Author Topic: Raven Alliance: The Shiny Red Button of Orbital Doom  (Read 178503 times)

Metallgewitter

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Re: Raven Alliance: The Shiny Red Button of Orbital Doom
« Reply #1080 on: 29 January 2025, 01:15:24 »
It's a deterrent as long as nobody realizes how fragile the support structure is. The Ravens only have one maintenance facility they can call their own: Quatre Belle. While they now also have two Newgranges in their ranks mobile maintenance is more risky then stationary maintenance. Now imagine someone decides to raid Quatre Belle with the pure Intention to destroy as much of the yard as possible. Then what? Yes, there are the Newgrange ships but those can only service one ship at a time. Of course raiding Quatre Belle is another thing altogether
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Cannonshop

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Re: Raven Alliance: The Shiny Red Button of Orbital Doom
« Reply #1081 on: 29 January 2025, 06:18:19 »
It's a deterrent as long as nobody realizes how fragile the support structure is. The Ravens only have one maintenance facility they can call their own: Quatre Belle. While they now also have two Newgranges in their ranks mobile maintenance is more risky then stationary maintenance. Now imagine someone decides to raid Quatre Belle with the pure Intention to destroy as much of the yard as possible. Then what? Yes, there are the Newgrange ships but those can only service one ship at a time. Of course raiding Quatre Belle is another thing altogether

Watchoo talkkin' bout? NONE of this stuff needs infrastructure.  If it were needed, most of the Periphery wouldn't be able to retain any organization and most of the trade in the setting would cease.

they just tap the wrench icon on the status bar and wait a few minutes.

Why? no shipyards, no fueling ports, no service stations aside from the one-to-three per massive interstellar empire that only exists to give a filler for 'objective raids'.

The Raven fleet will last long enough to die dramatically as an example of 'things got real yo'.

and not a second longer.

Thus, why it's not necessary for there to be anything comparable for them to strive agianst-they exist to do 'dramatic bookend moments' and that's all.

It's why they were given 'Chronic internal backstabbing' as a faction trait-one that is mindblowingly illogical given that their signature military system is a team sport.

Because they're not intended to be anything but a colorful plot device for the glory of Clan Wolf.
« Last Edit: 29 January 2025, 06:20:11 by Cannonshop »
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Gaiiten

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Re: Raven Alliance: The Shiny Red Button of Orbital Doom
« Reply #1082 on: 29 January 2025, 06:34:43 »
Because they're not intended to be anything but a colorful plot device for the glory of Clan Wolf.
Or being some good adversieries for the mighty warship fleets of the Home Clans.
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Cannonshop

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Re: Raven Alliance: The Shiny Red Button of Orbital Doom
« Reply #1083 on: 29 January 2025, 07:33:28 »
Or being some good adversieries for the mighty warship fleets of the Home Clans.

If that's the plan, then expect thoise "Mighty warship fleets" to get even HARDER nerfed than the IS fleets.  The Ravens aren't just tooling in thier own relics, they're having to find and salvage leftovers from before Kerensky.

That's not an indicator of anything good if you want to see naval...anything, other than some one-sided swats, indecisive duels fought incompetently followed by 'glorious and tragic' losses because the characters did something inexplicably dumb.

You know, "Naval Tactics as shown to us before."

lots of ramming and weird accidents.

(Just remember the cardinal rule guys; if you say it on the forum, they won't use it if they see it.  Don't suggest anything intelligent, please.)
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Gaiiten

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Re: Raven Alliance: The Shiny Red Button of Orbital Doom
« Reply #1084 on: 29 January 2025, 07:46:17 »
If that's the plan, then expect thoise "Mighty warship fleets" to get even HARDER nerfed than the IS fleets.  The Ravens aren't just tooling in thier own relics, they're having to find and salvage leftovers from before Kerensky.

That's not an indicator of anything good if you want to see naval...anything, other than some one-sided swats, indecisive duels fought incompetently followed by 'glorious and tragic' losses because the characters did something inexplicably dumb.

You know, "Naval Tactics as shown to us before."

lots of ramming and weird accidents.

(Just remember the cardinal rule guys; if you say it on the forum, they won't use it if they see it.  Don't suggest anything intelligent, please.)

Compared to other SciFi books naval battles (as to The Lost Fleet) CBT naval battles are very silly.
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Cannonshop

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Re: Raven Alliance: The Shiny Red Button of Orbital Doom
« Reply #1085 on: 29 January 2025, 08:04:34 »
Compared to other SciFi books naval battles (as to The Lost Fleet) CBT naval battles are very silly.

A lot of that, is because of the limitations imposed by the fiction being an advertisement for a game, like those cartoons you used to get on saturday mornings that were 30-45 minute long toy ads.

Teh problem Naval has, is that the basic root mechanics are for a two-dee duelling/skirmish game, and when you start talking Navies, you're talking strategic and operational scale assets, not a boxing match between what amounts to glorified infantry in fancy armor.

it's what killed Battlespace conceptually before it even failed on the market-the abstractions don't fit into a 24x48 inch playing surface even at eighteen kilometers per hex.

The timeframes get screwy, especially with the property's focus on single, elite, warriors poundiung their chests and being Kewl, because the actual task makes that sort of hero invalid.

Hence the love affair the last gen of developers had, with ramming.  It's something they could GRASP, and it fit on a 24x48 flat playing surface.

Thus, why the Snow Ravens' biggest threat? is internal, a culture of chronic backstabbing Leftenant disease-they can't give them (or allow them) a serious external threat, because the game mechanics don't really have room for the things that would actually make their navy more useful than a collection of newtonian-motion-limited sublight dropships and fighters.

The devs literally can't do it and make a saleable product-it would savage the basic assumptions of the game's core element if they did.
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Tyler Jorgensson

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Re: Raven Alliance: The Shiny Red Button of Orbital Doom
« Reply #1086 on: 06 February 2025, 05:14:39 »
Sorry I just thought of the silliest thing in history.

I know that the Ravens and Foxes have only been allowed certain units beyond the Wall to land on Terra. And I highly doubt they’re allowing too many Mechs from each of those factions. But…

The Ravens make Pulverizers in the Dark Age/IlClan era….

Wolverine mechs could be on Terra…..

That’s just hilarious in concept. Nicholas and some of the Khans would be rolling in their graves.

I’m gonna go write a blurb in the fan fiction Tribble thread about it.

Rainbow 6

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Re: Raven Alliance: The Shiny Red Button of Orbital Doom
« Reply #1087 on: 04 May 2025, 09:14:38 »
Do we have any information on the 2nd Long Road Legions colour scheme?

tassa_kay

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Re: Raven Alliance: The Shiny Red Button of Orbital Doom
« Reply #1088 on: 04 May 2025, 15:30:34 »
Do we have any information on the 2nd Long Road Legions colour scheme?

There's an illustration of one of their Mechs in IKEO (page 42), but it's shown from the back and isn't the easiest to make out. It looks like a flat grey, with a grey-and-white checkerboard pattern on the shoulders and as an accent on at least one leg panel.
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Rainbow 6

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Re: Raven Alliance: The Shiny Red Button of Orbital Doom
« Reply #1089 on: 05 May 2025, 00:48:45 »
Cheers Tassa.