Author Topic: The LosTech Draft (collaborative Storytelling, apply within!)  (Read 26505 times)

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #180 on: 01 February 2021, 18:54:32 »
Just wait until you're making enough to equip Hetzers and Saladins...  ^-^

VensersRevenge

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #181 on: 01 February 2021, 19:04:48 »
Even the Federated Suns doesn't like combined arms enough to waste a Gauss Rifle on a QuikCell product
...Is this just fantasy?
Warship Arms Race III
https://bg.battletech.com/forums/index.php?topic=84031.0

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #182 on: 01 February 2021, 19:05:48 »
Which just means you'd have to be making a LOT of them...  ^-^

Vehrec

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #183 on: 01 February 2021, 21:36:58 »
Which just means you'd have to be making a LOT of them...  ^-^
Which...they aren't?  Even if we say that only 1% of the Gauss Rifles in the Federated Suns explode in a given year and are lost, that's only 1200 rifles, maximum, as a long-term stable population after two centuries of production.  Which, when you split it up, isn't a lot per regiment-though it is enough that every member of the Davion Assault Guards can have one.
*Insert support for fashionable faction of the week here*

Speedbump

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #184 on: 05 February 2021, 13:16:48 »
Devil's Advocate
Internal email, CBM-Lockhead Corporation, Transmitted by HPG from Tharkad to Donegal and Gibbs on 27/10/2864
From: Edward.Day2@CBMLockhead.co.lyr
To: [Division Heads]
Subject: Changes to LCAF orders
Hi all,

Just been informed by LCAF procurement that they are significantly curtailing purchases of the Lucifer for frontline units, effective of the end of the year. In addition they're looking to do a staged transfer of the existing fighters to militia formations that were downsized due to 2nd Succession War losses.

Officially I've be advised that this change is that it is simply a result of the post war demobilisation that the Archon has finally agreed to. In reality it's unlikely to be a coincidence that this comes only a matter of months after the Harvard Company Ahab lines on Coventry got up to full speed.

General murmurings from CAF sources have pointed to disatisfaction within Escort Command with the losses of Lucifer pilots they've suffered against FWL heavy commerce raiders, but up until recently House Steiner’s support of the design was unflagging. It’s not yet clear what caused that to change, but with the current push within the Estates General for a reduced military budget and "return to normal" our options for lobbying are somewhat limited.

We need to look at our options in the export and private/mercenary markets. We also need to assess our options to compete directly with Harvard in the heavy fighters. Most crucially, we need to ensure that we don’t get blind-sided by another reconstructed newcomer.

Even with this setback we’re still by far the LCAF’s majority supplier in the market as a whole. With due diligence we should be able to keep it that way.

Kind Regards,
Ed Day
Cheif Executive

OOC:
OTL Harvard Company Inc. circle the drain until the early 3000s and get bought out by one of Comstar's suppliers who eventually restart Ahab production primarily for the Comguard, but with Free Worlds League assault dropships romping around as motivation and some more resources to spare Steiner are able to beat ComPow to the punch on this one. As I can't build NARC launcher's it'll be the original introtech variant that ends up getting produced on Coventry.

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #185 on: 05 February 2021, 16:36:39 »
Is that the sound of an ASF design going up for licensing?  ???

I suspect Wingman Enterprises on Pinard might be interested in the R-20 variant...

Gorgon

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #186 on: 05 February 2021, 16:39:46 »
Is that the sound of an ASF design going up for licensing?  ???

I suspect Wingman Enterprises on Pinard might be interested in the R-20 variant...
My first thought was also "Looks like the CCAF is getting some Lucifers soon"
Jude Melancon lives!

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #187 on: 05 February 2021, 16:40:40 »
They can have all the R-15s they want... The R-20 is the DropShip killer...  ^-^

Gorgon

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #188 on: 05 February 2021, 16:53:16 »
Fine by me, I need something that can provide fire support for the Transgressors and Transits. And the Lucy may not be good at many things, but it has plenty of firepower.
Jude Melancon lives!

