Author Topic: A New Weapon of War  (Read 13938 times)

monbvol

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Re: A New Weapon of War
« Reply #150 on: 07 October 2023, 21:02:03 »
Same.  But even then Battletech has always had weird ideas about what designation to give a ship for it's role and then often times what it's game stats support role wise do not support it's fluff role.

idea weenie

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Re: A New Weapon of War
« Reply #151 on: 07 October 2023, 21:23:17 »
I'm such a World War II nerd, I keep seeing the CA part, which translates as a Heavy Cruiser.  :headbang:

Typically, aerospace carriers or Fighter Carriers in Battletech use the initials of CV.  :tongue:

For me:
If it takes more than 20 turns to launch all of its onboard fighters, it is primarily a carrier as it will have several of its ASF in space at all times but need time to launch all its ASF.  So when engaged, the Warship has to take time to remain out of enemy weapons fire while launching more and more ASF.  Examples of this range from 40 ASF and 1 ASF door to 400 ASF and 10 doors.


If it takes 5 or fewer turns to launch its fighters, it is primarily a gunline ship as it can have all of its ASF on board and still be able to launch them before the enemy vessel is in range.  This means it can engage an opponent almost immediately.  Examples range from 40 ASF and 4 doors to 100 ASF and 10 doors.

This example is 72 ASF and 15 doors, meaning it can launch 30 ASF per turn (Strategic Ops corr 4th printing, , p143, right column, 3rd full paragraph, 1st sentence), for ~3 turns to launch every ASF.  Once that is done it can wade in with its NAC and HNPPC.

Would Kolossus be willing to increase the mass of the Arcadia so it can carry 90 ASF, so it can fill out a 3-turn launch rate?  Also, has Kolossus run a cost analysis of the Arcadia Cruiser design without the Li-Fu Battery, to see how many Arcadias it could get without the Li-Fu Battery for the price of one Arcadia with a Li-Fu Battery?

monbvol

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Re: A New Weapon of War
« Reply #152 on: 07 October 2023, 22:25:32 »
Considering the primary export customer uses a Raider doctrine a Li-Fu battery is considered mission critical equipment.

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Re: A New Weapon of War
« Reply #153 on: 07 October 2023, 22:58:29 »
Considering the primary export customer uses a Raider doctrine a Li-Fu battery is considered mission critical equipment.

True, I was thinking that there would be enough cost savings to get two or three Arcadias w/out LFBinstead of one with LFB.  I was wrong, without the Li-Fu Battery it would only reduce the cost by ~6 billion C-Bills out of ~25B C-Bills.

I forgot how much the mobile HPG, ATAC, and SRCS would add to the final price.

Wrangler

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Re: A New Weapon of War
« Reply #154 on: 08 October 2023, 09:07:57 »
Given the interferance with HPG, you can drop those.  However, in the early novels.  Steel Wolves were using Mobile HPGs they were okay using them.

However, Catalyst hadn't changed the HPG situation into something of (everything was blasted by raiders and there computer virus in HPG cores) to  (Former & Interference in Hyperspace itself, though I think that's after the wall went up.).

Either case HPG being dropped properly save money.  ATAC should be reserved for the Kolossus operated ships however, ARTS is different story. Ghost Bears are only ones outside the Republic and WoB were were known have technology (GB actually used it, but only their "only" Leviathan III ship).
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
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monbvol

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Re: A New Weapon of War
« Reply #155 on: 14 October 2023, 20:14:43 »
And a little something else I've been sitting on.  Not sure why it's taken me this long to post.  But to be clear it is not meant to have full long term human crew.  It's job is to burn hard and deliver killer robots and shoot things until they stop moving.  Then maybe shoot them again just to be sure.

Elco MGB-1
Type: Military Spheriod
Mass: 50,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3144
Mass: 50,000
Battle Value: 42,867
Tech Rating/Availability: F/X-X-X-X
Cost: 7,457,402,400 C-bills

Fuel: 1,200 tons (12,000)
Safe Thrust: 8
Maximum Thrust: 12
Heat Sinks: 600 (1200)
Structural Integrity: 80

Armor
    Nose: 801
    Sides: 792/792
    Aft: 791

Cargo
    Bay 1:  ARTS Small Craft (4)    2 Doors   
    Bay 2:  BattleArmor (IS) (4)    1 Door   
    Bay 3:  Cargo (711.0 tons)      1 Door   

