Author Topic: Vehicle of the Week: HW1 Hwacha  (Read 4854 times)

Moonsword

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Vehicle of the Week: HW1 Hwacha
« on: 11 July 2011, 11:43:53 »
Vehicle of the Week: HW1 Hwacha

A lot of the time, we see older vehicles consciously updated to newer technologies, creating a superior unit, such as the Rommel's Gauss-armed variant from RS: Upgrades.  Sometimes this goes awry, too.  It's hard to argue that they really accomplished much with the Narc on the 3058 SRM carrier, for instance, and the armor is a little like rearranging deck chairs on the Titanic.  It didn't really downgrade it, exactly, but I can't really say that it's better, just that it can Narc it so the next one to die puts a few more missiles on target.  Then you get things like the Hwacha, which go the other way entirely.

Let me put this in context.  The Capellans were rebuilding after taking it on the chin during the Jihad.  Well, they've been in desperate straits before, and last time they got the Po and they put the Cataphract into mass production.  This time, there was a whole range of new hardware, some of it high end, some of it... not.  Hellespont 'Mech Works put the UrbanMech back into production on Betelgeuse, a decision met with wide approval by BattleTech fans including the author and wide disdain by MechWarriors who had to actually pilot the pokey little things in combat, and decided they'd offer a companion urban combat vehicle just to spice things up.  To keep things cheap, they built it to primitive standards, and it shows.  Despite the price and firepower, sales have been slow because the name is Korean, referring aptly to an ancient Korean weapon capable of launching dozens of projectiles, annoying some Capellan procurement officials, although the Anduriens and Canopians have each bought some.

Since the design is reasonably similar as a 40 ton medium wheeled missile unit with a turret, they used the same artwork as TRO3060's light SRM carrier.  (As a reminder, despite the art, this is not a souped-up car.  It's just drawn that way, even more inappropriately since this is a 50 ton vehicle, not a 40 ton one like the light SRM carrier.)  Everything was built to TR C standards other than the fire control suite, so for all my grousing about performance, it's really doing pretty well for itself.  The engine is a fuel cell with enough gas supplied to drive 1,111 km, about the distance from Miami to Atlanta, but it's only the equivalent of a combat-grade 120, meaning your speed is 3/5, 4/6 in an urban area.  Wile that's reasonably acceptable for urban defense, outside of pavement, I could really wish for more speed.  The armor is similarly poor.  62 points arranged 15/12/10/13 looks passable compared to the light SRM carrier's similar armor levels.  The fly in the ointment is that it's BAR 6, meaning Clan medium lasers, any large lasers, and everything else we all love so much will get automatic critical checks just for showing up.  (Assuming it's not a class 20 autocannon or something similarly powerful, which will skip critical hits and proceed directly blowing the vehicle apart.)  It will work well against 5 point hits, so it's not too shabby, but it's still enough to make you nervous.  The justification for all of this is the three 20-tube MRM launchers.  That's a lot of little mid-range inaccurate missiles however you want to look at it.  There's 6 tons of ammunition for them, two dozen rounds for each launcher.  Whether that's ridiculous optimism or just a lack of better options, I don't know.  BAR 6 is the maximum possible for TR C without the armored chassis a Hwacha doesn't have and there's certainly not room for the chassis modification.  On the other hand, they could certainly thicken the armor quite a bit and maybe add the radios necessary to bring it into line with standard combat vehicle performance while still leaving 16 shots, so I'm interested to see what people think on the matter.  The crew numbers are the sort of thing we're more used to on DropShips, with fourteen people aboard including a nine man gunnery crew that raises the question of whether someone's decided to give hand loading another go.  Or maybe they just decided to haul an infantry squad around and opted to dance around the problem of providing an infantry bay.

Testing the Hwacha is difficult since I normally play MegaMek (which doesn't, to my knowledge, support SVs), not the tabletop, but I have some thoughts on the matter of use. First, you need to swarm someone just like you would with a light SRM carrier. Hit single targets with multiple units at once in an effort to overwhelm them and limit their ability to take the Hwachas out. Second, you absolutely need to get right in someone's face if it's at all possible. MRMs are inherently inaccurate and you don't have the armor to survive missing. You may not survive hitting.  Third, try to have bigger, meaner friends around.  UrbanMechs are not going to distract the enemy from you.  A Pillager might.

