Issue: Kamisori R
http://masterunitlist.info/Unit/Details/9335/kamisori-light-tank-rUnit is armed with just a Plasma Cannon and should have AS damage values of 0/0/0 not 1/0/0. PV Remains the same.
https://mordel.net/tro.php?a=vt&ut=cv&id=508&fltr=qf.000.Designer~Contains~Catalyst%20Game%20Labs~qf.000.Name%2FModel~Contains~Kamisori%20Light%20Tank%20R Alpha Strike Conversion
Name/Model: Kamisori Light Tank R
Technology: Inner Sphere (Mixed)
Tonnage: 20
Configuration: Tracked OmniVehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Tracked Motive Type = 12"t
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Ferro-Fibrous: 109 armor points x 1 109.000 = 109.000
Armor Factor Conversion (/) 30 = 3.633
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Final Armor Value: 4
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Convert Structure
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Standard: 10 structure points 10.000 = 10.000
Structure Conversion (/) 10 = 1.000
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with forward facing incendiary weapons = HT1/1/1
Unit utilizes modular (Omni) technology = OMNI
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Special Ability Factor [HT1/1/1] 1 (Max Rating) + 0.5 (Medium > 0) (+) 1.500 = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.8 (Tracked) = 7.200
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 8.200
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 9.840
Final DIR Round to nearest half point = 10.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 10.000 = 11.500
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 11.500 = 13.000
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Final Point Value: 13