I know that Infantry TSM add 1 point of damage per trooper for all attacks made against targets in the infantry unit’s own hex. ( IO. p81) I think this includes (VibroClaw enabled) melee-style attacks against Infantry units in the same hex. (TW. p218).
Battle Armor Myomer Booster doesn't seem to benefit from this (TO. p287). This feels like an oversight of this (very niche) edge case? Or am I missing something?