Author Topic: Troopers: Elementals & those who aren't  (Read 7132 times)

Wolf72

  • Major
  • *
  • Posts: 3420
Troopers: Elementals & those who aren't
« on: 03 February 2025, 11:59:14 »
must be a BA type of day ... for some reason this question popped up in my brain 1/2 thru the school day.

I'm pretty sure I've read something about this somewhere, god knows when, but most likely here.

Anyway:

Is there any primary difference or benefit of using Elementals vs a non-elemental trooper.  Other than the type of BA suit they use, is there a real difference on the table top?

Even as far as PBI transports go, there is no accounting for elemental troopers and non-elemental troopers, right?

I can imagine at the RPG level, there might be a huge (no pun intended) difference.
"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."

FedRatCowboy

  • Master Sergeant
  • *
  • Posts: 315
  • Loyal Knight of House Davion.
Re: Troopers: Elementals & those who aren't
« Reply #1 on: 03 February 2025, 12:11:35 »
Not really. The suit is more important than who or what is inside it.
"War is Hell. Combat is a mother ******."  --General Tommy Franks, US Army

AlphaMirage

  • Major
  • *
  • Posts: 4267
Re: Troopers: Elementals & those who aren't
« Reply #2 on: 03 February 2025, 12:21:59 »
Not really. The suit is more important than who or what is inside it.

Correct, at the TW level it doesn't matter, presumably all Armored Infantry are similar in build. You only get differences when you compare more RPG esque elements

Charistoph

  • Major
  • *
  • Posts: 4523
Re: Troopers: Elementals & those who aren't
« Reply #3 on: 03 February 2025, 13:54:35 »
Skill and Training would be another point.

Regarding transport, if you're talking about a Point of 25 Armor-less fleshy elementals vs 25 freeborn Infantry, yeah, no difference.  At least at Total Warfare's or Alpha Strike's level, as AlphaMirage said.
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Charistoph's Painted Products of Mechanical Mayhem

Daryk

  • Major General
  • *
  • Posts: 42398
  • The Double Deuce II/II-σ
Re: Troopers: Elementals & those who aren't
« Reply #4 on: 03 February 2025, 14:13:03 »
At the AToW level, it's kind of hilarious.  IS BA pilots require STR 6 and BOD 5, while clanners need BOD 5, DEX 3, RFL 3 and WIL 4 (and the Phenotype, of course).

Wolf72

  • Major
  • *
  • Posts: 3420
Re: Troopers: Elementals & those who aren't
« Reply #5 on: 03 February 2025, 14:24:06 »
assuming their phenotype covers that STR requirement.

thanks for the answers all, that scratch has been itched.

Feel free to this thread slowly degrade.
"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."

Daryk

  • Major General
  • *
  • Posts: 42398
  • The Double Deuce II/II-σ
Re: Troopers: Elementals & those who aren't
« Reply #6 on: 03 February 2025, 14:40:10 »
The Phenotype provides +2 STR, so it's possible to have less than 6.  It also imposes -1 DEX, so you have to invest at least 400 XP in that (and if you're smart, 500 XP so you don't take a penalty to your core skills).

DevianID

  • Captain
  • *
  • Posts: 2456
Re: Troopers: Elementals & those who aren't
« Reply #7 on: 03 February 2025, 22:48:57 »
The elementals are also supposed to have better 'sealing'/harjel, and the trooper themselves are supposed to be better in melee combat too, seeing as all the trials they do versus other branches default to hand to hand when the elemental has the choice, which is described as their forte.  I dislike the 'arnold/strongman' build elemental and prefer the 'basketball player' build, tall, much more athletic, and explosively fast with longer endurance, instead of able to pick up heavy things.  Kareem Abdul-Jabar running back and forth for an hour+ seems more useful in a power armor suit.  Like, the 'mountain' Hafthor started as a basketball player, 231 lbs, before powerlifting and bulking to 400+ lbs 6-8 years later.  The faster, longer endurance basketball version seems better suited to soldiering then the much stronger and heavier powerlifter version.  Combined with how YOUNG clan soldiers are, and I dont see them as power lifters. Edit: Tall Boxers basically instead of powerlifters.