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #189 on: 05 February 2021, 16:55:01 »
The R-15 has an LRM-20 and plenty of ammo... sounds like exactly what you want.  The R-20 tosses the LRM launcher for ARMOR and more heat sinks.  No ammo, and it can chew on DropShips for days...

Speedbump

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #190 on: 05 February 2021, 18:59:50 »
Tabletop wise I've got nothing against the Lucifer, but TRO 3039 spends 2 paragraphs talking about it's flaws and one talking virtues. For an effective design you can live with it being a maintenence hog or being vulnerable to ECM or having poor handling in atmosphere or maybe even the lack of ejection system, but all four at once plus optional unprovoked ammo explosions make it a pilot's nightmare in practice.

Maybe those cut corners are why it's so mass producible? During the 2nd-3rd inter war period CBM/Lockhead will be exporting large amounts of both variants to people not named Marik or Kurita and while the war will reduce the numbers it isn't going to cut it off. Licencing is certainly a possibility long term, but as with the Seydlitz it's likely to be more of a late 2900s/early 3000s thing as the Inner Sphere settles into the pre-3025 rhythm.

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #191 on: 05 February 2021, 19:15:30 »
The Taurians manufacture the Seydlitz too!  And at least two of those negative quirks don't matter for DropShip hunting...  ^-^

VensersRevenge

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #192 on: 05 February 2021, 19:37:40 »
The Suns have always suffered for a lack of aerospace, so a source of aerospace fighters, even crappy ones works for me.
...Is this just fantasy?
Warship Arms Race III
https://bg.battletech.com/forums/index.php?topic=84031.0

Speedbump

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #193 on: 05 February 2021, 19:38:45 »
The Taurians manufacture the Seydlitz too!
They do, but they only start manufacturing them "At the turn of the century".(31st) It's part of the pre-helm low key recovery, like the Hatchetman and the Wolfhound for the Lyrans.

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #194 on: 05 February 2021, 19:49:56 »
Hmmm... I'm not sure about that... One of Sarna's references is TRO: 3039... ???

Speedbump

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #195 on: 05 February 2021, 20:04:33 »
TRO: 3039 is what I was quoting there. If it's contradicted somewhere else then fair enough.

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #196 on: 05 February 2021, 20:05:47 »
Ah... 3000 is good... I crossed wires and was thinking 3100 for a minute there...

Vehrec

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #197 on: 05 February 2021, 23:11:47 »
Not One Step Back!  House Liao and Static Defenses

Overview:  While the other houses have their own distinct advantages, the origins of House Liao's interest in the SDS system go back farther than any other-back to the Star League's fading days and the Border War.  During that stretched-out conflict before Richard Cameron's majority, Barbara Liao found that her words were well defended, but still being pushed back.  Ultimately, she would demand that Richard help her build a SDS for Sian as a precondition of support for one of his post Executive Order 156 edicts, and those construction brigades were still in Sian when the Amaris Civil War broke out, as Barbara had demanded massively expanded fortifications.

Cut off from their homes in the Hegemony, and not technically members of the SLDF, the construction brigades were slowly released to work with the depleted invasion of the Hegemony as their replacements-good Capellan citizens-could be trained to operate much of their equipment.  Over the next 30 years, these citizens would fortify several worlds, until a warship bombarded the under-construction sites on Capella itself, in the Second Capellan Bombardment, an event that dwarfed the first bombardment in the Age of War.  By this point however, their construction equipment and line of supplies were being worn down, and replacements for the sites could come only at the cost of new Warship production.  A corundrum significantly simplified when warship production ceased, allowing the sites to limp along into the 31st century.