Ammunition:
    720 rounds of Anti-Missile System [IS] ammunition (60 tons),
    40 rounds of Screen Launcher ammunition (400 tons),
    80 rounds of Heavy SCC ammunition (160 tons)

Escape Pods: 0
Life Boats: 0
Crew:  7 officers, 7 enlisted/non-rated, 24 gunners, 44 bay personnel, 24 marines      

Notes: Mounts 288 tons of heavy ferro-aluminum armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV     ERV   Class       
Nose (70 Heat)
2 Screen Launcher                          20   30(300)  0(0)    0(0)    0(0)  Screen Launcher
    Screen Launcher Ammo (20 shots)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (120 shots)
2 Sub-Capital Laser /1                     48   2(20)   2(20)   2(20)    0(0)  Sub-Capital Laser
RS/LS Fwd (134 Heat)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (120 shots)
2 Sub-Capital Cannon (Heavy)               84   14(140) 14(140)  0(0)    0(0)  Sub-Capital Cannon
    Heavy SCC Ammo (20 shots)
2 Sub-Capital Laser /1                     48   2(20)   2(20)   2(20)    0(0)  Sub-Capital Laser
RS/LS Aft (134 Heat)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (120 shots)
2 Sub-Capital Cannon (Heavy)               84   14(140) 14(140)  0(0)    0(0)  Sub-Capital Cannon
    Heavy SCC Ammo (20 shots)
2 Sub-Capital Laser /1                     48   2(20)   2(20)   2(20)    0(0)  Sub-Capital Laser
Aft (70 Heat)
2 Screen Launcher                          20   30(300)  0(0)    0(0)    0(0)  Screen Launcher
    Screen Launcher Ammo (20 shots)
2 Anti-Missile System                       2    1(6)    0(0)    0(0)    0(0)  AMS         
    Anti-Missile System Ammo [IS] (120 shots)
2 Sub-Capital Laser /1                     48   2(20)   2(20)   2(20)    0(0)  Sub-Capital Laser

Daryk

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Re: A New Weapon of War
« Reply #156 on: 14 October 2023, 20:43:25 »
That MIGHT be enough AMS to deal with the waves of nukes paranoid humans are going to direct its way... ;)

Wrangler

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Re: A New Weapon of War
« Reply #157 on: 15 October 2023, 19:42:26 »
Why do you not have escape pods on a ship that does crew?? Even part time.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
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monbvol

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Re: A New Weapon of War
« Reply #158 on: 15 October 2023, 20:27:16 »
Because these will have no human crew.  Even temporarily.

monbvol

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Re: A New Weapon of War
« Reply #159 on: 15 October 2023, 21:30:19 »
CRV-2000 Flower Class
Mass: 100,000 tons
Use: Escort and Patrol
Technology Base: Inner Sphere (Advanced)
Introduced: 3137
Mass: 100,000
Battle Value: 13,363
Tech Rating/Availability: E/X-X-X-F
Cost: 5,505,666,000 C-bills

Dimensions
    Length: 104
    Width: 22
    Height: 23

Fuel: 8,000 tons (80,000)
Safe Thrust: 5
Maximum Thrust: 8
Sail Integrity: 3
KF Drive Integrity: 4
Heat Sinks: 289 (578)
Structural Integrity: 60

Armor
    Nose: 30
    Fore Sides: 30/30
    Aft Sides: 30/30
    Aft: 30

Cargo
    Bay 1:  Small Craft (6)         4 Doors   
    Bay 2:  Cargo (1791.0 tons)     1 Door   

Ammunition:
    840 rounds of Anti-Missile System [IS] ammunition (70 tons),
    20 rounds of Barracuda ammunition (600 tons)

Dropship Capacity: 2
Grav Decks: 0
Escape Pods: 10
Life Boats: 10
Crew:  16 officers, 49 enlisted/non-rated, 15 gunners, 30 bay personnel, 16 marines      

Notes: Mounts 120 tons of ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       
Nose (82 Heat)
2 Capital Missile Launcher (Barracuda)     20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (20 shots)
4 ER PPC                                   60   4(40)   4(40)   4(40)     0(0)   PPC         
2 Anti-Missile System                       2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
FRS/FLS (85 Heat)
1 Naval Laser 55                           85   6(55)   6(55)   6(55)    6(55)   Capital Laser
RBS/LBS (62 Heat)
4 ER PPC                                   60   4(40)   4(40)   4(40)     0(0)   PPC         
2 Anti-Missile System                       2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
ARS/ALS (96 Heat)
4 Sub-Capital Laser /1                     96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
Aft (62 Heat)
4 ER PPC                                   60   4(40)   4(40)   4(40)     0(0)   PPC         
2 Anti-Missile System                       2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)