Sadly, melee weapons in the RPG->TW conversion lose the big thing they do, with the users strength mattering for damage.  So an elemental phenotype soldier in the RPG does more melee damage, as the suit enhances, not overwrites the users base strength.  In TW, infantry melee doesnt work like that, so an elemental does 4 damage with a leg attack and an IS trooper in captured clan suits also does 4 damage, despite this not being the case with melee in the RPG.
« Last Edit: 03 February 2025, 22:56:57 by DevianID »

Wrangler

  • Lieutenant General
  • *
  • Posts: 26169
  • Dang it!
    • Battletech Fanon Wiki
Re: Troopers: Elementals & those who aren't
« Reply #8 on: 04 February 2025, 01:12:00 »
At least for RPG or tabletop feel, the BattleTroops rules (despite being very dated at this point) provided a more substantial feel for troops in the battlefield. Battle armor felt satisfyingly powerful in their element, well giving up balance between an armored regular infantry versus other elements including Battlemechs.  At admittedly a couple tweets were required to make the battle armor a little more usable, like adding us small AP weapon to the inner sphere standard battle armor so wasn't completely vulnerable to regular troops something can only fire one base weapon or it's missile pack.

I don't remember clearly, but I believe Clan trooper magnifies strength of a battle armors in combat.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Sabelkatten

  • Lieutenant Colonel
  • *
  • Posts: 7293
Re: Troopers: Elementals & those who aren't
« Reply #9 on: 04 February 2025, 01:24:13 »
The leg attack damage is, AFAIK, all about the satchel charges. So strength shouldn't matter at all.

Regarding the OP; IIRC the original explanation why IS BA had 9 rather than 10 armor was that the troopers were less tough (not that there was less armor). Personally I kind of like that so I'd go with a non-elemental using a clan BA reducing its armor value by one. But then I don't accept that you can put clan armor on an IS chassis either...

Wolf72

  • Major
  • *
  • Posts: 3420
Re: Troopers: Elementals & those who aren't
« Reply #10 on: 04 February 2025, 11:23:08 »
The leg attack damage is, AFAIK, all about the satchel charges. So strength shouldn't matter at all.

Regarding the OP; IIRC the original explanation why IS BA had 9 rather than 10 armor was that the troopers were less tough (not that there was less armor). Personally I kind of like that so I'd go with a non-elemental using a clan BA reducing its armor value by one. But then I don't accept that you can put clan armor on an IS chassis either...

Right, I recall something like that too.  Been overwritten with BA construction as a facet of armor points.  At least that's what I think it was. 

The basic answer is in TW there is no difference.  It's a fluff thing, other than the base gunnery skill, Elementals have a better score iirc ...

fyi thread not dying slowly just yet.
"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."

DevianID

  • Captain
  • *
  • Posts: 2456
Re: Troopers: Elementals & those who aren't
« Reply #11 on: 04 February 2025, 20:21:59 »
Quote
The leg attack damage is, AFAIK, all about the satchel charges. So strength shouldn't matter at all.
Battle armor rip and tear, they dont have satchel charges.  Im not saying they couldnt or dont ever use them, but its not a bit of gear you equip and weight budget for, unlike the claws that allow you to make leg attacks.  And while battleclaws dont deal extra leg attack damage, vibro does, and the elemental does the same damage as an IS troop with it.  Further, all melee weapons would deal more damage wielded by BA then the same weapon used by infantry not in BA, but the infantry rules are borked.

Also, rules wise IS BA structure is lighter, while clan structure lets you carry backpack missiles and still jump.  So, on units that dont use backpack launchers, the clan suit is heavier for no advantage or explanation.  The sealing or toughness or whatever that makes the clan suit heavier has no effect, so min-maxed BA use IS structure with clan everything else as long as they dont carry backpack weapons.

Wolf72

  • Major
  • *
  • Posts: 3420
Re: Troopers: Elementals & those who aren't
« Reply #12 on: 05 February 2025, 11:36:20 »
also, other than battle/vibro claws BA can't use infantry melee weapons in TW.  Fluff wise, I'd really like to seem my PA(L) carry a hefty melee weapon or even a stun staff (wait, am I conflating IPs?) for crowd control.
"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."

glitterboy2098

  • Lieutenant Colonel
  • *
  • Posts: 12635
    • The Temple Grounds - My Roleplaying and History website
Re: Troopers: Elementals & those who aren't
« Reply #13 on: 05 February 2025, 13:39:47 »
The elementals are also supposed to have better 'sealing'/harjel
which represents the different masses for the structure of the BA when designing suits. for example, a medium clan BA structure is 250 kg, while an IS BA of the same weight only requires 175kg for its structure. one of the reasons that some of the mixed tech suits we started getting in the Republic, dark age, and ilclan eras can be no nasty, since they combine the lighter IS structure, but also uses the lighter and harder hitting clan weapons.
« Last Edit: 05 February 2025, 13:45:56 by glitterboy2098 »

DevianID

  • Captain
  • *
  • Posts: 2456
Re: Troopers: Elementals & those who aren't
« Reply #14 on: 05 February 2025, 22:36:42 »
which represents the different masses for the structure of the BA when designing suits. for example, a medium clan BA structure is 250 kg, while an IS BA of the same weight only requires 175kg for its structure. one of the reasons that some of the mixed tech suits we started getting in the Republic, dark age, and ilclan eras can be no nasty, since they combine the lighter IS structure, but also uses the lighter and harder hitting clan weapons.
Yeah I mention that, but my point is that the 'sealing' that the clan suits pay more weight for, doesnt do anything.  The only thing different between them is that clan suits dont slow down with missile packs.  The sealing we are told is there, but I cant find any rule or mention of it applying in the game.

