW: Shoden Assault Vehicle
« Reply #1 on: 23 February 2015, 18:08:22 »
As the guy who wrote the fluff on the APG monster, I approve of it, even if I think it could use a little more ammo for the gauss.

As the guy who created the lovely new infantry...CURSE YOU BAGGINS!  WE HATES IT!

 ;D

JadeHellbringer

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Re: VotW: Shoden Assault Vehicle
« Reply #2 on: 23 February 2015, 18:17:32 »
As the guy who wrote the fluff on the APG monster, I approve of it, even if I think it could use a little more ammo for the gauss.

As the guy who created the lovely new infantry...CURSE YOU BAGGINS!  WE HATES IT!

 ;D

I really wanted more ammo- I really did. One version cut a laser, another cut an SRM rack... I just never could make it work out. (Give me SOME credit, I kept that nice big AC bin!)
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Re: VotW: Shoden Assault Vehicle
« Reply #3 on: 23 February 2015, 18:22:38 »
I've never faced any version of this tank(and hope never to), nor have I used it myself, though I should look into whether any of the Nova Cat refugees that found their way to the FWL brought any with them. I'm sure FWLM planners could find a use for something like this in their existing armor platoons. >:D

...the Shoden also carries a quartet of the new light machine gun (a favorite of the author when it comes to telling squishies to go away), with two up front and another on each side, sharing a ton of ammo. Wheeled vehicles tending to operate in paved areas, that means infantry hiding in alleys and the like, so these LMGs are far more important here than the usual tacked-on MG you see on vehicles like the Vedette or Sturmfeur.

I'm actually kinda leery of these guns. They're perfect in most battlefields where they can start mulching many infantry troops before they get to pointblank range, but for city fights, infantry shooting at you are already up close, and you need more raw punch in order to get your bullets through the walls they're hiding behind. I'd probably prefer HMGs for this job.

And where the LMGs used to sit now are an array of AP Gauss Rifles- two each facing the rear and sides, and four more up front.

...or get the best of both worlds. That'll do, Hellbie. That'll do. O0
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JadeHellbringer

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Re: VotW: Shoden Assault Vehicle
« Reply #4 on: 23 February 2015, 18:25:55 »
It's worth noting that several of the Dark Age factions (such as the Spirit Cats) utilized Shodens, so... sure, why not? ;)

As far as the APGRs go, yeah, that was kind of the idea. "What does this thing do well outside the missile boat job? Anti-infantry? Yeah... let's double down on that. Then triple down. Then make a sandwich and make things even worse."
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Re: VotW: Shoden Assault Vehicle
« Reply #5 on: 23 February 2015, 18:36:21 »
Well I am working on a small Sea Fox group...maybe I'll stock up on HE rounds, and paint them up with advertisings for a Fox construction/repair service. ^-^
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Re: VotW: Shoden Assault Vehicle
« Reply #6 on: 23 February 2015, 18:51:57 »
Did anyone else upon first reading that 'Mechwarrior Zane' line think it was some sort of joke?

Alexander Knight

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Re: VotW: Shoden Assault Vehicle
« Reply #7 on: 23 February 2015, 18:52:37 »
I really wanted more ammo- I really did. One version cut a laser, another cut an SRM rack... I just never could make it work out. (Give me SOME credit, I kept that nice big AC bin!)

Oh, I do.  The short ammo capacity for the APGauss is my only complaint.

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Re: VotW: Shoden Assault Vehicle
« Reply #8 on: 23 February 2015, 18:55:48 »
First off, I for one want to say that I'm glad that you are still doing these articles. Between your articles and the constructive discussion about the highlighted vehicles have led me to see some of these vehicles in a new light (Weirdo + Fluid Guns = Bad things, man. Bad things...).

With regards to the Shoden, when you mentioned the SRM variant, an idea sprang to mind of a concept of a Dark Age urban fighting variant that swapped out the remaining ATM's for more SRM Racks... and a T-SEMP.
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Re: VotW: Shoden Assault Vehicle
« Reply #9 on: 23 February 2015, 18:57:44 »
Like Weirdo, this is one I've never faced but have liked the look of.  I noticed there is a miniature, but it's archived.  As a Sea Fox/FWL/Lyran player, these guys seems to bring a lot of firepower and "don't go there" power to a force.  Hmm.  Whats the BV on one of these guys?

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Re: VotW: Shoden Assault Vehicle
« Reply #10 on: 23 February 2015, 18:58:24 »
Did anyone else upon first reading that 'Mechwarrior Zane' line think it was some sort of joke?

Having actually read Path of Glory(I think that's the one), there is no possible way for me to give an honest yes to that question.

