Apologies first on the late article- Sundays are usually my day to get things finished up for these, and my Sunday was spent on helping sell and move furniture. By the time I got home I was more interested in sleep than helicopters.
But it's a new day, and so let's talk choppers! One of the more amusing units to come from the Mechwarrior clix game was the Lamprey helicopter, which was one of the games' two helicopters that were lifted directly from real-life aircraft (with the Cavalry's remake into the RAH-66 Comanche being the other). The Lamprey was undeniably just the Soviet mainstay Mi-24 'Hind' attack helicopter in miniature form. How would the mighty Hind translate over to Battletech when the MWDA units began making their way to the classic game? This aviation major was very curious- and the results are... well, it's not a Hind. But it's intriguing in its own right.
Built by famed Vandenburg Mechanized Industries of Pinard, in the tattered remnants of the Taurian Concordat, the Lamprey provides a cheap, tough answer to the question 'how will I get my battle armor squad from point A to point B?', and throws in a bit of firepower to boot. This is a task we see performed in modern days by the real Mi-24... well, not battle armor, but for those unfamiliar with the Hind, the job is to use a nose-mounted gatling gun (or twin-barrel cannon depending on the version), along with unguided rockets and anti-tank missiles mounted on the down-turned stub wings, to make life miserable on an enemy- then unload a team of troops to mop up. It's a unique ability that was unheard of when the Hind debuted in the late 1970s, and remains helpful today for military forces all over the globe in untold numbers of hot spots. The Taurians were wise to use the Hind as a spiritual grandfather to their new design, oddly named Lamprey for some reason.
At 30 tons, Lampreys start the show by knowing what they need to do- deliver troops to the field quickly. A 130-class fusion engine is a low-cost but effective start, moving the Lamprey to 9/14. While that's not award-winning stuff, it's plenty faster than most ground-based APCs, and enough to earn high movement modifiers to get the Lamprey in and out quickly while avoiding enemy fire. Experiments by the author in adding fuel cell or XL engines didn't really gain enough to justify the added costs- the Taurians got this right. (Worth noting, the movement also matches the old-school and abundantly common Warrior attack helicopter, and with that and the similar weapons loadout in mind for logistics purposes... well, here's a bit of extra muscle for your air cavalry!). This mirrors its real-life counterpart- the Hind is unusually fast for an attack helicopter, though the stub-wings make its hovering abilities somewhat lacking- a Hind tends to make high-speed passes like a fighter jet rather than pop-up hover attacks like the Apache does.
The Hind is famously tough, armored to take a ferocious pounding- the canopy glass even is proofed against most small arms fire. That level of toughness might not be matched by the Lamprey (due to the construction rules), but it's no slouch either. In fact, bring extra guns if you're facing Lampreys- you'll need them. Five and a half tons of Starslab armor give the Lamprey protection that many tanks and Mechs in this weight bracket dream of. The nose has 30 points, enough to withstand a pair of Gauss hits and keep flying- that's incredible stuff. The sides can withstand the VotW test cannon with 20 points each, and even the rear has 16 points of protection. Astonishing, really- Lampreys take work to kill. Of course, the rotor has only two points as usual, but what do you do, right?
Here's where we really depart from the Hind. Hinds, as mentioned earlier, are armed with everything shy of the kitchen sink. A standard loadout consists of the nose gun (either a multi-barrel 12.7mm in a chin turret or twin-barrel 23mm fixed to the side of the nose), and wing-mounted AT-6 anti-tank missiles, unguided rocket pods, all the things to make someone miserable. The Lamprey... well... not so much. That nose mount is a standard machine gun, fed by half a ton of ammunition- handy for clearing an LZ of infantry, no doubt. The wings each support a fore-mounted SRM-4, sharing a ton of ammo. Not a bad way to tell lightly armored targets to go away. It pales compared to the juggernaut a Hind throws at real-life targets, but this is a handy, if lightweight, loadout for the Lamprey.
Where the Lamprey makes up for the lack of guns compared to its grandfather is the internal space. While the troop capacity varies depending on the loadout of the troops and such, Hinds are designed to carry eight loaded-up troops. Nothing bad about that- but the Lamprey shows up with... well, a four ton bay, enough to carry a full platoon of troops- or four battle armor troopers. Four troopers can make for a seriously unpleasant surprise, as the Taurian military showed off on Brockway against a lax pirate force. With the Lamprey being apparently used by at least Republic forces along with the Taurians (and likely others as well), the kind of battle armor in your Lamprey can make for some fascinating setups. Sadly, the chances of Lampreys serving with FedSun-built armor like Hauberks or Centaurs are unlikely (Centaurs would be AWESOME), but there's no shortage of nasty tricks one can pull with four tons of cargo space, particularly on a quick and hard-to-kill platform spitting SRMs at you in reply.
No variants exist (despite some obvious upgrades to make), so that'll end our look at the Lamprey. Thoughts? Stories? Musings? Go for it.