So, got tired of the side projects (or decided to start another one, YMMV) and decided to take the easy way out and start the work on refitted WoB Mechs. The idea here is to use the basis of each mech, provide limited refits (it
is 3150 or so) and new technology from the Legacy Cluster and fix some of the most bizarre designs CGL came up with.
Granted, there are some designs I find deserving of keeping - the Crusader-7W, for example, with a bonus set of Hardpoints to carry that pesky ammo - and I've decided to keep the same look as the WoB Serpentis Series vehicles, with data blocks, variants identified by bullet points and a small picture on page A. A bit of fluff (Overview, Capabilities, >whatever<) and a larger or different picture on the page B.
I've begun looking at the MUL, and said, 'Heck, no, I'm too old to understand this,' so I'll be going through TROs in order to pick out Blakist Mechs I want to look at. As a rough estimate, I set aside 4-6 options per House on the ToC, but I'm looking at more than that depending on what I find. Maybe I could offer 'conjectural' refits, based on units seen in the IS? Not sure yet.
Anyway, I'm starting the process a little bit early, because I had the most annoying brain worm based on the Hollander, AKA 'that stupid looking thing with the spindly body and Gauss Rifle'. I had to look up the name scrolling through the medium and light Mechs because although I couldn't remember the name, I knew I'd recognize it.
Here, MML failed me; I couldn't find the-G2. However, the original suited my purpose just fine. Nothing else was really changed, but the Gauss Rifle+2 ammo comes out in exchange for an Arrow IV system with two tons of ammo, and no other changes. Why? Because NUKES, baby. The -F3 wouldn't survive long in the Cluster - but as an artillery system with Davy Crocketts, those 10 rounds are perfect for the 1st SSW vibes I'm going for with this project. This isn't a fire support unit any more; this is full-on, terrorist-'Empty the ammo bays because its funny to see them run around on fire' stuff.
So, the Hollander-W3 (No screen shot yet; that will come later, after I pick the 35-30 units I want to cover.)
Hollander BZK-F3
Mass: 35 tons
Chassis: Endo Steel Biped
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Ferro-Fibrous
Armament:
1 Arrow IV
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3054
Tech Rating/Availability: F/X-X-E-D
Cost: 2,760,660 C-bills
Type: Hollander
Technology Base: Mixed (Advanced)
Tonnage: 35
Battle Value: 803
Equipment Mass
Internal Structure Endo Steel 2
Engine 175 Fusion 7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor (Ferro) 76 4
Internal Armor
Structure Value
Head 3 9
Center Torso 11 10
Center Torso (rear) 3
R/L Torso 8 9
R/L Torso (rear) 2
R/L Arm 6 7
R/L Leg 8 9
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Arrow IV Ammo (10) CT 2 - 2.0
2 Heat Sink RT 2 - 2.0
Arrow IV RT 15 10 15.0
Heat Sink HD 1 - 1.0