Okay, fine, you're not silly enough to buy some, but the people you're raiding this week have a couple.  What are you going to do about it?  Well, if you know they're there, I suggest trying to put them down from MRM long range (9-15 hexes) or even further out but especially keep out of the 1-3 hex range.  Inaccurate or not, getting pounded on by an average of 36 rounds is not going to do your armor any good.  Some artillery, artillery cannons, bombs, or other such systems may be useful for flushing them if you corner them into a blind alley, as might indirect fire from LRMs.  Otherwise, there's really not any tricks against something this slow and thinly armored.  Just shoot it until it explodes.

References: The Master Unit List has yet to add the units from XTRO: RetroTech, but CamoSpecs has a single light SRM carrier if you want to look at the miniature of the artwork they borrowed.
« Last Edit: 11 July 2011, 13:45:58 by Moonsword »

Demos

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Re: Vehicle of the Week: HW1 Hwacha
« Reply #1 on: 11 July 2011, 12:36:06 »
Thanks for introducing this underwhelming vehicle. Apparently I skipped this one while reading XTRO:RT  :-[

Seriuously, IMHO this vehicle has the merit to show the BT players a small, cheap militia not-combat vehicle. And one, which could be easily adjusted to SRM or LRM for alternate eras.
One reasonable upgrade would be IMHO to half the excessive ammo supply and add Apollo FCS to the MRM/20.

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The crew numbers are the sort of thing we're more used to on DropShips, with fourteen people aboard including a nine man gunnery crew that raises the question of whether someone's decided to give hand loading another go.

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Moonsword

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Re: Vehicle of the Week: HW1 Hwacha
« Reply #2 on: 11 July 2011, 13:43:41 »
Thanks for introducing this underwhelming vehicle. Apparently I skipped this one while reading XTRO:RT  :-[

I picked it more or less at random since it was short and I'd forgotten to prepare an article until last night.  It also had the advantage of not being in TRO: Prototypes, so I didn't need to worry about the moratorium getting in my way.

One thing I didn't think of at the time was that BA squads hit by a Hwacha's fire are going to be severely hurt.  Guaranteed kill, no, but they're not going to enjoy it.

Seriuously, IMHO this vehicle has the merit to show the BT players a small, cheap militia not-combat vehicle. And one, which could be easily adjusted to SRM or LRM for alternate eras.

You can use it as a starting point, sure, although its heyday is going to be fairly short.  The fire control means it slots into the same period as the Augustus but the construction's dodgy even then.  And rifle cannons will do full damage against BAR 6, so getting smacked by a heavy tank gun is going be worse than a large laser hit.

One reasonable upgrade would be IMHO to half the excessive ammo supply and add Apollo FCS to the MRM/20.

I'd prefer to reserve things like that for platforms I expect to live long enough to justify the expense.  468,750 C-Bills (including the cost multiplier) is going to double the price of the weapons.  Since the vehicle itself is only 162,500 before you put the weapons on, we're looking at a dramatic effect on the price.  Also, at least a ton of that ammo is probably about to go bye-bye - the turret tonnage isn't high enough and it's the simplest place to yank a ton.

JadeHellbringer

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Re: Vehicle of the Week: HW1 Hwacha
« Reply #3 on: 11 July 2011, 14:31:07 »
Besides which, installing expensive and rare FCS systems on a tank designed to be bargain-basement... well, you might as well spend the money on upgrading the armor or engine in the first place.
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Re: Vehicle of the Week: HW1 Hwacha
« Reply #4 on: 11 July 2011, 14:40:19 »
This design went through a lot of revisions. Dang rules make it so hard to slather on a bunch of SRM racks. But for a C-Bill based urban defense, park a few of these inside buildings and watch your enemy weep.
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Re: Vehicle of the Week: HW1 Hwacha
« Reply #5 on: 11 July 2011, 15:05:30 »
Dirt cheap, heavy firepower, and dependent on sneaky tricks to survive.

