Author Topic: (slightly Early) Mech of the Week - FNR-XX Fafnir.  (Read 21585 times)

Empyrus

  • Lieutenant Colonel
  • *
  • Posts: 9121
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #30 on: 13 August 2016, 20:41:23 »
As for the U, you guys do realize that putting the Ultras in the arms gives the Fafnir a wider firing arc, right?
Doesn't matter, ruins the aesthetic of big guns in the torso.
« Last Edit: 14 August 2016, 07:48:01 by Empyrus »

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40820
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #31 on: 13 August 2016, 21:50:18 »
That's right, this thread is only about mechs with huge...

...tracts of gun. 8)
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

SteelRaven

  • Lieutenant Colonel
  • *
  • Posts: 9589
  • Fight for something or Die for nothing
    • The Steel-Raven at DeviantArt
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #32 on: 13 August 2016, 23:14:47 »
Admittedly, the U would make more sense on a King Crab considering it that has always had a big bore gun on each arm (how we ended up with the 009 is for another topic) but it ended up on the other Lyran 100 toner for reasons. I guess you can always scratch out Fafnir and write in King Crab if it makes you that uncomfortable.   

I mean, a King Crab can do allot but it will never pack Dual HGRs unless you make one into a Fafnir  8)
Battletech Art and Commissions
http://steel-raven.deviantart.com

UnLimiTeD

  • Captain
  • *
  • Posts: 2039
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #33 on: 14 August 2016, 09:51:30 »
Needs a superheavy version. Besides, regarding the aesthetics, the U could just look like someone removed the stubby arms and instead made the sidetorsos movable.
I mean, there's mechs with visible rocketpods that may be part of either the arms or the side torso depending on the authors whim, so visuals aren't always .... visuals.
Savannah Masters are the Pringles of Battletech.
Ooo! OOOOOOO! That was a bad one!...and I liked it.

SteelRaven

  • Lieutenant Colonel
  • *
  • Posts: 9589
  • Fight for something or Die for nothing
    • The Steel-Raven at DeviantArt
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #34 on: 14 August 2016, 13:08:52 »
A super heavy would be a totally different mech, Might as well just slap a pair of Heavy Gauss on a Orca

As for the visuals for the U, I would imagine it would look more like the Sagittaire proportionally (Ultra 20 are still smaller than HGR)

I could try sketching one but I would never bash one, would require some re-sculpting or being very cleaver with a proxy.   
Battletech Art and Commissions
http://steel-raven.deviantart.com

Sabelkatten

  • Lieutenant Colonel
  • *
  • Posts: 6959
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #35 on: 14 August 2016, 14:14:25 »
For an AC/20 variant LB20s would have made more sense - they're to big to fit in the arms anyway. Would probably have to rebuild it without the ES to fit everything in, thought...

mbear

  • Stood Far Back When The Gravitas Was Handed Out
  • Major
  • *
  • Posts: 4498
    • Tower of Jade
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #36 on: 15 August 2016, 12:05:14 »
I'd like to play one where an AFFS unit ripped out the heavy gauss rifles and swapped in RAC/5s. I think it'd do pretty well in defensive duties as the DCMS/CCAF sticks their face into a buzzsaw. Just completed the record sheet for it. Quad RAC/5s and a stupid amount of ammo (two tons per RAC). And it's still faster than an Annihilator!
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

Empyrus

  • Lieutenant Colonel
  • *
  • Posts: 9121
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #37 on: 15 August 2016, 12:49:38 »
I'd like to play one where an AFFS unit ripped out the heavy gauss rifles and swapped in RAC/5s. I think it'd do pretty well in defensive duties as the DCMS/CCAF sticks their face into a buzzsaw. Just completed the record sheet for it. Quad RAC/5s and a stupid amount of ammo (two tons per RAC). And it's still faster than an Annihilator!
Unless one janks the secondary weaponry in addition to the Guardian ECM, you need to use an XL Gyro, or a Small Cockpit and reduction in armor. And even then, it will be lacking in heat management if going full rate of fire (4 shots per gun is manageable).
(Would have hilarious Alpha Strike short-med firepower, since the BattleForce calculations SSW does are pretty close, we'd be looking at 6/6/0 OV4...)

Arkansas Warrior

  • Lieutenant Colonel
  • *
  • Posts: 9210
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #38 on: 15 August 2016, 22:45:35 »
The glorious roar like a company of angry ForestryMechs would deafen everyone within five hundred meters, and announce to everyone within five klicks that a RACnir was on the field.  (As opposed to the normal Fafnir, whose broadside sounds like the very bells of Hell, tolling to announce the entry of new souls)
Sunrise is Coming.