Sian: Decadence and Excess
By far the most lavishly equipped planetary SDS in the Confederation is that of Sian itself, with titanic heavy naval PPC batteries scattered strategically around the planet, abundant laser defenses hidden in disguised tower blocks to shoot down dropships attempting to land in cities, and massive numbers of strategic missiles.  In terms of planetary armament, Sian is equivalent to ten Star league Battleships (six McKennas and four Texases, with a few dozen missle launchers extra.)  It is also painfully deficient in all other areas, with readiness of the fortress defenders and staff being chronically low or non-existant.  Promotion out of this post requires strict attention to cleanliness, as the weapons are mostly irreplaceable, so they are slathered in fresh coats of paint regularly, to keep them looking pristine at try to attract good recommendations from officers.  Many of the officers want to be promoted, but also crave the good attention of the Celestial Palace, or are virtual prisoners to ensure the good behavior of their families.  Sian is not an intentional dumping ground but that is what it has become by the year 3000.

Tikonov: Drill Baby Drill
The alert sirens at a Tikonov SDS base are a familiar sound to anyone posted to one.  The Tikonov SDS, by long tradition, is the most heavily drilled in all the Capellean commonwealth, and a stark contrast to the Sian fortresses.  Although the Tikonov SDS is only eight stations, spaced around the planet roughly like the points of a cube, its forts are a constant evolution of military order.  Troops constant train, maneuver, train, test their soldiers, train, and then train some more.  Squads and lances shuffle from one fort to another on long marches, or vanish into hidden tunnels only to reappear half a continent away.  Here, the guns are not silent display pieces, but are tested in fire.  The result is a highly trained-and highly pent up-force.  Accidents happen-in 2998, an inbound dropship was blown away when a targeting drill failed to properly engage safety interlocks.  Frustration is high among the forces of Tikonov, who believe they are more than ready for an invasion-but await it with probably no hope of ever seeing it.

St. Ives: Down Down, Underground.
The famous St. Ives 'pop up fortress' is more ready than Sian, but is also a chronically depressed and morbid force.  Seldom getting to see the sun does that to soldiers.  Most members of the St. Ives SDS garrison live more than a kilometer underground, tending the vast Castle Brian and keeping it in order, chasing off the occasional still or Servitor Revolutionary Front that springs up in a disused barracks.  Long tubes serve as the access to the surface for men-and for missiles.  Unlike Sian or Tikonov, St. Ives SDS is entirely missile based, and thus can in theory be 'shot dry'  However, massive underground warehouses can hold enough missiles for a long, long siege.

Sarna: Renewable Power, Renewable Firewpower.
Sarna has seen a slow decline over the Succession wars, but this is more due to endemic problems of agriculture and available resources than any attack.  With over eighty individual fortresses, SDS Sarna remains one of the most potent defensive positions in the Confderation, though it is remarkably one-dimensional.  Each fortress is of identical construction, and consists of an outer anti-Mech wall, an inner courtyard of solar-surfaced ferrocene, and a central keep with a laser batter at it's apex.  Underground, enormous capacitors store enough charge for 10 full power shots, even if the reactors or solar panels drop out of the circuit.  However, due to the remoteness and dullness of duties, some stations are regarded as punisment stations, and are at low-readiness, leaving the network somewhat more porous than might otherwise be true.

New Canton: One Ping Only.
The New Canton SDS is unique in that it was engaged heavily shortly before it was finished by the FWL Navy.  The three-month long dance between Warships and defenders saw several methods tried to destroy the SDS-including long range NAC bombardment from a high-speed passing target.  While the New Canon SDS lost several stations, the network as a whole did not fail.  After the retirement of the FWL, Barbara Liao ordered the planet's reinforcement, which saw the launch of the submersible carriers Mu and Lemuria  Each equipped with over 100 bays for conventional or aerospace fighters, Barracuda missiles for air-defense, and able to dive to over a kilometer, the two carriers prowl the oceans on year-long patrols, followed by a return to their base for repairs.  Rumor has it that their preferred patrol area is within the Shinyang Sea, an area which is conspicuously a fishing preserve and kept off the normal trade routes for internal shipping. 
*Insert support for fashionable faction of the week here*

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #198 on: 06 February 2021, 07:30:20 »
Idea weenie: Since Vehrec greenlit smaller reactors, will it still take 15 years to build the plant on Lothario?

idea weenie

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #199 on: 06 February 2021, 11:22:05 »
Idea weenie: Since Vehrec greenlit smaller reactors, will it still take 15 years to build the plant on Lothario?

