Author Topic: MechWarrior 5: Clans Announced  (Read 9334 times)

Caedis Animus

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Re: MechWarrior 5: Clans Announced
« Reply #90 on: 24 November 2023, 11:38:44 »
It's still an iteration of the UE Engine. I did hear a few whispers of the mechs being more easily backwards-portable due to this, though nothing certain.

Wrangler

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Re: MechWarrior 5: Clans Announced
« Reply #91 on: 25 November 2023, 00:16:19 »
Only trouble with using Unity Engine is the issue of royalties.

If the game too successful, that could be bad news for PGI. I'm little fuzzy what Unity Technologies is playing, how their reducing costs but still charging royalties.

It would effect MW5.

Thankfully, MWO doesn't run on it.
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Akamia

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Re: MechWarrior 5: Clans Announced
« Reply #92 on: 25 November 2023, 01:00:12 »
Last I checked, MW5 doesn’t run on Unity; it’s Unreal Engine. Clans will also be Unreal Engine, if it has any claim to the MW5 title.
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Caedis Animus

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Re: MechWarrior 5: Clans Announced
« Reply #93 on: 25 November 2023, 09:31:03 »
Yes, Unreal Engine was what I meant when I said UE the entire time.

Genuinely confused because I thought UE was the shorthand for Unreal. Is URE the proper term?

Wrangler

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Re: MechWarrior 5: Clans Announced
« Reply #94 on: 25 November 2023, 10:31:07 »
Sorry, I got confused with UE initials, which could be initials for both engines.
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PyreLight

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Re: MechWarrior 5: Clans Announced
« Reply #95 on: 27 November 2023, 16:49:06 »
It's still an iteration of the UE Engine. I did hear a few whispers of the mechs being more easily backwards-portable due to this, though nothing certain.

Yes the IS mechs will be the enemies that the player is facing (and clan mechs for any internal clan conflict)

JAMES_PRYDE

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Re: MechWarrior 5: Clans Announced
« Reply #96 on: 29 November 2023, 21:51:12 »
Hopefully like Mercs there is a custom instant action scenario section too

To "simulate" playing as any other Clan than the Jags, besides your paint job in the campaign.

Do we know if like Mercs, you can have a buddy or two drop in and play with you

Akamia

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Re: MechWarrior 5: Clans Announced
« Reply #97 on: 29 November 2023, 22:44:13 »
Yes; your entire Star can be human players if you want and have people willing to join, just as Mercs you can fill every seat in your Lance.
Let's all go to Cargonia, land of stolen things
Obey the quartermaster unless he is a 'ling
Cargo techs guard the station and find more stuff to take
But the boss is never satisfied until the station breaks...

JAMES_PRYDE

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Re: MechWarrior 5: Clans Announced
« Reply #98 on: 01 December 2023, 23:46:15 »
Yes; your entire Star can be human players if you want and have people willing to join, just as Mercs you can fill every seat in your Lance.

Nice, also Custom instant action Scenarios too ? Like Mercs

Akamia

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Re: MechWarrior 5: Clans Announced
« Reply #99 on: 02 December 2023, 18:04:42 »
That I do not know.
Let's all go to Cargonia, land of stolen things
Obey the quartermaster unless he is a 'ling
Cargo techs guard the station and find more stuff to take
But the boss is never satisfied until the station breaks...

Cyc

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Re: MechWarrior 5: Clans Announced
« Reply #100 on: 03 December 2023, 21:18:25 »
Its in MW5: Mercs and is relatively simple so is probably a no-brainer inclusion, but yeah far too early.

Middcore

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Re: MechWarrior 5: Clans Announced
« Reply #101 on: 11 December 2023, 21:23:31 »
AI zellbrigen might not be that hard.

In MW5 Mercs, if an enemy is shooting at one of your lancemates, and the lancemate moves so that your 'Mech obstructs the enemy's line of fire, the enemy will stop firing to avoid hitting you and then resume fire when they have a clear shot at their original target again.

PGI's AI is so bad they've accidentally gotten halfway to creating an AI that fights as stupidly as a Clanner.
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Akamia

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Re: MechWarrior 5: Clans Announced
« Reply #102 on: 12 December 2023, 02:41:24 »
Now they gotta get the other half; complete (or near-complete, at least; there are some nuances of course) absence of focus fire. lol

Of course, I don't expect it will actually, purposefully be implemented. More likely, I expect it will be fudged or ignored like all other cases of Clans in combat in MechWarrior games. The player is free to enforce it at their own discretion with starmate orders of course, but why would they? Legally, most engagements in MechWarrior games become melees anyway.
« Last Edit: 12 December 2023, 02:47:53 by Akamia »
Let's all go to Cargonia, land of stolen things
Obey the quartermaster unless he is a 'ling
Cargo techs guard the station and find more stuff to take
But the boss is never satisfied until the station breaks...

JAMES_PRYDE

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Re: MechWarrior 5: Clans Announced
« Reply #103 on: 23 February 2024, 07:59:00 »
So possible things to look forward to MW5: Clans, following suite with MW5: Mercs and have DLC packs, about events that take place after the main story

EG: DLC "The Refusal War" or a mode that opens up half of the IS, so its like open world, picking your Clan ?


Cyc

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Re: MechWarrior 5: Clans Announced
« Reply #104 on: 23 February 2024, 16:45:44 »
That reason is why I'm thinking Tukayyid, or worst case Luthien, will likely be the the end point of the base game, with other conflicts like Refusal War if they offer other Clans or Bulldog and Serpent if they insist on keeping them purely Smoke Jag being DLC options.