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2
BattleMechs / Re: I'm with Binary laser cannon(Design Challenge)
« Last post by Daryk on Today at 17:59:39 »
THREE!!??!  You, sir, are a HERO!! :D
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Okay, random question: in 1995, what was the most high-end expensive combat aircraft being flown by the US?
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Where is that from?

Last I read it was just that an "Augmented-Regiment" contained "1 to 3 Augmented-Battalions"

But nothing about it being all 3 & that its a 1/2 split?

"At least one battalion in each Capellan BattleMech regiment has been restructured into four two-lance companies with an independent command lance. Each lance consists of four ’Mechs and two conventional combat vehicles. This new structure maintains the same BattleMech strength as a standard ’Mech battalion, but the attachment of integral armor assets significantly increases the firepower of a battalion which may find itself operating independently of the whole regiment, and encourages officers not to think of the armor as expendable auxiliaries. Remaining battalions are encouraged to form ad hoc augmented lances with attached battle armor formations, the ubiquity of the magnetic clamp-mounting Fa Shih suit in CCAF forces making this a relatively easy task." - Field Manual: 3085, p19-20
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Another version of the Crab Rave, this time using the MASSIVE amounts of tonnage saved over the prior version by switching to double sinks to go back to a standard engine, near max the armor, and add some secondary weapons (to eat the last of the tonnage).


King Crab KGC-0000R2

Mass: 100 tons
Chassis: Hollis Mark II
Power Plant: Vlar 300
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
     Jump Capacity: 90 meters
Armor: ProtecTech 12
Armament:
     1 Small Pulse Laser
     3 Binary Laser (Blazer) Cannon
     1 Medium Pulse Laser
Manufacturer: Field Refit
     Primary Factory: Various
Communication System: Dalban's VirtuTalk
Targeting & Tracking System: Dalban HiRez
Introduction Year: 3050
Tech Rating/Availability: E/X-X-E-D
Cost: 9,744,000 C-bills

Type: King Crab
Technology Base: Inner Sphere (Standard)
Tonnage: 100
Battle Value: 2,233

Equipment                                          Mass
Internal Structure                                   10
Engine                        300 Fusion             19
   Walking MP: 3
   Running MP: 5
   Jumping MP: 3
Double Heat Sink              20 [40]                10
Gyro                                                  3
Cockpit                                               3
Armor Factor                  304                    19

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            31        46   
     Center Torso (rear)               15   
     R/L Torso               21        32   
     R/L Torso (rear)                  10   
     R/L Arm                 17        33   
     R/L Leg                 21        42   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage   
Jump Jet                 LL        1        -       2.0   
Jump Jet                 CT        1        -       2.0   
Small Pulse Laser        CT        1        2       1.0   
2 Double Heat Sink       RT        6        -       2.0   
Binary Laser Cannon      RT        4        16      9.0   
Double Heat Sink         LA        3        -       1.0   
Binary Laser Cannon      LA        4        16      9.0   
4 Double Heat Sink       LT        12       -       4.0   
Jump Jet                 RL        1        -       2.0   
Medium Pulse Laser       HD        1        4       2.0   
Double Heat Sink         RA        3        -       1.0   
Binary Laser Cannon      RA        4        16      9.0   
   
Features the following design quirks: Command Mek


Personally, I kinda like the prior version I did better. I feel like there's more character in trying to add enough single heatsinks to handle three blazer cannons.
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Our local Big K pledger just got his address verification email. 

He runs our biweekly campaign.  Not in time for 3039, but I'm sure he has plans for the Clan Mechs either for Tukayyid Wave 4 or the intervening year.
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Aerospace / A Boondoggle Monsoon
« Last post by Wildfire on Today at 17:18:19 »
Okay been bored and playing around with meklab and thought I'd see what I could do if I was one of those nostaligic Admirals upgrading an anicent hull.

I rationalised teh NAC's to just NAC/20 and added a few more to allow bracketing where able. Added AMS and NL45 in 5 bay lots to all locations as a keep away I can still hurt you guesture. My normal max armour and a comm scanner, I left the N-PPC bays and missle launcher alone

Oh and I gave it a speed boost to keep up with the young whipper snappers :)

Monsoon Battleship (LF) (2700)
Mass: 1,310,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2700
Mass: 1,310,000
Battle Value: 193,549
Tech Rating/Availability: E/E-X-E-F
Cost: 27,983,706,000 C-bills

Fuel: 6,000 tons (15,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 6
KF Drive Integrity: 26
Heat Sinks: 3525 (7050)
Structural Integrity: 90