It will still take about three years, and most of that will be setting up the ground facility.  The reactors themselves will be shipped in pieces from Terra via Mammoth Dropships.

The nice part is that the auxiliary power Dropship will be arriving within three months after final signing to provide electrical power so the Lothian Dropship can get back to work.  That ComPow Dropship will be able to provide the power needed for the capital city, surrounding region, and power needed to assemble the facility.  After twelve months from signing we will have a stand-by reactor installed, so the ComPow Dropship can return to other missions.  After the smaller reactor is installed, the facility will be undergoing final assembly where the final reactor will be installed and brought online.  The price for the power will be based on the reactor providing the power, not the Dropship rates.  Will will ask for aid from your government to ensure there is no delay in getting the reactor up and running, and to purchase the metal ingots/alloys from local providers so as much of the materials as possible does not have to be shipped from Terra.


(snipped extra fund-raising via auction idea)
« Last Edit: 06 February 2021, 19:13:30 by idea weenie »

Speedbump

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #200 on: 06 February 2021, 11:39:08 »
When is this vote taking place? We're a bit all over the place timeline wise.

idea weenie

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #201 on: 06 February 2021, 12:28:06 »
When is this vote taking place? We're a bit all over the place timeline wise.

Not sure.  It would be convenient if the vote took place before the Dragoons got to the Inner Sphere, ComPow did its research, and the resulting tech was available in 3045, so there is just enough time to distribute it to the House Lords before the Clans arrive.

Other than that here is the original timeline to help figure a good timeframe:
2784 - Star League Exodus; Blake had ended 5 years of refuge camps, famine, and homelessness on Terra
2785 - Comstar effectively formed from merger of Communications Enterprise Inc. and Starlight Broadcasting, and Blake had to rebuild the communications
2786 - Blake makes tour of Inner Sphere to get neutrality guarantee from every House Lord
2786-2821 - 1st Succession War
2802 - Comstar actually turns a profit without Terran taxes
2819 - Blake dies, Conrad Toyama takes over Comstar; corporate structure replaced with religious undertones
2830-2864 - 2nd Succession War
2850s - expansion of HPG network was placing a lot of strain on Terra's HQ and First Circuit, increasing transmission times (and decreasing service quality)
2866-3025 - 3rd Succession War
2959 - Explorer Corps founded (Precentor Adrienne Sims has visions about an invasion from outside the Sphere and created EC to spot/prevent that invasion)
3000 - ComStar begins extensive recruitment in the Periphery
3005 - Wolf Dragoons showed up
3028-3030 - 4th Succession War

Off-hand, the vote occurs when it would be best for the story

It could be occurring ~2830, as the Houses are not just fighting over Terra, but also to destroy each other's ability to purchase goods from ComPow.  After all, if a House doesn't have the money to buy their stuff, a larger House can bid on it at auction.  If the larger House helped smash down the smaller House, that is just a minor detail.



And ComPow has also designed a wheeled and tracked vehicle that can use the Class-40 turret:
Class 40 turret: 4 pts internal structure, mounting vehicle needs to be 40+ tons.  Has 9 tons available for equipment/weapons, and 25 pts armor.  Is designed to load ammo from the main body

40-ton Wheeled platform:
* Speed: 5/8 (180 SFE)
* 128 pts regular armor (25/30/18/T-25) (side armor is higher than the front because it is supposed to be engaging opponents using its range)
* Class-40 turret (1 ton, plus 9 tons turret capacity)
* Body: 3 tons ammo storage
* Body: 2.5 tons & 2 spaces cargo

40-ton Treaded platform
* Speed: 4/6 (160 SFE)
* 144 pts regular armor (35/33/18/T-25)
* Class-40 turret (1 ton, plus 9 tons turret capacity)
* Body: 3 tons ammo storage
* Body: 3 tons & 2 spaces cargo/equipment
« Last Edit: 06 February 2021, 13:16:35 by idea weenie »

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #202 on: 06 February 2021, 13:21:56 »
Copy three years, thanks!  That tells me roughly when I can boot them off planet again...  ^-^

And since ComPow's DropShip is designed to provide power, I figure it puts roughly half a dozen Lothian DropShips back to work, not just one cargo hauler.

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #203 on: 06 February 2021, 15:40:44 »
Looking at this map: https://www.gruese.de/innersphere/

I'm thinking the hidden yard is one jump for the LLS Light Guard from Lothario, Lindassa, Lummatii, and Leximon.  That makes it two jumps from Logan Prime and Lordinax (and three to Paulinus).

I'm also working up the design for the Light Guard.  I don't think it's too far outside the lines, though it'll be rather better armed than a bog standard Aquila (I mean, since they've been "militarized" since the Reunification War, after all)...  ^-^

It'll at least make use of it's free heat sinks...  >:D

Speedbump

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #204 on: 06 February 2021, 15:56:16 »
It could be occurring ~2830, as the Houses are not just fighting over Terra, but also to destroy each other's ability to purchase goods from ComPow.  After all, if a House doesn't have the money to buy their stuff, a larger House can bid on it at auction.  If the larger House helped smash down the smaller House, that is just a minor detail.
2830 would be right before you start stoking the flames of war with the shenanigans that that lead to the “Comstar war” with the FWL and the interdiction. Which would be a slightly odd set of choices coming from the same first circuit, but I'm sure you could come up with a justification.
Quote
40-ton Treaded platform
* Speed: 4/6 (160 SFE)
* 144 pts regular armor (35/33/18/T-25)
* Class-40 turret (1 ton, plus 9 tons turret capacity)
* Body: 3 tons ammo storage
* Body: 3 tons & 2 spaces cargo/equipment
This is the design that is of most interest to the LCAF. That's not to say that we wouldn't be prepared to purchase the other two as Fusion powered vehicles are always in short supply, but this is the platform that requires the least modification from our perspective.

idea weenie

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #205 on: 06 February 2021, 17:32:00 »
Copy three years, thanks!  That tells me roughly when I can boot them off planet again...  ^-^

And since ComPow's DropShip is designed to provide power, I figure it puts roughly half a dozen Lothian DropShips back to work, not just one cargo hauler.

Slight problem - the electricity (and other functions) from the ComPow reactor is priced according to ComPow being there to maintain it and control it.  If you want a reactor under your control, it will be more expensive since ComPow will expect you to buy the reactor (or finance terms to do so).  Also, the reactor provided by ComPow will be TL E, while any reactors for sale are TL D meaning your power costs will be higher than if ComPow handled the reactor (unless your world of a few million people has the tech to maintain TL E equipment).  If the Lothian League wants to do a hostile takeover of the reactor we have options for that as well, but would prefer not to since that would cost us money and remove a useful HPG node in the Periphery.

ComPow prices the electricity based on the local currency, and then utilizes that local currency to purchase materials in return.  This way ComPow encourages local industry to grow, which leads to greater demand for electricity.  If ComPow attempted to sell electricity based on the C-Bill, then Periphery nations would be paying exorbitant rates, while the Houses would be paying cheaper rates.  By pricing the electricity relative to use local currency, the overall income from the Houses is used to purchase materials needed to help maintain the reactors in the Periphery.  In short, as long as there is  ComPow reactor on a small-pop or low-tech planet, ComPow is losing money.  (These contract details would soon come out, along with economic studies that show the effect.  There might even be a few people thinking 'bleed the beast')

