Issues with recently released TO:AR v7.0 and TO:AUR v7.0 documents.
TO:AR
Opportunity Fire: Firing on the Move (p. 84)no higher than the unit’s maximum Jumping MP in levels.
Change to something like:no higher than the sum of unit’s maximum Jumping MP in levels and the level of the hex the unit jumped from.
TO:AUE
Laser-Reflective (Reflec/Glazed) Armor (p. 93), point 1Additionally, heat-causing effects from the above weapons are halved (round down to a minimum of 1 heat point).
Change to something like:Additionally, heat-causing effects from the above weapons and plasma cannons are halved (round down to a minimum of 1 heat point).
Alternatively see Laser-Reflective Armor (p. 114) in the v7.01 BM errata document for another way of handling the issue.
Armored Motive Systems (p. 94)(round quarter-ton values up to the closest half-ton)
Not sure what this one is supposed to mean. Should you always round up to the nearest half or full ton, or normally (up or down) to the nearest half or full ton? Remember that according to TM (pp. 95, 117-120 TM) and TO:AUE (p. 190) ground vehicles may have a mass anywhere from 100 kg to 200 tons, and to complicate things further small support vehicles (below 5 tons) use kilogram, not ton, as their primary unit for mass calculations - should we still round mass of Armored Motive Systems of such vehicles using the same rules as for larger vehicles, or to a nearest kilogram?
This is of course without taking optional Fractional Accounting rules on p. 188 TO:AUE into account, which further complicate the situation by allowing other vehicles to determine mass of their components down to a kilogram.
Finally the TO:AUE document seems to be missing the usual "v" letters before version numbers in the page headers.