Author Topic: Willi-Nilli Ghillie  (Read 790 times)

Goose

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Willi-Nilli Ghillie
« on: 06 September 2023, 23:05:41 »
Code: [Select]
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    WilliNilliGhillie 
Tech/Era:      Inner Sphere / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  32.4 km/h
Armor Type:    Improved Stealth

------------------------------------------------------------------
Type/Model:    WilliNilliGhillie
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (3 MP)                 0        80
Armor Type:    8 Points Improved Stealth              5       480

Manipulators:
  Left Arm:    None                                   0         0
  Right Arm:   Battle Claw                            0        15

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
LRM 2                                LA         4     3       187
Anti-Personnel Weapon Mount          RA               1         5
 (Anti-Personnel Weapon Space)       RA               0         0
Extended Life Support                Body             1        25
------------------------------------------------------------------
TOTALS:                                              10       967
Slots & Mass Left:                                    0        33

Calculated Factors:
Total Cost:     493,167 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   39 (234 for 6)  Weapon Value: 25 (Ratio=.64)
Cost per BV:    8,799.15 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 1   LRDmg = 1
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 3 / 0
                Damage PB/M/L: -/1/1   Overheat: 0
                Point Value: 2    Specials: mec, if, car6

                Created by HeavyMetal Battle Armor

I can only hope LRMs from stealth suits are, in-fact, good for harassment. :undecided:

And I just love how the rules talk around missile mounts, like they are all in drop-packs. :cussing:
Goose
The Ancient Egyptian God of Fractional AccountingAnimare Tai-sa Shikishima
I'm always ready to learn, although I do not always like being taught.

maxcarrion

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Re: Willi-Nilli Ghillie
« Reply #1 on: 07 September 2023, 06:21:31 »
My problem with it is this.  With so little ammo and so few tubes, what purpose does it serve?

Your squad of 6 high tech infantry fires a salvo of 12 missiles, 4 times.  It hits with half the salvos and half the missiles hit with those salvos.  That's 12 damage, total.  You can't kill a scorpion with that even if every missile hit the rear armour.  Now sure, you can deploy more but it's a very expensive way to get a small amount of missiles down range.  A single Striker light tank has as many tubes as 5 WilliNilliGhillie, 3 times the ammo, better speed and a sizable close range weapon in the SRM 6.  This suit has too much defense/mobility/range and not enough punch/purpose.

There's a bunch of things that could be done to help with this but I think removing 2 points of armour for, what, 7 more salvoes of missiles.  Would be a good place to start.

Personally I'd remove 3 points of armour and the APWM and add 6 salvoes and an LMG (rough in my head maths) which would give them a significant secondary weapon, enough primary ammo to keep shooting a lot longer and actually kill a target and the ability to effectively rip through PBI.  They'd still shrug of an ML hit per suit and have the stealth and the move speed to avoid a lot of fire but be enough of a threat to actually warrant shooting at.

Sabelkatten

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Re: Willi-Nilli Ghillie
« Reply #2 on: 07 September 2023, 06:59:40 »
Max 8 rounds possible. 2 slots for the launcher, two for the ammo, then the torso is filled.

The arguably most practical take on this concept is a 5 MP quad. It can fit a 12-shot LRM2 in a turret while being better at controlling the range. Armor will be rather thin, thought... I think it just manages 5 points.

EDIT: Old thread on LRM stealth snipers.
« Last Edit: 07 September 2023, 07:07:05 by Sabelkatten »

Goose

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Re: Willi-Nilli Ghillie
« Reply #3 on: 07 September 2023, 18:16:04 »
 :huh: Wasn't there something about torso-mounts negate all movement-points past one, thus, the preoccupation with drop-packs?

Or am I just befuddled by BA Stat-Blocks©? :cry:
Goose
The Ancient Egyptian God of Fractional AccountingAnimare Tai-sa Shikishima
I'm always ready to learn, although I do not always like being taught.

Sabelkatten

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Re: Willi-Nilli Ghillie
« Reply #4 on: 08 September 2023, 01:54:24 »
Torso missiles stops IS BA from jumping and leg attacks/swarming. That's it.

Goose

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Re: Willi-Nilli Ghillie
« Reply #5 on: 08 September 2023, 16:00:18 »
And I can't convince myself this needs an Idiot's Guide of some-kind.

Thanks for the pointers …
Goose
The Ancient Egyptian God of Fractional AccountingAnimare Tai-sa Shikishima
I'm always ready to learn, although I do not always like being taught.