Armor
    Nose: 528
    Fore Sides: 434/434
    Aft Sides: 386/386
    Aft: 244

Cargo
    Bay 1:  Fighter (18)            2 Doors   
    Bay 2:  Small Craft (8)         2 Doors   
    Bay 3:  Cargo (184055.0 tons)   1 Door   

Ammunition:
    1,920 rounds of Anti-Missile System [IS] ammunition (160 tons),
    60 rounds of White Shark ammunition (2,400 tons),
    2,400 rounds of NAC/20 ammunition (4 tons)

Dropship Capacity: 6
Grav Decks: 3 (95 m, 65 m, 55 m)
Escape Pods: 12
Life Boats: 32
Crew:  102 officers, 420 enlisted/non-rated, 87 gunners, 76 bay personnel

Notes: Equipped with
    lithium-fusion battery system
    1 Naval Comm-Scanner Suite (Large)
   2,358 tons of lamellor ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,030 Heat)
2 Naval Autocannon (NAC/20)                120  40(400) 40(400) 40(400)   0(0)   Capital AC 
    NAC/20 Ammo (200 shots)
4 Naval PPC (Medium)                       540  36(360) 36(360) 36(360) 36(360)  Capital PPC
1 Capital Missile Launcher (White Shark)   15   3(30)   3(30)   3(30)    3(30)   Capital Missile
    White Shark Ammo (20 shots)
5 Anti-Missile System                       5   2(15)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
5 Naval Laser 45                           350  23(225) 23(225) 23(225) 23(225)  Capital Laser
FRS/FLS (895 Heat)
3 Naval PPC (Medium)                       405  27(270) 27(270) 27(270) 27(270)  Capital PPC
1 Capital Missile Launcher (White Shark)   15   3(30)   3(30)   3(30)    3(30)   Capital Missile
    White Shark Ammo (20 shots)
5 Anti-Missile System                       5   2(15)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
2 Naval Autocannon (NAC/20)                120  40(400) 40(400) 40(400)   0(0)   Capital AC 
    NAC/20 Ammo (200 shots)
5 Naval Laser 45                           350  23(225) 23(225) 23(225) 23(225)  Capital Laser
RBS/LBS (715 Heat)
5 Anti-Missile System                       5   2(15)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
3 Naval Autocannon (NAC/20)                180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (300 shots)
3 Naval Autocannon (NAC/20)                180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (300 shots)
5 Naval Laser 45                           350  23(225) 23(225) 23(225) 23(225)  Capital Laser
ARS/ALS (880 Heat)
2 Naval Autocannon (NAC/20)                120  40(400) 40(400) 40(400)   0(0)   Capital AC 
    NAC/20 Ammo (200 shots)
3 Naval PPC (Medium)                       405  27(270) 27(270) 27(270) 27(270)  Capital PPC
5 Anti-Missile System                       5   2(15)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
5 Naval Laser 45                           350  23(225) 23(225) 23(225) 23(225)  Capital Laser
Aft (1,015 Heat)
2 Naval Autocannon (NAC/20)                120  40(400) 40(400) 40(400)   0(0)   Capital AC 
    NAC/20 Ammo (200 shots)
4 Naval PPC (Medium)                       540  36(360) 36(360) 36(360) 36(360)  Capital PPC
5 Anti-Missile System                       5   2(15)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (240 shots)
5 Naval Laser 45                           350  23(225) 23(225) 23(225) 23(225)  Capital Laser

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Fan Fiction / Re: With A Bared Sword (AU)
« Last post by FedRatCowboy on Today at 17:11:35 »
Do we know if Romano Laio is still kicking or is she taking the forever dirt nap yet?
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Aerospace / Re: A (Royal?) Titan in 2750
« Last post by Wildfire on Today at 17:10:46 »
1.  Ouch, doesn't that DRASTICALLY alter the price tag?
  IIRC I tried that on an Overlord-Command & it was crazy bad.   Better to keep them on Warships IMO.

2.  If your refitting to Royal you might as well go all in & do Gauss & MPLs too for better range/accuracy.

1. Yes though if they can build 240 McKenna's i think they can afford a few expensive dropships :) this is a royal upgrade so not for the whole fleet just some of it and probably the mjority would have been in deployed in importnat systems only.

2. Will try that, I didn't before becasue it split the laser bays but might as well give it a stab.
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General BattleTech Discussion / Re: 3rd Succession War info?
« Last post by SteelRaven on Today at 17:09:35 »
Everyone just assumed they found a SLDF stash, ComStar used the Jolly Roger affair and the Dragoons arrival as a excuse to purge the higher ups that they blamed for the screw up which lead to hard liners taking more power.
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