Author Topic: Handheld Weapons and Alternate Munitions  (Read 460 times)

pavelb

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Handheld Weapons and Alternate Munitions
« on: 27 February 2025, 13:53:14 »
Handheld Weapons (TO:AUE p127) make no mention of alternate munitions.

Can a Handheld Weapon include special munitions?
If they can, does all the ammo have to be the same type, or can I chose how many shots of each ammo type should be loaded at the start of a scenario?
If I can't mount special munitions like inferno missiles, can a handheld MML launcher still have both SRM and LRM ammo, an LB-X still have both slug and cluster ammo?
How should munitions which weigh a different number of kilograms per shot be handled, such as the afformentioned LRM/SRM ammo or standard/precision AC ammo?

If I pick up a handheld LRM launcher with narc-capable ammo that was dropped by my opponent, can I use it against them using my own narc pods?

Hammer

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Re: Handheld Weapons and Alternate Munitions
« Reply #1 on: 28 February 2025, 05:42:43 »
Handheld Weapons (TO:AUE p127) make no mention of alternate munitions.

Can a Handheld Weapon include special munitions?
If they can, does all the ammo have to be the same type, or can I chose how many shots of each ammo type should be loaded at the start of a scenario?
If I can't mount special munitions like inferno missiles, can a handheld MML launcher still have both SRM and LRM ammo, an LB-X still have both slug and cluster ammo?
How should munitions which weigh a different number of kilograms per shot be handled, such as the afformentioned LRM/SRM ammo or standard/precision AC ammo?

If I pick up a handheld LRM launcher with narc-capable ammo that was dropped by my opponent, can I use it against them using my own narc pods?

Partial Answer here - https://bg.battletech.com/forums/index.php?topic=68995.msg1600096#msg1600096
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pavelb

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Re: Handheld Weapons and Alternate Munitions
« Reply #2 on: 29 April 2025, 11:49:06 »
Bump