Still that is standard ammos he is using as an example rather then Semi-G, Swarm-I, Thunder, etc.
Xotl didn't specify any type of Ammo be it special or Standard Ammo in the page I linked.
So, I'll reiterate, it depends on if you're allowing for the Mixed Tech Advanced Rule or not, or even how far you allow it.
Normal Construction Rules don't allow for a Clan LRM to be installed on an chassis with Inner Sphere Endo-Steel construction. Just as normal Ammo rules don't allow for a Clan LRM launcher to use Inner Sphere Ammo.
The Mixed Tech rule allows for one to ignore those Tech restrictions. The ranges don't change, so using those Semi-Guided LRMs in a Clan Launcher will still have their 6 Minimum Range, but they can still lock on to a TAG'd target.
Now, TacOps has the caveat in the Mixed Tech Advanced Rule that it can be limited if a group chooses to, such as preventing the Ammo types to be mixed.