Compared to other SciFi books naval battles (as to The Lost Fleet) CBT naval battles are very silly.
A lot of that, is because of the limitations imposed by the fiction being an advertisement for a game, like those cartoons you used to get on saturday mornings that were 30-45 minute long toy ads.
Teh problem Naval has, is that the basic root mechanics are for a two-dee duelling/skirmish game, and when you start talking Navies, you're talking
strategic and operational scale assets, not a boxing match between what amounts to glorified infantry in fancy armor.
it's what killed
Battlespace conceptually before it even failed on the market-the abstractions don't fit into a 24x48 inch playing surface even at eighteen kilometers per hex.
The timeframes get screwy, especially with the property's focus on single, elite, warriors poundiung their chests and being Kewl, because the actual
task makes that sort of hero invalid.
Hence the love affair the last gen of developers had, with ramming. It's something they could GRASP, and it fit on a 24x48 flat playing surface.
Thus, why the Snow Ravens' biggest threat? is internal, a culture of chronic backstabbing Leftenant disease-they can't give them (or allow them) a serious external threat, because the game mechanics don't really have room for the things that would actually make their navy more useful than a collection of newtonian-motion-limited sublight dropships and fighters.
The devs literally can't do it and make a saleable product-it would savage the basic assumptions of the game's core element if they did.