Wrangler

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Re: A New Weapon of War
« Reply #160 on: 16 October 2023, 08:00:02 »
Escort Pocket Warship?
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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monbvol

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Re: A New Weapon of War
« Reply #161 on: 16 October 2023, 08:22:37 »
Of a sorts. It is meant to be a rather small but general service Corvette.  I'm contemplating if I should slow it to 4/6 and fit an LFB, Mobile HPG, and I think there might be enough left for a Large NCS.  Maybe I'll try it and see how it works out.

monbvol

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Re: A New Weapon of War
« Reply #162 on: 16 October 2023, 09:00:18 »
Okay how does this version strike people?  I could be convinced to put some of that fuel bunker back into cargo.

CRV-2000 Flower Class-Alternate
Mass: 100,000 tons
Use: Escort and Patrol
Technology Base: Inner Sphere (Experimental)
Introduced: 3137
Mass: 100,000
Battle Value: 16,507
Tech Rating/Availability: E/X-X-X-F
Cost: 8,154,216,000 C-bills

Dimensions
    Length: 104
    Width: 22
    Height: 23

Fuel: 8,000 tons (80,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 3
KF Drive Integrity: 4
Heat Sinks: 289 (578)
Structural Integrity: 60

Armor
    Nose: 30
    Fore Sides: 30/30
    Aft Sides: 30/30
    Aft: 30

Cargo
    Bay 1:  Small Craft (4)         2 Doors   
    Bay 2:  Fighter (6)             3 Doors   
    Bay 3:  Cargo (1829.0 tons)     1 Door   

Ammunition:
    720 rounds of Anti-Missile System [IS] ammunition (60 tons),
    20 rounds of AR10 Barracuda ammunition (60 tons),
    20 rounds of AR10 Peacemaker ammunition (100 tons),
    80 rounds of Barracuda ammunition (2,400 tons)

Dropship Capacity: 2
Grav Decks: 0
Escape Pods: 15
Life Boats: 15
Crew:  19 officers, 68 enlisted/non-rated, 27 gunners, 32 bay personnel, 16 marines      

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
   120 tons of ferro-carbide armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (82 Heat)
2 Capital Missile Launcher (Barracuda)      20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (40 shots)
4 ER PPC                                    60   4(40)   4(40)   4(40)     0(0)   PPC         
2 Anti-Missile System                        2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
FRS/FLS (96 Heat)
4 Sub-Capital Laser /1                      96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
RBS/LBS (102 Heat)
4 ER PPC                                    60   4(40)   4(40)   4(40)     0(0)   PPC         
2 Anti-Missile System                        2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (120 shots)
2 Capital Missile Launcher (AR10 Launcher)  40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 Barracuda Ammo (10 shots)
    AR10 Peacemaker Ammo (10 shots)
ARS/ALS (96 Heat)
4 Sub-Capital Laser /1                      96   4(40)   4(40)   4(40)     0(0)   Sub-Capital Laser
Aft (82 Heat)
4 ER PPC                                    60   4(40)   4(40)   4(40)     0(0)   PPC         
2 Anti-Missile System                        2    1(6)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
2 Capital Missile Launcher (Barracuda)      20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Barracuda Ammo (40 shots)

Wrangler

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Re: A New Weapon of War
« Reply #163 on: 16 October 2023, 09:38:13 »
Looks good, I initially looked at it and thought it was a Pocket WarShip type Dropship.  Aside from (i missed the ...KF Drive...) only issue that would go wrong for this thing is the limited cargo.   I  am 100% no expert on Warships consumables, I don't know if spare capital missile ammunition is stuffed in there verses crew consumables like food, replacement gear and armor.   As long as the SLDF in Exile can support 8 billion corvette vs a 5 billion and be able get the job done.  I think its doable ship to me.

