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Author Topic: (Answered) Aerospace Failed Landing Damage  (Read 931 times)

pokefan548

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(Answered) Aerospace Failed Landing Damage
« on: 30 July 2023, 15:26:27 »
Per p. 87, aerospace units that fail their landing roll take 10*MoF damage to their nose or aft for aerodynes and spheroids respectively. Should these instead indicate that players should roll on the nose or aft table, or is it intended to be fixed, single-location damage? If it is a fixed location, what should the critical effect be in the event that landing damage causes a critical hit?
« Last Edit: 30 August 2023, 16:31:54 by Xotl »
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Xotl

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Re: (Research) Aerospace Failed Landing Damage
« Reply #1 on: 30 August 2023, 16:31:48 »
Yes, it means table.
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pokefan548

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Re: (Answered) Aerospace Failed Landing Damage
« Reply #2 on: 31 August 2023, 07:46:51 »
Followup question, is this damage in one or multiple lots?
Poke's Aerospace Academy
The best place to learn and discuss AeroTech.

"Poke is just a figment of our imagination really." - Siam
"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules." - Phantasm
"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!" - Sawtooth
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Xotl

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Re: (Answered) Aerospace Failed Landing Damage
« Reply #3 on: 31 August 2023, 13:16:54 »
Pretty much none of the various aerospace disaster damages has this explained, I see.  I'd apply it as 5-point damage value groupings.
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http://bg.battletech.com/forums/index.php?topic=1219.0