On that note:
Tribble #723
The invasion should have been simple. The power of Clan Omnimechs at the hands of the elite warriors of the Clans should have been enough to sweep the field of battle of all foes.
Reality was a harsh mistress though. Sending a lone Trinary against an entire Regimental Combat team revealed just how much the Clans had fallen for their own hubris and propaganda.
Premise:
Basically the early invasion writers just seemed to forget exactly what kind of forces the Clans were actually fighting and thus basically like the conventional support elements were not even there.
What if they were actually there though and actually allowed to perform like they would on table top?
How long would the Clans hold to their precious honor before they resorted to "I killz it with my Battleships!"?
given that hovering in the atmospheric interphase on raw engine power is the SECOND stupidest thing you can do with a warship (the stupidest being "I rams tehm foar grate Justis!!!") and only works if you've got enough cover to KEEP air superiority (warships are vulnerable to fighters)?
it really depends a LOT on which ruleset you're working with. AT1 not so risky, AT2 kinda risky, Total Warfare's era of rules and you're begging to be relieved of your ships and stranded.
But that's also true of the original poster's idea- if you're using tonnage balance (compendium ROW, BMR, BMR(r) or TW) you get signficantly different outcomes on the ground.
I'm saying that as someone who got to a point where they were getting better than 50%-plus-one results using IS conventional forces against Clan players
without 'mechs by playing their heads instead of just the board under BMR(r) without Maxtech supplements.
TW incorporated ALL the supplemental cheeze from Maxtech, along with implementing a change to how tanks and other vehicles take damage that would allow for strategies I literally couldn't make work under the previous rules because they were stupidly counterproductive. (Park'nshoot was effectively giving up under BMR(r), and now it's THE go-to for how to use heavier tanks, including tanks that were just BV sinks that would lose you the fight before.)
so your results are strongly influenced by which era of
game rules you're using, both on the ground and in space. Invasion-era Clan forces were a lot more likely to win an encounter under the rules that existed when that early invasion was actually being published, than they are in today's version of the game rules.