I do think it depends on the Ship Class 's mission, frankly one of biggest issues I've always had with Warships was lack of logistic support ships.  I know dropships are used as bandaid, but frankly a Transport/CargoShip size Warship should be used.   You need KF drive pop in and out (ignore canon fluff keeping warship size ships to a minimum....) get supplies without using a spinney jump space station like JumpShip .   I would think a Carrack or a Volga like Transport converted to Warship Tender should be used to resupply patrol assets like the Flowers.   A ship like the Flowers should be numerous, operating in Floatillias of two or four ships.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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monbvol

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Re: A New Weapon of War
« Reply #164 on: 16 October 2023, 11:58:36 »
It does make up fore the lack of cargo by having deeper than typical ammo bins for the missiles and AMS, a rather good sized fuel tank, and the rest of it's firepower being all energy so it should reasonably be able to sustain itself for a fairly decent period by using the bandaide of two attached dropships since it has actual docking collars.

But yeah Helena's major power navy, she's going to look at either Carracks, Volgas, Potempkins, and maybe Sovetski Soyuz to fill roles of Transport but still dangerous enough to not be easily attacked by Corvettes.

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Re: A New Weapon of War
« Reply #165 on: 16 October 2023, 12:56:11 »
Well, i was more looking at specialist that did repairs and reloading (more the later).  Carracks maybe easiest to construction I'd imagine.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Daryk

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Re: A New Weapon of War
« Reply #166 on: 16 October 2023, 17:03:33 »
I think it needs at least one NL/45 to be a serious WarShip... Missiles only get you so far...

monbvol

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Re: A New Weapon of War
« Reply #167 on: 16 October 2023, 17:53:40 »
I think it needs at least one NL/45 to be a serious WarShip... Missiles only get you so far...

In this case at only 100k it needs as much dual purpose as it can get, so the quad batteries of SCL-1s will just have to do.

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Re: A New Weapon of War
« Reply #168 on: 16 October 2023, 18:40:49 »
Hmmm... I'll fire up Excel this coming weekend and see what I can do...

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Re: A New Weapon of War
« Reply #169 on: 20 October 2023, 19:19:25 »
This art for the Arcadia Cruiser-Carrier / Command Cruiser



"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

monbvol

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Re: A New Weapon of War
« Reply #170 on: 20 October 2023, 19:41:25 »
I like.

Daryk

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Re: A New Weapon of War
« Reply #171 on: 21 October 2023, 00:42:17 »
What he said! :)

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Re: A New Weapon of War
« Reply #172 on: 21 October 2023, 20:26:37 »
Flower Class Corvette, which one stats is the final one or they both "canon" variants?
« Last Edit: 22 October 2023, 21:48:30 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

monbvol

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Re: A New Weapon of War
« Reply #173 on: 21 October 2023, 21:20:24 »
In this case the second is the final version.

Wrangler

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Re: A New Weapon of War
« Reply #174 on: 22 October 2023, 16:23:26 »
Did my best, crayon AI is bit of challenging.  If i did it from scratch it take me months...


"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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monbvol

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Re: A New Weapon of War
« Reply #175 on: 22 October 2023, 21:56:09 »
I like.

Daryk

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Re: A New Weapon of War
« Reply #176 on: 23 October 2023, 03:20:04 »
Dang... knew I forgot to do something this weekend (of course, the site outage didn't help either)... :/

Wrangler

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Re: A New Weapon of War
« Reply #177 on: 23 October 2023, 08:27:02 »
I have a question about the Kolossus variant of the Arcadia. She has unique Warship stealth system.

Do you want it give a abstract instructions how this works in game (if it's in table top...)

I was basing this design quirk like rule as in +1 modifier at medium range, and +2 at long or extreme range.  Like VEHICLE STEALTH ARMOR handles Aerospace Fighter Stealth Armor rules.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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monbvol

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Re: A New Weapon of War
« Reply #178 on: 23 October 2023, 08:34:47 »
Yeah we never came up with anything for that but that probably should work.

Wrangler

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Re: A New Weapon of War
« Reply #179 on: 23 October 2023, 08:43:15 »
So I noted it as a Design Quirk for the Arcadia Kolossus variant.  I gave it two options. I have no way test it. 

*; Design Quirk - Kolossus Cruiser Warship Stealth : 

1) Extreme/Long range +4 difficulty in targeting the ship (while system  active), attacking weapons are given a +2 in Medium Range, 0 in Short Ranges for the Target Numbers (TN). <---This is something I came up with

2) +1 modifier at medium range, and +2 at long or extreme range.  (for weapons & Sensor detection) <---This is the actual Vehicle Stealth Armor rule (normally they don't work in space)
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki