Author Topic: Salvaging with Extra Time or Rush Jobs  (Read 1603 times)

Saklad5

  • Sergeant
  • *
  • Posts: 154
Salvaging with Extra Time or Rush Jobs
« on: 20 October 2023, 13:08:05 »
On page 208 of the fourth printing of Campaign Operations, there are rules for making skill checks longer and easier (Extra Time) or shorter, harder, and less reliable (Rush Jobs).

Page 215 explicitly allows Rush Jobs to be used for salvage. This raises two questions:
  • Can Extra Time be used instead?
  • What are the penalties for Rush Jobs when salvaging? It isn't clear how the skipped testing applies. Is the only penalty a +1 difficulty modifier the next time a salvaged component is used?

Saklad5

  • Sergeant
  • *
  • Posts: 154
Re: Salvaging with Extra Time or Rush Jobs
« Reply #1 on: 26 November 2023, 13:14:15 »
Bump.

Saklad5

  • Sergeant
  • *
  • Posts: 154
Re: Salvaging with Extra Time or Rush Jobs
« Reply #2 on: 27 December 2023, 18:33:44 »
Bump.

Saklad5

  • Sergeant
  • *
  • Posts: 154
Re: Salvaging with Extra Time or Rush Jobs
« Reply #3 on: 02 March 2024, 08:11:59 »
Bump.

Saklad5

  • Sergeant
  • *
  • Posts: 154
Re: Salvaging with Extra Time or Rush Jobs
« Reply #4 on: 04 June 2024, 07:39:20 »
Bump.

Saklad5

  • Sergeant
  • *
  • Posts: 154
Re: Salvaging with Extra Time or Rush Jobs
« Reply #5 on: 05 September 2024, 18:55:13 »
Bump.