I like it! O0
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Re: Vehicle of the Week: HW1 Hwacha
« Reply #6 on: 11 July 2011, 15:24:34 »
At this level, it'd be more sensible to put each of those three MRM racks on its own (and smaller) support vehicle so that at least killing one wouldn't immediately take the other two launchers out of commission as well. You're going for cheap and expendable? Then for Kerensky's sake don't put all your eggs into one easily popped basket!

I'm biased, of course. I already have an established (homebrew) 50-ton MRM platform that I'm personally a bit fond of, which gives me a direct competitor to compare the Hwacha to...and since it's a proper modern combat vehicle (nothing particularly high-tech, simply not primitive either) and in my not so humble opinion rather more sensibly built, well, it's not hard to puzzle out what I think of the new "challenger". ;)

Moonsword

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Re: Vehicle of the Week: HW1 Hwacha
« Reply #7 on: 11 July 2011, 18:49:46 »
Besides which, installing expensive and rare FCS systems on a tank designed to be bargain-basement... well, you might as well spend the money on upgrading the armor or engine in the first place.

Other than the armor, you kind of wind up in the sort of catch-22 situation they were originally trying to avoid on the F-16 by not installing radar with a support vehicle this primitive.

This design went through a lot of revisions. Dang rules make it so hard to slather on a bunch of SRM racks. But for a C-Bill based urban defense, park a few of these inside buildings and watch your enemy weep.

I'm not surprised.  It's well written and, as noted in the article, I'm talking about something that's TR C other than the fire control suite.  It's even got enough firepower to be useful under about the same terms as the SRM carrier.  Sure, it's going to get more people killed when someone blows it up, but they're servitors.  There's more where they came from.  For absolute dirt cheap firepower, you don't get much cheaper.

At this level, it'd be more sensible to put each of those three MRM racks on its own (and smaller) support vehicle so that at least killing one wouldn't immediately take the other two launchers out of commission as well. You're going for cheap and expendable? Then for Kerensky's sake don't put all your eggs into one easily popped basket!

I'm biased, of course. I already have an established (homebrew) 50-ton MRM platform that I'm personally a bit fond of, which gives me a direct competitor to compare the Hwacha to...and since it's a proper modern combat vehicle (nothing particularly high-tech, simply not primitive either) and in my not so humble opinion rather more sensibly built, well, it's not hard to puzzle out what I think of the new "challenger". ;)

I know what you mean on both scores.  On the other hand, that same sin's not exactly new around here.  The only thing that really bothers me is the sheer optimism of thinking they're going to get 24 rounds of fire out of it.

oldfart3025

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Re: Vehicle of the Week: HW1 Hwacha
« Reply #8 on: 14 July 2011, 08:57:04 »

I wouldn't saddle militia with a death trap like the Hwacha, considering the plentiful surplus Succession Wars-era tech and gear that should be floating around. It would be the only thing crueler than the classic LRM/SRM Carriers being dumped on a militia unit.

On the other hand, the Hwacha is the type of junk you would supply a penal unit with. And you get some use out of the poor, dumb bastards condemned to crew them, as opposed to having them drug out before a firing squad.

Just my two cents, for what it's worth.
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Moonsword

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Re: Vehicle of the Week: HW1 Hwacha
« Reply #9 on: 14 July 2011, 10:02:59 »
Yeah but shooting them means you don't have to spend money on Hwachas, cells, or food, so just shooting them remains an appealing, fiscally responsible option for those times you don't have a convenient war to throw them into.

...I really need to quit hanging around Capellans.

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Re: Vehicle of the Week: HW1 Hwacha
« Reply #10 on: 14 July 2011, 21:12:08 »
Vehicle of the Week: HW1 Hwacha
... the armor is a little like rearranging deck chairs on the Titanic.

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Moonsword

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Re: Vehicle of the Week: HW1 Hwacha
« Reply #11 on: 20 July 2011, 21:34:17 »
Please note that there's been some reported errata although it's not confirmed yet.  The only thing I've reported that affects game play is the probable need to remove a ton of ammo to deal with the turret tonnage.  Considering that a Hwacha usually won't live long enough to use that extra ton of ammo, I'm not sure it really matters.