Author Topic: (Answered) Ghost Targets and Range of Ability  (Read 1602 times)

NeonKnight

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(Answered) Ghost Targets and Range of Ability
« on: 03 September 2019, 10:29:13 »
On page 102, the rules note that a Unit with ECM:

Quote
unit may target either one friendly or one enemy unit within range of its ECM suite (a unit may target itself ). The unit using ghost targets makes a Piloting/Driving Skill Roll with a +3 modifier; no other modifiers are applied to this roll. If the roll fails, there is no effect. If successful, apply a +1 to-hit modifier to all ranged attacks made against the target if the target is friendly to the unit using ghost targets, or a +1 to-hit modifier to all the target’s ranged attacks if the target is an enemy. This modifier lasts until the end of the Phase; to generate it again the next turn requires a new skill roll.

For an enemy unit, it seems pretty self explanatory that it had to be within the six hex range to be effected, but for friendly units how far out does this penalty apply?

Obviously an Attack made within the 6 hex range of the Generating Unit would be affected, but what about an attack made by a UNIT with an ERPPC made at long range (18 hexes) away? This unit is well outside of the ECM range, but is it still affected.
« Last Edit: 17 February 2020, 19:48:07 by Xotl »
AGENT #575, Vancouver Canada

NeonKnight

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Re: GHOST TARGETS and Range of Ability
« Reply #1 on: 04 October 2019, 10:20:27 »
*BUMP*
AGENT #575, Vancouver Canada

NeonKnight

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Re: Ghost Targets and Range of Ability
« Reply #2 on: 26 November 2019, 08:07:37 »
2 Month Bump
AGENT #575, Vancouver Canada

Xotl

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Re: (Research) Ghost Targets and Range of Ability
« Reply #3 on: 17 February 2020, 19:48:01 »
No range limitation.  If I'm protected by Ghost Targets and you shoot at me, you deal with the Ghost Targets modifier.  No other considerations.
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