Ok... available spares:
Ramjet took 5 points of damage on landing, and that was repaired the first day, out of the 16 points of armor stowed on the BMRV ) leaving 11. The Marauder took more damage and hasn't been repaired yet. The tentative plan is to move the Marauder to the OLF (in the Landing Craft's former cubicle, when conditions allow).
Pirate Hermes: both legs and the head destroyed;
2 points of internal damage to the RT (5IS/2A left);
5 points to the CT (10IS/6A, Medium Laser, Gyro (-1 hit), Engine (-1 hit, traded);
5 points to the LT (7IS/3A);
5 points to the RA (5IS/0A, Shoulder, UA/LA/Hand Actuators, Medium Laser);
LA (5IS/5A, Shoulder, UA/LA/Hand Actuators, Flamer)
Total Armor from the Hermes: 15
Pirate Flea: CT destroyed, RL and RA not salvaged, but Medium Laser from the RA WAS salvaged.
I'm working out what's left of the Head (in the rules forum). The cockpit (at least) was damaged by the ejection.
RT (5IS/3A)
LT (5IS/8A)
LA (3IS/4A, Shoulder, UA Actuator, Medium Laser)
LL (4IS/4A, Hip, UL, LL and Foot Actuators)
Total Armor from the Flea: 19
Pirate Jeep: Front completely destroyed, leaving 15 points of armor and 3IS (AND the back rows of seats)
Total Armor from Salvage: 49, added to the 11 remaining from the bail out, that's 60 points
Damage taken:
15 to the Huncback
16 to the Vulcan
10 to the APC
5 to Fury's Jeep
46 total points, and Fury's jeep is SUPER simple to repair by taking the turtleback from the deployed jeep and installing it. Call it half time to repair that. That would leave enough time to pull the back seats out of the destroyed jeep and install them too for no time penalty overall.
There's also armor on the Landing Craft and Saber hulk that can be scavenged if it comes to it.