Another take.
This assumes the Charger is an -SB “Challenger”. This is the Lyran variant with four large lasers, heat sinks to use them, max armor, and 3/5 speed. Fits with the assault lance.
This also groups the fragile, big guns (Hollanders and Blitzkrieg) in a single strike or cavalry lance, which is how that lance should be used. It’s a mobile reserve or flanking lance. It’s sent to reinforce or exploit. It’s not a stand-and-fight lance. When sent in, the Hollanders keep their distance with dual Gauss while the Blitzkrieg guards against fast movers trying for a quick kill on the Hollanders or takes point with its Ultra-20 and the Razorback’s hole-seeking weapons.
Everything else is pretty standard and grouped by speed, which largely dictates role and weight. The Salamander is pushed down in weight to the heavy lance to lend that lance a fire support role, but the Zeus or Dragon Fire could go down there instead. And the Eisenfaust is a little weird as a design, but it’s speed and incendiary capability fit with the heavy or fire support lance.
Hope this helps.
Command/Assault Lance (3/5-4/6)
Highlander
Charger (assumes CGR-SB “Challenger” variant)
Zeus
Dragon Fire
Battle/Fire/Heavy Lance (4/6-5/8)
Thunderbolt
Salamander
Eisenfaust
Griffin
Strike/Cavalry/Medium Lance (5/8+)
Blitzkrieg
Hollander
Hollander
Razorback
Recon/Scout/Light Lance (7/11+)
Spector
Stealth
Stiletto
Locust