All Hail First Prince Melissa Davion, the Patron Saint of the Regimental Combat Team, who cowed Dainmar Liao, created the Model Army, and rescued Robinson!  May her light ever guide the sons of the Suns, May our daughters ever endeavour to emulate her!

Phobos

  • Warrant Officer
  • *
  • Posts: 664
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #39 on: 16 August 2016, 04:06:11 »
Unless one janks the secondary weaponry in addition to the Guardian ECM, you need to use an XL Gyro, or a Small Cockpit and reduction in armor. And even then, it will be lacking in heat management if going full rate of fire (4 shots per gun is manageable).
(Would have hilarious Alpha Strike short-med firepower, since the BattleForce calculations SSW does are pretty close, we'd be looking at 6/6/0 OV4...)

It's reasonably doable with CASE IIed 50 shots per gun and full armor, but you'd be building an entirely new Mech essentially. But then, arguably the Fafnir U is an entirely new Mech as well, so there is a precedent.

mbear

  • Stood Far Back When The Gravitas Was Handed Out
  • Major
  • *
  • Posts: 4498
    • Tower of Jade
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #40 on: 16 August 2016, 06:21:07 »
It's reasonably doable with CASE IIed 50 shots per gun and full armor, but you'd be building an entirely new Mech essentially. But then, arguably the Fafnir U is an entirely new Mech as well, so there is a precedent.
Yes, the Fafnir U is the chassis I used. 1 RAC in each arm and side torso. And yes, I think I did rip out the electronics as well. Although adding a C3 slave might be fun.

(I don't have the sheet with me at the moment otherwise I'd link it up in Fan designs.)
« Last Edit: 16 August 2016, 06:27:28 by mbear »
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

wantec

  • Freelance Writer
  • Major
  • *
  • Posts: 3875
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #41 on: 16 August 2016, 06:53:29 »
In Jihad Turning Points: Tharkad, the Fafnir is described as "the salvaged custom" Fafnir of Peter Steiner-Davion. My best guess is that it was either a stock HGR Fafnir, or it had some minor modifications originally, but at some point lost the side torso, necessitating the rework with the rockets and all.
BEN ROME YOU MAGNIFICENT BASTARD, I READ YOUR BOOK!


marauder648

  • Lieutenant Colonel
  • *
  • Posts: 8157
    • Project Zhukov Fan AU TRO's and PDFs
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #42 on: 16 August 2016, 07:27:24 »
For a RACNir how about a RAC-5 in each side torso and a RAC-2 in each arm, that allows her to at least reach out beyond 18 hexes.
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

UnLimiTeD

  • Captain
  • *
  • Posts: 2039
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #43 on: 16 August 2016, 12:56:49 »
Peters Fafnir goes to show that with suffient ranged base weapons, spending some tonnage on oneshot weapons can actually pay off. As such, definitely in favour of that one, and it has fluff, too. Though it might have actually been better if it was based on the X.
Savannah Masters are the Pringles of Battletech.
Ooo! OOOOOOO! That was a bad one!...and I liked it.

Caedis Animus

  • Captain
  • *
  • Posts: 2129
  • How can a bird be sultry? Very carefully.
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #44 on: 26 August 2016, 14:16:21 »
The Fafnir series has been one of my favorite units since the day I started playing Battletech, and I've tried fielding one whenever my opponents would let me.

The 6U, my personal favorite, actually lags behind other variants in terms of overall effectiveness. The unit moves too slow to garner a good TMM; The Light Fusion Engine combined with explosive ammo results in undue fragility; And the Light PPCs are not effective enough as backup weaponry on the machine, although they may deter lighter units. While the unit excels at close range city or forest fighting, even with the lack of fists, it is very much a victim of environment, and suffers in anywhere with more open firing lines.

That being said, the 5WB is far more practical in comparison. That machine is just terrifying.

mbear

  • Stood Far Back When The Gravitas Was Handed Out
  • Major
  • *
  • Posts: 4498
    • Tower of Jade
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #45 on: 29 August 2016, 08:17:16 »
For a RACNir how about a RAC-5 in each side torso and a RAC-2 in each arm, that allows her to at least reach out beyond 18 hexes.