Vehrec

  • Lieutenant
  • *
  • Posts: 1388
  • Mr. Flibble is Very Cross
Re: Troopers: Elementals & those who aren't
« Reply #15 on: 06 February 2025, 13:59:22 »
What kind of costs do you pay for elementals though?  How many more ration-packs per day do you have to feed those high-maintenance giants?  Do they handle hot weather better or worse than normal people?  Do their joints suffer from wear and tear faster than a normal person's?  How about their long-term cardiovascular health without constant Scientist upkeep and treatment?
*Insert support for fashionable faction of the week here*

Daryk

  • Major General
  • *
  • Posts: 42398
  • The Double Deuce II/II-σ
Re: Troopers: Elementals & those who aren't
« Reply #16 on: 06 February 2025, 14:25:03 »
All good questions! :)

DevianID

  • Captain
  • *
  • Posts: 2456
Re: Troopers: Elementals & those who aren't
« Reply #17 on: 08 February 2025, 04:59:17 »
What kind of costs do you pay for elementals though?  How many more ration-packs per day do you have to feed those high-maintenance giants?  Do they handle hot weather better or worse than normal people?  Do their joints suffer from wear and tear faster than a normal person's?  How about their long-term cardiovascular health without constant Scientist upkeep and treatment?

The differemce with those variables, and the structure and sealing I mentioned, is the the structure costs already exist in game, and we have rules for environmental sealing and breach rules.  They are just absent in elementals.  So it's all in game already things.

Rations, age limits, and failure rates for upkeep are all interesting things, but unlike structure weights and sealing rules, rations/age arnt in the game, so mentioning those as a rebuttal to clan suit structure and missing sealing capabilities as hard game terms doesnt make sense.

Daryk

  • Major General
  • *
  • Posts: 42398
  • The Double Deuce II/II-σ
Re: Troopers: Elementals & those who aren't
« Reply #18 on: 08 February 2025, 05:46:14 »
Age is a factor for AToW, but not TW.

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 28213
  • Need a hand?
Re: Troopers: Elementals & those who aren't
« Reply #19 on: 08 February 2025, 05:59:49 »
Yeah I mention that, but my point is that the 'sealing' that the clan suits pay more weight for, doesnt do anything.  The only thing different between them is that clan suits dont slow down with missile packs.  The sealing we are told is there, but I cant find any rule or mention of it applying in the game.

Rules for BA harjel only appear in the RPG-scale.  The system doesn't do anything at Total Warfare scale, unfortunately.
Warning: this post may contain sarcasm.

In the beginning, the universe was created.  This has made a lot of people very angry and has been widely regarded as a bad move.

"When in doubt, C4." Jamie Hyneman

idea weenie

  • Major
  • *
  • Posts: 5207
Re: Troopers: Elementals & those who aren't
« Reply #20 on: 08 February 2025, 14:58:17 »
Rules for BA harjel only appear in the RPG-scale.  The system doesn't do anything at Total Warfare scale, unfortunately.

Are there rules where Harjel-equipped troops are better when trying to survive in toxic/vacuum/underwater environments?

As to the difference at RPG-scale, IIRC the attacking Ghost Bears were challenged by the defending Rasalhaguians to a rugby game.  So the Ghost Bears sent a team of Elementals to play rugby.

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 28213
  • Need a hand?
Re: Troopers: Elementals & those who aren't
« Reply #21 on: 08 February 2025, 15:18:41 »
Are there rules where Harjel-equipped troops are better when trying to survive in toxic/vacuum/underwater environments?

Not that I'm aware of.  All BA are considered sealed against the environment as far as I know.  It's just a matter of how long the life support lasts.

Quote
As to the difference at RPG-scale, IIRC the attacking Ghost Bears were challenged by the defending Rasalhaguians to a rugby game.  So the Ghost Bears sent a team of Elementals to play rugby.

American football, actually.
Warning: this post may contain sarcasm.

