Author Topic: (Answered) CO - Aerospace Pilots and Special Pilot Ability Questions  (Read 1905 times)

Charistoph

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I apologize before hand if this needs to be broken up, but they are all basically the same general subject, even if not all the same specifically.

1) Aerospace Fighters with Marksman or Sharpshooter: Campaign Operations pg 77 & 79 respectively state that they are usable with Any unit.  Is an Aerospace Fighter pilot be able to use either abilities without coming to a complete stop, either landed on the Ground, Hovering in the air (if possible), or dead stop in Space?

Ex 1: A F-90 Stingray pilot does not change velocity or angle in Space, then attempts to use Marksman with their PPC against a Dropship.

Ex 2: A F-90 Corsair spends enough Thrust to maintain its Altitude and moves in the same direction before, attempts to use Marksman with their PPC against a Ground Target in a Strike Attack.



2) Aerospace Fighters with Cluster Hitter or Sandblaster: Campaign Operations pg 73 and pg 79 respectively state these are usable with Any unit.  Since Aerospace Weapons use a set Damage value for Cluster Weapons (ex: LRM-10 does 6 Damage) without using the Cluster Chart, specifically, how is it affected by these Special Pilot Abilities?  Is it recalculated like Artemis is?

Ex 1: A SL-17 Shilone with a Cluster-Hitter Pilot fires their LRM-20 with the Ability.  Normal Damage is 12, so all 12 Damage hits the same Spot. No additional Damage is accrued as Damage is considered always rolling a 7, and Cluster only makes it an 8 for no change.

Ex 2: A SL-17 Shilone with a Sandblaster Pilot fires their LRM-20 at each Range as they close in.  At Long Range, it's Damage is 16, At Medium Range it's Damage is 18, and at Short Range it's Damage is 20.



3) Aerospace Fighters and Speed Demon: Campaign Operations pg 80 says that Any unit with this ability adds 1 MP to their Running/Flanking Movement when not Shooting.  Aerospace Fighters use Thrust measurements.  Does Speed Demon allow a 6/9 V-12 Corsair to move as if it had 10 Maximum Thrust if they go without firing?
« Last Edit: 13 June 2024, 15:47:23 by Xotl »
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Xotl

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1) Aerospace Fighters with Marksman or Sharpshooter: Campaign Operations pg 77 & 79 respectively state that they are usable with Any unit.  Is an Aerospace Fighter pilot be able to use either abilities without coming to a complete stop, either landed on the Ground, Hovering in the air (if possible), or dead stop in Space?

Ex 1: A F-90 Stingray pilot does not change velocity or angle in Space, then attempts to use Marksman with their PPC against a Dropship.

Ex 2: A F-90 Corsair spends enough Thrust to maintain its Altitude and moves in the same direction before, attempts to use Marksman with their PPC against a Ground Target in a Strike Attack.

In order to use Marksman or Sharpshooter, an airborne aero unit must either hover in place, or spend no thrust points at all that turn, drifting or gliding along their current course and making no facing changes or special maneuvers of any kind, accepting the risks of velocity or altitude loss.

Quote
2) Aerospace Fighters with Cluster Hitter or Sandblaster: Campaign Operations pg 73 and pg 79 respectively state these are usable with Any unit.  Since Aerospace Weapons use a set Damage value for Cluster Weapons (ex: LRM-10 does 6 Damage) without using the Cluster Chart, specifically, how is it affected by these Special Pilot Abilities?  Is it recalculated like Artemis is?

Ex 1: A SL-17 Shilone with a Cluster-Hitter Pilot fires their LRM-20 with the Ability.  Normal Damage is 12, so all 12 Damage hits the same Spot. No additional Damage is accrued as Damage is considered always rolling a 7, and Cluster only makes it an 8 for no change.

Ex 2: A SL-17 Shilone with a Sandblaster Pilot fires their LRM-20 at each Range as they close in.  At Long Range, it's Damage is 16, At Medium Range it's Damage is 18, and at Short Range it's Damage is 20.

Your example regarding Cluster Hitter is mostly correct.  All damage is indeed concentrated in one spot as if the attack came from a large craft's weapon bay*.  There is no damage bonus, but the reason is not because there is no functional difference between a 7 and an 8 on the cluster chart (this is not always true anyway), instead it is because aero units never reference the cluster chart -- any bonuses in that area are always completely lost.  Errata will be issued regarding the Sandblaster SPA, which is totally incompatible with aero units of any kind.

*It should be noted that while it is still legal for large craft to take the Cluster Hitter SPA, there is little reason for them to do so because they gain no benefit from it -- all large craft are already Cluster Hitters by definition.

Quote
3) Aerospace Fighters and Speed Demon: Campaign Operations pg 80 says that Any unit with this ability adds 1 MP to their Running/Flanking Movement when not Shooting.  Aerospace Fighters use Thrust measurements.  Does Speed Demon allow a 6/9 V-12 Corsair to move as if it had 10 Maximum Thrust if they go without firing?

This is correct.

ERRATA NEEDED:

Campaign Operations:

Page 79, Sandblaster:
Replace
Quote
Unit Type: Any
with
Quote
Unit Type: Any non-Aero

Page 80, Speed Demon:
Replace
Quote
Running/Flanking
with
Quote
Running/Flanking/Maximum Thrust
« Last Edit: 13 June 2024, 13:42:23 by Xotl »
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Charistoph

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In order to use Marksman or Sharpshooter, an airborne aero unit must either hover in place, or spend no thrust points at all that turn, drifting or gliding along their current course and making no facing changes or special maneuvers of any kind, accepting the risks of velocity or altitude loss.

Your example regarding Cluster Hitter is mostly correct.  All damage is indeed concentrated in one spot as if the attack came from a large craft's weapon bay*.  There is no damage bonus, but the reason is not because there is no functional difference between a 7 and an 8 on the cluster chart (this is not always true anyway), instead it is because aero units never reference the cluster chart -- any bonuses in that area are always completely lost.  Errata will be issued regarding the Sandblaster SPA, which is totally incompatible with aero units of any kind.

*It should be noted that while it is still legal for large craft to take the Cluster Hitter SPA, there is little reason for them to do so because they gain no benefit from it -- all large craft are already Cluster Hitters by definition.

This is correct.

ERRATA NEEDED:

Campaign Operations:

Page 79, Sandblaster:
Replacewith
Page 80, Speed Demon:
Replacewith

Thank you so much.
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Charistoph's Painted Products of Mechanical Mayhem

 

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