The main gain for ComPow is a local station to help communicate with and coordinate the civilian Jumpship fleet.  If a Jumpship gets in trouble, they can send a message through a ComPow HPG, and get a response within a couple weeks (or send a message to the ComPow facility itself asking for help).  Also, if a Jumpship sends its itinerary to ComPow, ComPow can (for a fee) track the Jumpship in its travels to make sure it gets to its destination safely.  So a Jumpship that wants to cut cross an uninhabited system to shave off some time can do so, as they know that if they don't arrive in the destination system by a certain date/time that ComPow will put out a rescue contract on the Jumpship.  This encourages trade as Jumpship Captains know if they get in trouble they can get help fairly easily, instead of being stuck in an uninhabited system waiting to die.  Without that communications safety, fewer free-trade Jumpships would take the risk.

For the capital city on Lothario, you would see a lower cost per kiloWatt-hr by shifting over to ComPow, let alone the trading opportunities from having the Dropships freed up.


2830 would be right before you start stoking the flames of war with the shenanigans that that lead to the “Comstar war” with the FWL and the interdiction. Which would be a slightly odd set of choices coming from the same first circuit, but I'm sure you could come up with a justification.

On one hand is the bureaucracy of one department not talking to another depaartment, on the other hand it is Holy Shroud simply not being as aggressive.  Th gripping hand is that Marik wanted intel on his opponents, and due to the need for neutrality ComPow had to provide the same to his opponents.

This is the design that is of most interest to the LCAF. That's not to say that we wouldn't be prepared to purchase the other two as Fusion powered vehicles are always in short supply, but this is the platform that requires the least modification from our perspective.

ComPow would be interested in a trade of these vehicles, in exchange for access to the Heterodyne 9000.  Access will be via both end products, and scans of the system itself to see if we can replicate a smaller version of it.  In exchange you will get access to the tanks, their manuals, and the interface schematics for the Class-40 turret.

(OOC: exact values won't be listed, we just need to agree to the principle of fusion-powered tanks traded for materials from and scans of the factory)

(For other Houses, if you are interested in trading for those vehicles we would be willing to work with you as well, if you are interested)

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #206 on: 06 February 2021, 17:48:16 »
What price, Freedom?  8)

I think you're overestimating the Lothian's interest in a ComPow reactor (or other services).  It's literally only there temporarily to get Lothario back on its feet with organic power sources.  By all means, take all the Spheroid tech with you when you leave (ALL of it).  We were just fine for THREE CENTURIES without you, and we'll be glad to see the back of you in a couple of decades.  Those protestors (and snowmen overnight)?  They represent the will of the Lothian people, and some of them will be there every day you're on planet (SPHEROIDS GO HOME!).  We're paying you for that help, so don't act like you're doing us a favor.  The sooner ComPow leaves, the better!

And quite seriously, if you think the Lothians will let you track their Hidden Fleet... yeah... NOPE!

Also even more seriously, the only messages leaving your HPG are from ComPow personnel (or your spies).  Not a sinlge Lothian knows anybody on the other end of an HPG link that they can't reach via courier JumpShip.  We LIKE our hairshirts!  :D

Vehrec

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #207 on: 06 February 2021, 18:27:11 »
 ???

...okay, this 'technology auction wasn't my idea, nor did I approve it before Idea Weenie started it.  I think it's a bad idea, and will cause division and unrest in Comstar.  if Idea Weenie wants to try to push this far out of ComStar's traditional role, I will allow it, but it will strip away some of the faction's neutrality, and there will be a chance of a coup on the leadership. Trading for shinies and trying to collect them is a strong impulse, I understand.  But like, ComStar already *has* boutique, secretive, small scale production of most LosTech.  ComPow don't need to recover the Heterodyne 9000 because they have something pretty close already in use on Earth.
*Insert support for fashionable faction of the week here*

idea weenie

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #208 on: 06 February 2021, 19:39:17 »
???