I can lie, if you'd like. O0
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Re: VotW: Shoden Assault Vehicle
« Reply #11 on: 23 February 2015, 19:03:15 »
Okay, I'm more about the looks than the gameplay ... I usually turn the turret around so that the Shoden looks more like those lovely WW2 German 8-wheeler scout-cars. Admittedly, at 70 tons that's a Lyran-style scout, but ... The Shoden 3 reminds me of the twin-LBX Typhoon, Clan style. Turreted cluster gun, backed by SRMs.

Love the aesthetic, just a shame it didn't get more variations. Imagine a field refit with an HGR instead of the turret ...
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Re: VotW: Shoden Assault Vehicle
« Reply #12 on: 23 February 2015, 19:31:54 »
The Shoden is a decent enough vehicle, but I can't really overlook the lack of autocannons. Still, 81 damage is respectable. The Light Machineguns are no match for Heavy Flamers, but they serve well enough. This is a passable choice of vehicle even if its designer foolishly chose effectiveness over proper style.

(Seriously, the Shoden is a good vehicle. Thanks for the write up!)
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Re: VotW: Shoden Assault Vehicle
« Reply #13 on: 23 February 2015, 19:35:08 »
This is a good vehicle when you need diverse combined arms force. If the Shoden still being produced in the Late Dark Age, it could be nice compliment vehicle to the newer NK-1C Narukami Heavy Tank. I know there others available, but this is nice missile boat to give the tank additional support.

Nice work, JadeHellbringer!  You do a such a fine job, you test each of your subjects out.  I really appreciate effort you do for us.

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Re: VotW: Shoden Assault Vehicle
« Reply #14 on: 23 February 2015, 19:48:14 »
If the Shoden still being produced in the Late Dark Age, it could be nice compliment vehicle to the newer NK-1C Narukami Heavy Tank.
Thank You.

I hope the Nova Cats trashed the production lines >:D
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Re: VotW: Shoden Assault Vehicle
« Reply #15 on: 23 February 2015, 20:14:39 »
First off, I'd like to fall in line with the others and say I really appreciate the articles.
I don't say so everytime because then that'd be like ending every post with "greetings" or the like; I'd become an element of style. I still like the articles, though, it's what makes me come here every second day to check if there's a new one, after all.
Now, as to the actual vehicle, that looks pretty juicy. Very good short range punch, and it's remarkable serviceable for a clan vehicle.
And the APGRs.... ah well, can't fault them everywhere. Tired of em on BA, but here it makes a good tank.
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Re: VotW: Shoden Assault Vehicle
« Reply #16 on: 23 February 2015, 20:18:29 »
There's enough room in this tank's payload to put two Plasma Cannons and an LB-10X in the turret and at least 15 rounds of ammo for the warload..

Now that's how you kill combined arms. ^-^
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Re: VotW: Shoden Assault Vehicle
« Reply #17 on: 23 February 2015, 20:41:00 »
I'd put this at the top of my "Clans, Kill It" list. The anti-BA/ Infantry design is wicked without going into overkill or over using design tropes.

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Re: VotW: Shoden Assault Vehicle
« Reply #18 on: 24 February 2015, 03:13:53 »
This machine makes me wish that the Streak MRMs from MW4 were actually a thing... be a perfect platform for a pair of Streak MRM-40s with a backup LB-10X. :)

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Re: VotW: Shoden Assault Vehicle
« Reply #19 on: 24 February 2015, 03:19:19 »
I hope the Nova Cats trashed the production lines >:D
and smuggled the plans to the Clan Protectorate.   O:-)
« Last Edit: 24 February 2015, 03:21:30 by glitterboy2098 »

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Re: VotW: Shoden Assault Vehicle
« Reply #20 on: 24 February 2015, 04:03:29 »
Having actually read Path of Glory(I think that's the one), there is no possible way for me to give an honest yes to that question.

I can lie, if you'd like. O0
I was thinking more meta-fictional, my first glance and I saw 'MechWarrior Zone', as in us or PC's.

And for real infantry murder-ness you APGR field guns, nothing said bad news for infantry like 15 APR's and their pretty nasty against vehicles as well

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Re: VotW: Shoden Assault Vehicle
« Reply #21 on: 24 February 2015, 04:50:36 »
Note that the article is called "Vehicle of the week", and in this case, "Shoden". Santa Anas are more effective infantry killers than non-rules-compliant weapons, but we're just being silly diverting the discussion re VotW onto nuclear weapons or not-possible-in-game solutions, no?
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Re: VotW: Shoden Assault Vehicle
« Reply #22 on: 24 February 2015, 07:29:47 »
Note that the article is called "Vehicle of the week", and in this case, "Shoden". Santa Anas are more effective infantry killers than non-rules-compliant weapons, but we're just being silly diverting the discussion re VotW onto nuclear weapons or not-possible-in-game solutions, no?