In the beginning, the universe was created.  This has made a lot of people very angry and has been widely regarded as a bad move.

"When in doubt, C4." Jamie Hyneman

ANS Kamas P81

  • Colonel
  • *
  • Posts: 14060
Re: Troopers: Elementals & those who aren't
« Reply #22 on: 08 February 2025, 17:58:15 »
American football, actually.

IIRC the final score was 77-3.

Wolf72

  • Major
  • *
  • Posts: 3420
Re: Troopers: Elementals & those who aren't
« Reply #23 on: 08 February 2025, 18:08:50 »
IIRC the final score was 77-3.

The RD players earned much respect for their one field goal too.
"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."

beachhead1985

  • Major
  • *
  • Posts: 4327
  • 1st SOG; SLDF. "McKenna's Marauders"
    • Kilroy's Wall
Re: Troopers: Elementals & those who aren't
« Reply #24 on: 09 February 2025, 11:39:06 »
I think the rules are fairly firm in stating that there is no difference, with the Elementals even suffering in many rule sets.

This isn't consistent with the MechWarrior Phenotype/Clan Trueborns actually performing better under the rules than Spheroids with their higher P/G skills for experience-levels...But I'm not certain it's *meant* to be either.

We know from fluff that the "pilot" phenotype is actually a failure and Clan pilots perform the same or worse-than their Spheroid counterparts.

We also know that Elementals were not *originally* designed as warriors; but as brute labour. We're lucky they aren't dumber in ATOW as well. While they certainly *could-have* been tweaked later-on to better-conform to what became their signature weapons system, I'm not aware of anything in the fluff to support this, aside from some indications that not every Clan's Elementals are created equal.

While I think it would be cooler if there was *some-kind* of perk, the rules seem to be consistent in stating there isn't. This in-turn is generally inconsisten with the rather far-fetched fluff that nonetheless *CLEARLY* states that Elemental suits are fairly easily quickly adapted, somehow, to be used by smaller and even *much-smaller* statured individuals.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

Charistoph

  • Major
  • *
  • Posts: 4523
Re: Troopers: Elementals & those who aren't
« Reply #25 on: 09 February 2025, 13:47:06 »
I think it mostly has to do with a case of perspectives.

As strong as an Elemental could get, they're not going to be pulling Armor off of a Tank or 'Mech with their bare hands, and they won't be tanking a Small Laser hit as if it was nothing.
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Charistoph's Painted Products of Mechanical Mayhem

Paul

  • dies a lot at the Solaris Melee Challenge!
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 16284
Re: Troopers: Elementals & those who aren't
« Reply #26 on: 11 February 2025, 05:12:53 »
Yeah when it comes to lugging around 1,000 kg of gear, it doesn't really matter if you benchpress 200kg or 400kg. Either way the suit needs to do most of the work for you. Likely has benefits on the endurance end, something thd board game doesn't track.
The solution is just ignore Paul.

beachhead1985

  • Major
  • *
  • Posts: 4327
  • 1st SOG; SLDF. "McKenna's Marauders"
    • Kilroy's Wall
Re: Troopers: Elementals & those who aren't
« Reply #27 on: 12 February 2025, 18:05:15 »
I think it mostly has to do with a case of perspectives.

As strong as an Elemental could get, they're not going to be pulling Armor off of a Tank or 'Mech with their bare hands, and they won't be tanking a Small Laser hit as if it was nothing.

But yet the rules are clear enough that a large build and physical strength are somehow beneficial-enough to operation of powered armour to make minimum stats part of the RPG-rules.

I really wonder about that for the examples that look more like you sit in them, however.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

Charistoph

  • Major
  • *
  • Posts: 4523
Re: Troopers: Elementals & those who aren't
« Reply #28 on: 12 February 2025, 19:41:58 »
But yet the rules are clear enough that a large build and physical strength are somehow beneficial-enough to operation of powered armour to make minimum stats part of the RPG-rules.

I really wonder about that for the examples that look more like you sit in them, however.

Just saying that the personal scale of RPG-scale rulesets like Mechwarrior, Time of War, and Destiny is incredibly out of scale with the far more abstract scale of Total Warfare or Alpha Strike.
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Charistoph's Painted Products of Mechanical Mayhem

AlphaMirage

  • Major
  • *
  • Posts: 4267
Re: Troopers: Elementals & those who aren't
« Reply #29 on: 13 February 2025, 00:06:50 »
I think it's actually the opposite you need to be strong to withdraw serving in a power suit. It doesn't need your strength but the impact on your body is intense. We are talking about strength that would otherwise be fatal to the operator (Iron Man 2 and Hammer co style)