The M^3 support craft is designed to carry the
M^3 support track near to (but not into) combat zones where the pair can support "Maintenance, Medical, and Morale" for a lance scale (or slightly larger) unit.
Any ideas for how to improve this?
The 'Morale' aspect is handled directly using the built in field kitchen facilities of a small craft while 'Maintenance' and 'Medical' are supported by the carried vehicle. In addition, the support craft carries up to 30 personnel and 51 tons of cargo, sufficient for (say) a medical team, 3 tech teams, as well as the ammo, armor, and other supplies necessary for several combats.
The M^3 support craft has the following quirks: Easy to Maintain (1), Improved Life Support (1), Internal Bomb Bay (3), Poor Performance (-3), No Ejection Mechanism (-2).
M^3 Support Craft
Type: Military Spheriod
Mass: 200 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 200
Battle Value: 1,580
Tech Rating/Availability: E/X-X-X-D
Cost: 13,516,580 C-bills
Fuel: 4 tons (320)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 7 (14)
Structural Integrity: 8
Armor
Nose: 150
Sides: 149/149
Aft: 149
Cargo
Bay 1: Infantry (Foot) (5) 1 Door
Bay 2: Light Vehicle (1) 1 Door
Bay 3: Cargo (50.0 tons) 1 Door
Ammunition:
24 rounds of Anti-Missile System [IS] ammunition (2 tons)
Escape Pods: 0
Life Boats: 0
Crew: 1 officer, 2 enlisted/non-rated, 33 bay personnel
Notes: Mounts 28.5 tons of heavy ferro-aluminum armor.
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 Anti-Missile System Nose 1.0 1 3 0 0 0
Design tradeoffs:
The 3/5 speed is the minimum necessary for reaching orbit. Moving faster would be great, but the engine necessary to do so rapidly cuts into the ability to carry supplies.
The armor is particularly heavy for a support design. On the other hand, quite a few people ride in it, justifying a significant degree of robustness. Downgrading structural integrity and reducing armor appropriately could free up as much as 12 tons for other purposes. However, it's unclear there is another good purpose:
- The increase in cargo from 50 to 62 tons doesn't appear important.
- There is no need to carry more people---3 tech teams, a med team, and a few extra seats are good for a MASH, Mobile Field Base, and available vehicle&battle armor bays.
- Weapons seems like a waste. There is a 5 ton overhead associated with any weapons since you need quarters for a gunner and the mission of the unit is incompatible with using weapons.
- Increasing thrust to 4/6. This remains slower than any ASF we might want to escape so the value seems marginal. It would allow soaking up one engine critical hit and escaping the atmosphere, but an even better plan seems to be having enough armor so a gauss round does not cause a critical hit.
- Shifting a battle armor point out of the vehicle and into the Smallcraft. This would allow installing two Lift Hoists there. However, it's not clear that Lift Hoist cargo capacity is cumulative, in which case this is a waste. Also, the smallcraft cannot transport 100 tons, so there is nowhere to transport a 100 ton unit to. It's either repaired in place, abandoned, or a new strategy is deployed.
- MASH in the Smallcraft instead of the vehicle. This makes sense until you realize that it's necessary to have 5 extra quarters weighing 25 tons to be rules legal.
AMS-or-not. I added two AMS in the nose. This enables a modest amount of advanced point defense protection. This and the internal bomb bay quirk provides a capacity for a secondary defensive role in pure space combat situations. The cost here is about an extra million, without compromising the primary mission.
On Spheroid vs. Aerodyne: the question comes down to ability to land anywhere vs. better handling in atmosphere. Below, it seems that 'land anywhere' is preferred.
3025 versionA 3025 version requires two modifications: removing the AMS and swapping the armor to standard. The necessity of AMS is much lower in a 3025 setting since there are no AAA, ADA, or AS missiles. The reduced armor protection also seems reasonable given the overall reduction in typical combat unit firepower in a 3025 context. In particular, the only weapon capable of a threshold hit is an AC/20.
M^3 Support Craft 3025
Type: Military Spheriod
Mass: 200 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3025
Mass: 200
Battle Value: 1,236
Tech Rating/Availability: D/X-E-D-D
Cost: 10,174,080 C-bills
Fuel: 4 tons (320)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 7
Structural Integrity: 8
Armor
Nose: 122
Sides: 122/122
Aft: 122
Cargo
Bay 1: Light Vehicle (1) 1 Door
Bay 2: Cargo (50.0 tons) 1 Door
Bay 3: Infantry (Foot) (5) 1 Door
Bay 4: Cargo (3.0 tons) 1 Door
Ammunition:
None
Escape Pods: 0
Life Boats: 0
Crew: 1 officer, 2 enlisted/non-rated, 33 bay personnel
Notes: Mounts 28.5 tons of standard aerospace armor.
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
None
Together, these changes significantly decrease the price while modestly increasing the cargo tonnage available.
Edit: switched to Spheroid, added AMS, added quirks, added 3025 version