I'm such a World War II nerd, I keep seeing the CA part, which translates as a Heavy Cruiser. ![headbang :headbang:](https://bg.battletech.com/forums/Smileys/default/headbang.gif)
Typically, aerospace carriers or Fighter Carriers in Battletech use the initials of CV. ![tongue :tongue:](https://bg.battletech.com/forums/Smileys/default/tongue.gif)
For me:
If it takes more than 20 turns to launch all of its onboard fighters, it is primarily a carrier as it will have several of its ASF in space at all times but need time to launch all its ASF. So when engaged, the Warship has to take time to remain out of enemy weapons fire while launching more and more ASF. Examples of this range from 40 ASF and 1 ASF door to 400 ASF and 10 doors.
If it takes 5 or fewer turns to launch its fighters, it is primarily a gunline ship as it can have all of its ASF on board and still be able to launch them before the enemy vessel is in range. This means it can engage an opponent almost immediately. Examples range from 40 ASF and 4 doors to 100 ASF and 10 doors.
This example is 72 ASF and 15 doors, meaning it can launch 30 ASF per turn (Strategic Ops corr 4th printing, , p143, right column, 3rd full paragraph, 1st sentence), for ~3 turns to launch every ASF. Once that is done it can wade in with its NAC and HNPPC.
Would Kolossus be willing to increase the mass of the Arcadia so it can carry 90 ASF, so it can fill out a 3-turn launch rate? Also, has Kolossus run a cost analysis of the Arcadia Cruiser design without the Li-Fu Battery, to see how many Arcadias it could get without the Li-Fu Battery for the price of one Arcadia with a Li-Fu Battery?