AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: SphereTriumph Mk.1
Tech: Inner Sphere / 2593
Vessel Type: Spheroid DropShip
Rules: Level 1, Standard design
Rules Set: AeroTech2
Mass: 8,600 tons
Length: 106 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
6 Autocannon/5
7 LRM 15
12 Medium Laser
6 Large Laser
2 PPC
------------------------------------------------------------------------------
Class/Model/Name: SphereTriumph Mk.1
Mass: 8,600 tons
Equipment: Mass
Power Plant, Drive & Control: 1,677.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 11 189.50
Total Heat Sinks: 110 Single 4.00
Fuel & Fuel Pumps: 264.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 65.00
Fire Control Computers: .00
Food & Water: (25 days supply) 80.00
Armor Type: Standard (676 total armor pts) 39.50
Standard Scale Armor Pts
Location: L / R
Fore: 193
Left/Right Sides: 169/169
Aft: 145
Cargo:
Bay 1: Light Vehicles (to 50T) (15) with 1 door 750.00
Infantry (foot) Platoons (3) with 1 door 15.00
Cargo (1) with 1 door 500.00
Bay 2: Light Vehicles (to 50T) (15) with 1 door 750.00
Infantry (foot) Platoons (3) 15.00
Cargo (1) with 1 door 500.00
Bay 3: Light Vehicles (to 50T) (15) with 1 door 750.00
Infantry (foot) Platoons (3) with 1 door 15.00
Cargo (1) with 1 door 500.00
Bay 4: Light Vehicles (to 50T) (4+1) (15) with 1 door 750.00
Infantry (foot) Platoons (3) 15.00
Cargo (1) with 1 door 500.00
Bay 5: Light Vehicles (to 50T) (12) with 1 door 600.00
Cargo (1) 304.00
Life Boats: 3 (7 tons each) 21.00
Escape Pods: 4 (7 tons each) 28.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
4 Crew (4 minimum) 28.00
6 Gunners (6 minimum) 42.00
621 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Autocannon/5(20 rounds) Nose 1(5) 1(5) -- -- 1 9.00
2 LRM 15(32 rounds) Nose 2(18) 2(18) 2(18) -- 10 18.00
2 Medium Laser Nose 2(18) 1(8) -- -- 6 2.00
1 Large Laser 8 5.00
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
1 Autocannon/5(20 rounds) FL/R 1(5) 1(5) -- -- 2 18.00
1 LRM 15(24 rounds) FL/R 1(9) 1(9) 1(9) -- 10 20.00
1 Large Laser FL/R 2(18) 1(8) -- -- 16 10.00
2 Medium Laser 12 4.00
1 Autocannon/5(20 rounds) AL/R 1(5) 1(5) -- -- 2 18.00
1 LRM 15(24 rounds) AL/R 1(9) 1(9) 1(9) -- 10 20.00
1 Large Laser AL/R 2(18) 1(8) -- -- 16 10.00
2 Medium Laser 12 4.00
2 Medium Laser Aft 2(18) 1(8) -- -- 6 2.00
1 Large Laser 8 5.00
1 LRM 15(24 rounds) Aft 1(9) 1(9) 1(9) -- 5 10.00
1 Autocannon/5(20 rounds) Aft 1(5) 1(5) -- -- 1 9.00
------------------------------------------------------------------------------
TOTALS: Heat: 145 8,600.00
Tons Left: .00
Calculated Factors:
Total Cost: 343,129,696 C-Bills
Battle Value: 3,661
Cost per BV: 93,725.67
Weapon Value: 5,983 (Ratio = 1.63)
Damage Factors: SRV = 154; MRV = 88; LRV = 13; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 74,003
(22,520 Structure, 48,420 Life Support, 3,063 Weapons)
Support Points (SP) = 13,730 (19% of MPV)
BattleForce2: MP: 3, Armor/Structure: 12 / 11
Damage PB/M/L: 6/4/2, Overheat: 0
Class: DL; Point Value: 37
Specials: sph, if
Not that interesting, not that optimized, not something you'd turn down.