Actually, now that you mention it, that's a pretty good way to get rid of Shodens, too.  ;D
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Re: VotW: Shoden Assault Vehicle
« Reply #23 on: 24 February 2015, 07:37:01 »
I was gonna differ, until I remembered that he spoke of Santa Anas, not Crocketts. Crocketts will clear a small point while doing heavy(but nonlethal, most likely) damage to most everyone else. Anas clear mapsheets. >:D

You drop a Crockett on a bunch of Shodens, you'd best be sure you hit ground zero DEAD ON, because if there're any survivors, they're gonna be Clanners you just nuked. And they'll still have ATMs to play with. :o
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Re: VotW: Shoden Assault Vehicle
« Reply #24 on: 24 February 2015, 07:56:52 »
Which segues into the key thing that I never had realized before giving the Shoden its test runs a few years ago in prep for making the LBX variant- it's really, REALLY hard to kill them compared to most Clan tanks. You look at most of them, and it's guns and speed, not much armor. This thing? This is an IS tank using Clan tech. It's not going anywhere fast, but man, when it gets there it's going to change the battlefield- and it won't leave without a LOT of encouragement.

It doesn't look like much on the TRO page as far as being a badass, but really- I do a lot of these articles, and I haven't come across many heavy tanks as versatile and tough to deal with as the Shoden is. If it seems like I'm gushing over a unit I got to create, you misunderstand- I'm gushing about a tank I asked to make a variant of because I was already so head-over-heels in love with it!

One more thing- miniature. The IWM mini is very small. The detail is pretty good, but it's tiny. The MWDA mini was perfect though- detailed, big and nasty... much lower-slung than the tall-sided look the artwork and IWM mini give it, but honestly I liked it better the lower way anyway.
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Re: VotW: Shoden Assault Vehicle
« Reply #25 on: 24 February 2015, 07:59:21 »
How long is the MWDA mini?
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Re: VotW: Shoden Assault Vehicle
« Reply #26 on: 24 February 2015, 08:01:55 »
All the sudden, with talk of the LB-X variant, i get image of Bonaparte mini-tank from Dominion: Tank Police (anime).
Then again, the LB-X Carrier looks more like that thing. ;)
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Re: VotW: Shoden Assault Vehicle
« Reply #27 on: 24 February 2015, 08:17:12 »
All the sudden, with talk of the LB-X variant, i get image of Bonaparte mini-tank from Dominion: Tank Police (anime).
Then again, the LB-X Carrier looks more like that thing. ;)

The family resemblance is pretty interesting, isn't it? Look at the art for the two, and one can't help but wonder if an old LBX Carrier ended up in Cat hands at some point for them to base the Shoden off of. (I know we got the art for the LBX Carrier after the Shoden in real life, but it makes sense in-universe). In which case, unintentionally of course, the LBX Shoden could be viewed as less of a major departure in role, and more of a RETURN to the original role.

(Or anyway, that's how I justify it in my head)
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Re: VotW: Shoden Assault Vehicle
« Reply #28 on: 24 February 2015, 08:23:43 »
Thanks for the article! It is a great tank and, as Hellbie pointed out, an IS tank using clan weapons. Good armor, good movement and 3 ATM9....  >:D >:D

There's one dirty trick of the book of killing tanks, plinking from long range (that's the reason behind pikes and AC2 carriers), that this tank can do better than those aforementioned units. The ER ATM ammo (and you can have it, you got 9 tons! of ammo) allow from really long range plinking and getting motive crits easy.

The good part is city figthing... it is like a SRM carrier but with armor and a ton of love coming after you. The 81 points of max damage from the HE ATM is a lovely thing.

The variants are also scary. The 4 SSRM6 variant can take an assault mech thanks to numbers. The AI version, well, it is against ares conventions. Sure. Honest.

Great tank and one of the best clan tanks before the Yihad. It can kill effortlessly almost 3/4 of the TRO3060 tanks. 
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Re: VotW: Shoden Assault Vehicle
« Reply #29 on: 24 February 2015, 09:27:47 »
Dear people in charge
Please smuggle plans to homeworlds
Please add 3 iATM 9's and NOVA
Please make Stone Lion tankers very happy

Also, awesome article.  Both in and out of universe thinking and lots of actual game testing of the unit.  Well written and entertaining piece.  These are the three tenants of one of these articles to me.  Having done a small handful of MotW articles I consider Hellbie's write ups to be the gold standard.  It actually takes some time and effort to play test a bunch of variants and intelligently write these articles in a manner people enjoy.

Big props to all the guys who take the time to make these happen for this board's readers!


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