Author Topic: Battletech Beatdowns in Northern VA  (Read 140470 times)

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #630 on: 23 February 2020, 12:36:28 »
Nice shots, thanks to you and Ed!  :thumbsup:

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #631 on: 23 February 2020, 12:45:01 »
I'm trying to remember all the kills people got in the 1st game.  I know the LTAC Orion got at least 3 kills.  The Exterminator got 1, the Marauder got 2, the Vulcan got 1.  I think the blazerhawk got one and the other P.hawk got one.

I will update the pilot XP later today.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #632 on: 23 February 2020, 13:12:12 »
If you count immobilizations, I might have gotten two... hard for me to remember, at least after that margarita you bought me...  :D

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #633 on: 23 February 2020, 14:07:55 »
Vulcan got a kill and a surrender.

I think some people were marking on the sheet.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #634 on: 23 February 2020, 14:13:46 »
Now that I know we're counting those, I'll definitely be marking them...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #635 on: 23 February 2020, 14:57:57 »
Not all immobilizations led to surrenders though

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #636 on: 23 February 2020, 16:52:09 »
Not immediately, but in the end all the immobilizations either resulted in surrender or complete destruction, as I recall...

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #637 on: 23 February 2020, 17:09:35 »
I outright destroyed a Harrasser.  I believe Victor got the kill on the Maxium.  That's all I can tell you with certainty.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #638 on: 23 February 2020, 17:12:38 »
And before I forget, I posted that additional Infantry SPA we talked about last night.

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #639 on: 24 February 2020, 09:29:30 »
So first off thanks for talking me into the LTAC. That thing is a monster against vehicles and I feel it will show similar performance against light mechs.

Kill wise I think the  LTAC got four actual and one “****** it, we’re leaving” after an immobilization.. I think I recorded the kills in the bottom of the sheet (maybe). I know I tracked the ammo and have 9 LTAC, 24 LRM smoke, and 21 LRM 5 rounds left.


Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #640 on: 24 February 2020, 17:47:54 »
Excellent... that means your gunnery will be getting even better with that thing...  ^-^

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #641 on: 24 February 2020, 19:32:14 »
Almost forgot.  For those of you who where in attendance this past Saturday, a Pittsburgh Steelers sweater/hoodie was left behind by someone.  I believe we turned it in to the lost and found at Guzzah Hobbies.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #642 on: 25 February 2020, 10:16:20 »
So what exactly can you spend XP on? I know you can lower your pilot and gunnery skill, but can you buy positive pilot traits, etc?

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #643 on: 25 February 2020, 13:57:39 »
So what exactly can you spend XP on? I know you can lower your pilot and gunnery skill, but can you buy positive pilot traits, etc?

Right now this is how XP can be used.  When you get enough XP, you can either improve you gunnery or piloting.  When you do this, you will roll 2d6.  If you get double 1s, you also hey a flaw.  If you get an 11-12, you get a SPA.

One alternate thing we can do is that you can turn in XP that is proportional to your mechwarrior's level to acquire a skill point.  That point can be used to improve your gunnery/piloting or you can save up skill points to buy a SPA.  You will still roll 2d6 after getting a skill point to see if you get a flaw.

The advantage of the alternative is that you can guarantee getting a SPA.  The advantage of the way we do things now is you can get both a skill improvement and a SPA off of a single improvement.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #644 on: 25 February 2020, 18:16:05 »
So... how much is "enough" XP?  ???

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #645 on: 25 February 2020, 18:40:49 »
So... how much is "enough" XP?  ???

It's on the company spread sheet.  But here's how I've broken it down:

A mechwarrior with skills of 4/5, it takes 5 XP to improve your skills.
Once you've improved to a 3/4, it takes 10 XP.
Upon reaching 2/3, it takes 15, a 1/2 takes 20 and so on.

I consider any SPA worth 2 or more points as if you've reached the next tier of XP requirements for skill improvements.  If you all want to use the alternate XP option, then a pilot is ineligible to purchase an SPA until they've improved their skills to a 3/4, but if you want to do the roll of an 11-12, then any pilot (regardless of skill level) can get a SPA.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #646 on: 25 February 2020, 18:48:52 »
So... for a first SPA, I'd need 15 XP, but if I had taken a 3/4 pilot, I'd only need 10?  ???

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #647 on: 25 February 2020, 19:04:22 »
So... for a first SPA, I'd need 15 XP, but if I had taken a 3/4 pilot, I'd only need 10?  ???

I know it seems odd, but this is my line of thought.

Take a normal average person who hasnt had any training with firearms.  In most cases you can teach them over a weekend on how to handle a firearm and get them to the point where they can hit a target with regular consistancy.  Now look at how much an Olympic shooter trains for minimalistic improvements.

The increase in XP represents how you are having to spend more time to improve as a pilot as your skill goes up.

If anyone has any other ideas or suggestions, I'm eager to hear them.
« Last Edit: 25 February 2020, 19:19:57 by Jester006 »
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #648 on: 25 February 2020, 19:20:36 »
I'd divorce SPA cost from the skill increase cost.  They're fundamentally different abilities.  You could certainly keep the progressive cost scheme though.  Say, 10 XP for the first, 15 for the second, etc.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #649 on: 25 February 2020, 20:01:40 »
I'd divorce SPA cost from the skill increase cost.  They're fundamentally different abilities.  You could certainly keep the progressive cost scheme though.  Say, 10 XP for the first, 15 for the second, etc.

I'd be willing to do that.

So hows this sound:  The first SPA point costs 10 XP, the second costs 15, etc.  You can bank those points to save up to buy the SPA of your choice.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #650 on: 25 February 2020, 20:09:15 »
Sounds good to me!  :thumbsup:

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #651 on: 25 February 2020, 22:52:56 »
Unless we're getting swarmed every fight that feels like it will take a LONG time to get any development.  Even averaging 4 points a battle (3 kills + 1 for the fight), it'll take 13 months at 1 battle a month to get a 3pt spa and that's it.

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #652 on: 26 February 2020, 15:42:15 »
This sounds like a complex math problem...quick, to the math cave!
I may have a suggestion as early as this evening. I’ll make sure to show my work.

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #653 on: 26 February 2020, 15:52:43 »
I got some ideas that would be more a merit/what you did in the fight gave you % chances at upgrades, more you did it the better the chance (though still low).

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #654 on: 26 February 2020, 16:26:26 »
Unless we're getting swarmed every fight that feels like it will take a LONG time to get any development.  Even averaging 4 points a battle (3 kills + 1 for the fight), it'll take 13 months at 1 battle a month to get a 3pt spa and that's it.

Which is why I am thinking about giving XP to pilots for kill assists.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #655 on: 26 February 2020, 18:51:07 »
That's ALOT of tracking.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #656 on: 26 February 2020, 18:56:11 »
AND incentive to fire at everything at least once before really getting into killing things...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #657 on: 26 February 2020, 22:46:14 »
I would only count assists on the turn a mech is destroyed.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #658 on: 27 February 2020, 03:50:21 »
Ah, that would mitigate my concern... still a bit of book keeping, though.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #659 on: 27 February 2020, 08:44:46 »
The popsicle sticks will help out.  It'll mostly fall on me to record that stuff.  The real key part is just trying to build the habit of doing so.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...