That's a good idea. I was thinking of it as a dedicated defense unit like the Pillager Anvil: Stick around the base to provide close range fire support. Or an "AFFS UrbanMech": Big and slow, but boy does it hurt when you get close. Imagine how some of the fighting for New Avalon would've gone if one of these had been available.

And the heat issue alluded to above only applies if you go full-bore on the RACs, and there are enough heat sinks to dump that heat, leaving you with only movement heat. If you reduce two of the RACs to 5 shot bursts, you can sink heat from running and weapons fire completely.
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

Kit deSummersville

  • Precentor of Lies
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 10401
  • The epicness continues!
    • Insights and Complaints on Twitter
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #46 on: 29 August 2016, 08:29:22 »
For a RACNir how about a RAC-5 in each side torso and a RAC-2 in each arm, that allows her to at least reach out beyond 18 hexes.

It's like a JagerMech on meth.
Looking for an official answer? Check the Catalyst Interaction Forums.

Freelancer for hire, not an official CGL or IMR representative.

Everyone else's job is easy, so tell them how to do it, everyone loves that!

Millard Fillmore's favorite BattleTech writer.

kuttsinister7

  • Master Sergeant
  • *
  • Posts: 383
  • I send recon, then artillery, then main forces...
If you can't reach for the stars, then call the Doom Stars. We will fix that for you...


MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25796
  • It's just my goth phase
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #48 on: 21 April 2019, 01:18:35 »
Tried the WB variant today.

It's a murder machine.

Killed an undamaged Hi Drone Carrier in one round by plasmaing through its side.  Dropped an infantry platoon from 28 troopers to 5.  Ripped apart a Starslayer and a Thunderbolt.

Good times.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Caedis Animus

  • Captain
  • *
  • Posts: 2129
  • How can a bird be sultry? Very carefully.
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #49 on: 21 April 2019, 02:06:45 »
Tried the WB variant today.

It's a murder machine.

Killed an undamaged Hi Drone Carrier in one round by plasmaing through its side.  Dropped an infantry platoon from 28 troopers to 5.  Ripped apart a Starslayer and a Thunderbolt.

Good times.
Ironically, the least Fafnir-like variants of Fafnir are the best models. The 6U and 5WB are both extremely effective machines despite moving in different directions.

That, and the 6U is basically an actual King Crab in a time where all the King Crabs kind of suck.

glitterboy2098

  • Lieutenant Colonel
  • *
  • Posts: 12023
    • The Temple Grounds - My Roleplaying and History website
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #50 on: 21 April 2019, 12:21:32 »
Slapping a bunch of light Gauss Rifles on a Fafnir seems like a wast, like a Gausszilla knock off.

As for the U, you guys do realize that putting the Ultras in the arms gives the Fafnir a wider firing arc, right?
IIRC, since the guns are split between arms and torso, you'd be required to use the torso arcs for them. a weapon with split location critical's uses the most restrictive arc of the two locations.

Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13699
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #51 on: 21 April 2019, 12:49:19 »
That's correct.
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Caedis Animus

  • Captain
  • *
  • Posts: 2129
  • How can a bird be sultry? Very carefully.
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #52 on: 21 April 2019, 13:15:33 »
IIRC, since the guns are split between arms and torso, you'd be required to use the torso arcs for them. a weapon with split location critical's uses the most restrictive arc of the two locations.
Except the 6U's Autocannons aren't split location, so that rule doesn't really apply to this situation. If they were LBXs, that would be a different story.

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25796
  • It's just my goth phase
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #53 on: 21 April 2019, 13:48:52 »
And that means it can arm-flip.

The main downside of the 5WB is that it just doesn't have the crushing devastation that the other variants do.  It's a much more effective variant against non-mechs than the others but there's just something about the smashing damage that you get from (i)HGRs and Ultra 20s.

Also, I noticed in the article that it lists the 5WB as having 4 tons of ammo, but it actually has 5- there's one in the head.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Firesprocket

  • Captain
  • *
  • Posts: 2956
  • 3601 S Broad St. Phila. PA 19148
Re: (slightly Early) Mech of the Week - FNR-XX Fafnir.
« Reply #54 on: 23 April 2019, 00:41:40 »
Also, I noticed in the article that it lists the 5WB as having 4 tons of ammo, but it actually has 5- there's one in the head.
I have used this version a few times now and never realized there was that 5th ton was sitting there until you pointed it out.  I've never had one live long enough though to get that close to consuming my ammo.    Usually I'd get few shots off and anything around me would either melt or get out of the way.  The next few turns after that usually involve quite literally all of my opponent's long range fire going into my Fafnir  :'(