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Quick question about conventional fighters
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Topic: Quick question about conventional fighters (Read 979 times)
Koshirou
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Posts: 44
Quick question about conventional fighters
«
on:
21 September 2023, 02:49:51 »
In AeroTech 2, which I have still been using, conventional fighters were not allowed to use energy weapons (which I thought was daft...)
Is that still the case in the newest iteration of the design rules?
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I own an UrbanMech for base defense since that's what the House Masters intended!
Four Davie scouts break into the perimeter! "What the devil!" as I grab my Neurohelmet and AC/10. Blow a hovercar-sized hole into the first 'Mech; he explodes on the spot.
Ready my small laser against the second 'Mech - misses him entirely since its effective range is 90 meters and nails the neighbour's Raxx.
I have to resort to the Long Tom mounted on the top of the base, loaded with cluster ammo. "Tally-ho, Rats!" The clusters shred two 'Mechs in the blast. The sound and extra shrapnel set off DropShip klaxons.
Fire up jump jets and DFA the last terrified FedRat. He burns out on the pavement waiting for the salvage techs to arrive since Inferno rounds cooking off are impossible to extinguish!
Ah... just like the House Masters intended!
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Quick question about conventional fighters
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