...okay, this 'technology auction wasn't my idea, nor did I approve it before Idea Weenie started it.  I think it's a bad idea, and will cause division and unrest in Comstar.  if Idea Weenie wants to try to push this far out of ComStar's traditional role, I will allow it, but it will strip away some of the faction's neutrality, and there will be a chance of a coup on the leadership. Trading for shinies and trying to collect them is a strong impulse, I understand.  But like, ComStar already *has* boutique, secretive, small scale production of most LosTech.  ComPow don't need to recover the Heterodyne 9000 because they have something pretty close already in use on Earth.

The plan originally was to go from 2 streams of income, to 2.1 streams of income.  The voting/auction was to select the item that would sell well, and if a House couldn't purchase all of the material that was available to them then find others who would buy.  But the Houses would have determined what was for sale (and GM would have determined the timeframe needed)


For the Heterodyne 9000 I thought it would be that since I didn't research Project Marshal, Terra was using lots of low-scale automated factories to produce basic items, but manual facilities were still needed to produce the advanced items.  The goal would have been to copy as much of the Heterodyne 9000 as practical, and use that data to work on Project Marshal.  And in the meantime, anything produced by the factory in Lyran space is an item that Terra didn't have to produce.

Of course, the concern is that if the ComPow-standard vehicles get distributed widely, then an attacker using them might not be traceable to a specific House, and instead be blamed on ComPow.  That might cause more paranoia and warmongering in the Inner Sphere, and ComPow would be blamed for the evils of others

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #209 on: 07 February 2021, 06:08:36 »
Here's my initial proposal for LLS Light Guard, converted Aquila (with history back to the Outer Reaches Rebellion and Reunification War).  Getting caught pulling her out of mothballs was another proximate cause of the original Logan's flight from the Concordat in 2691:
Code: [Select]
LLS Light Brigade (converted Aquila)
Tonnage 100,000.0
Thrust   6,000.0 1/2
Fuel   3,400.0 172 Burn Days
Pumps      68.0
SI   1,500.0 15 (reinforced by 5 from base design)
KF Drive 50,000.0 15 LY Integrity: 3
Controls     250.0
Base Crew Quarters     455.0 65 7
Heat Sinks       0.0 154 Free 154 Total
Armor     100.0 80 0.8 Standard (added 20 tons, and improved from Primitive) 15 Nose, 13 other arcs (+2 more for SI)
Small Lasers      32.0 64 0.5 2 Quad mounts in all arcs
PPCs      63.0 9 7 2 in the Nose, 1 in every other arc
Communications Equipment       2.0 2 1 2 additional crew (7 tons total equivalent for the usual benefits)
Hi-Res Imager       5.0 1 5 (just because)
Small Craft Cubicles   1,600.0 8 200 5 crew each
ASF Cubicles   1,800.0 12 150 2 crew each (biggest change)
Gunners      91.0 13 7
RTOs      14.0 2 7 Long Term Quarters
Bay Crew     574.0 82 7 Long Term Quarters
Marines     630.0 90 7 Long Term Quarters
Doors       0.0 9 0 2 Small Craft, 6 ASF, 1 Cargo
Infantry Bay (Foot)      15.0 3 5 30 Marines each
Exoskeleton Bays      24.0 3 8 6 crew each (4 pilots, 2 Techs)
Flag Staff     280.0 40 7 Long Term Quarters
MASH       3.5 1 3.5 1 Operating Theater
Medical Team      35.0 5 7 Long Term Quarters
Field Kitchen       3.0 1 3 3 additional crew
Cooks      21.0 3 7 Long Term Quarters
Upgrade Officer cabins     180.0 60 3 Officer/Staff Quarters
Life Boats     476.0 68 7 (added a lot of these too)

Consumables     378.5 Crew Days: 252
Cargo 32,000.0 Usually more food, always equipment for harvesting water from asteroids (~4,000 less than standard)

 

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