The Avalanche class acts as an invasion HQ, staging point for RCT command battalion specialist units, and an artillery battery from hell. Typically there are four such ships for every RCT, with four composite companies loaded so that the loss of one ship doesn't cost the RCT a specialist capability.
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPON
Class/Model/Name: Avalanche class Command Dropship
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 55,000 tons
Length: 196 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-aluminum
Armament:
1 Cruise Missile/120*
4 Arrow IV System
24 Rotary AC/2
24 Rotary AC/5
72 Large Pulse Laser
24 AMS
32 LRM 20
16 Heavy Gauss Rifle
32 ER PPC
------------------------------------------------------------------------------
Class/Model/Name: Avalanche class Command Dropship
Mass: 55,000 tons
Equipment: Mass
Power Plant, Drive & Control: 17,875.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 240 26,400.00
Total Heat Sinks: 979 Double 631.00
Fuel & Fuel Pumps: 765.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 413.00
Fire Control Computers: 631.00
Armor Type: Ferro-aluminum (8,701 total armor pts) 864.00
Standard Scale Armor Pts
Location: L / R
Fore: 2,481
Left/Right Sides: 2,175/2,175
Aft: 1,870
Cargo:
Bay 1: BattleMechs (4) with 1 door 600.00
Bay 2: BattleMechs (4) with 1 door 600.00
Bay 3: Infantry (motor) Platoons (1) 7.00
Light Vehicles (to 50T) (4) with 1 door 200.00
Bay 4: Heavy Vehicles (51-100T) (4) 400.00
Infantry (motor) Platoons (1) with 1 door 7.00
Bay 5: Cargo (1) 432.00
Life Boats: 40 (7 tons each) 280.00
Escape Pods: 8 (7 tons each) 56.00
Crew and Passengers:
10 Officers (10 minimum) 100.00
5 Crew (5 minimum) 35.00
39 Gunners (39 minimum) 273.00
64 1st Class Passengers 640.00
124 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Cruise Missile/120*(10 msNose -- -- -- -- 120 735.00
4 Arrow IV System(80 roundsNose 8(80) 8(80) 8(80) 8(80) 40 76.00
2 Rotary AC/2(900 rounds) FL/R 2(16) 2(16) -- -- 24 72.00
2 Rotary AC/2(900 rounds) FL/R 2(16) 2(16) -- -- 24 72.00
2 Rotary AC/2(900 rounds) FL/R 2(16) 2(16) -- -- 24 72.00
2 Rotary AC/2(900 rounds) FL/R 2(16) 2(16) -- -- 24 72.00
2 Rotary AC/5(400 rounds) FL/R 4(40) 4(40) -- -- 24 80.00
2 Rotary AC/5(400 rounds) FL/R 4(40) 4(40) -- -- 24 80.00
2 Rotary AC/5(400 rounds) FL/R 4(40) 4(40) -- -- 24 80.00
2 Rotary AC/5(400 rounds) FL/R 4(40) 4(40) -- -- 24 80.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
6 Large Pulse Laser FL/R 5(54) 5(54) -- -- 120 84.00
2 AMS(240 rounds) FL/R -- -- -- -- 4 42.00
2 AMS(240 rounds) FL/R -- -- -- -- 4 42.00
2 AMS(240 rounds) FL/R -- -- -- -- 4 42.00
2 AMS(240 rounds) FL/R -- -- -- -- 4 42.00
4 LRM 20(240 rounds) AL/R 5(48) 5(48) 5(48) -- 48 160.00
4 LRM 20(240 rounds) AL/R 5(48) 5(48) 5(48) -- 48 160.00
4 LRM 20(240 rounds) AL/R 5(48) 5(48) 5(48) -- 48 160.00
4 LRM 20(240 rounds) AL/R 5(48) 5(48) 5(48) -- 48 160.00
2 Heavy Gauss Rifle(80 rounAL/R 5(50) 4(40) 2(20) -- 8 112.00
2 Heavy Gauss Rifle(80 rounAL/R 5(50) 4(40) 2(20) -- 8 112.00
2 Heavy Gauss Rifle(80 rounAL/R 5(50) 4(40) 2(20) -- 8 112.00
2 Heavy Gauss Rifle(80 rounAL/R 5(50) 4(40) 2(20) -- 8 112.00
4 ER PPC AL/R 4(40) 4(40) 4(40) -- 120 56.00
4 ER PPC AL/R 4(40) 4(40) 4(40) -- 120 56.00
4 ER PPC AL/R 4(40) 4(40) 4(40) -- 120 56.00
4 ER PPC AL/R 4(40) 4(40) 4(40) -- 120 56.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
6 Large Pulse Laser Aft 5(54) 5(54) -- -- 60 42.00
2 Rotary AC/2(900 rounds) Aft 2(16) 2(16) -- -- 12 36.00
2 Rotary AC/2(900 rounds) Aft 2(16) 2(16) -- -- 12 36.00
2 Rotary AC/2(900 rounds) Aft 2(16) 2(16) -- -- 12 36.00
2 Rotary AC/2(900 rounds) Aft 2(16) 2(16) -- -- 12 36.00
2 Rotary AC/5(400 rounds) Aft 4(40) 4(40) -- -- 12 40.00
2 Rotary AC/5(400 rounds) Aft 4(40) 4(40) -- -- 12 40.00
2 Rotary AC/5(400 rounds) Aft 4(40) 4(40) -- -- 12 40.00
2 Rotary AC/5(400 rounds) Aft 4(40) 4(40) -- -- 12 40.00
2 AMS(240 rounds) Aft -- -- -- -- 2 21.00
2 AMS(240 rounds) Aft -- -- -- -- 2 21.00
2 AMS(240 rounds) Aft -- -- -- -- 2 21.00
2 AMS(240 rounds) Aft -- -- -- -- 2 21.00
------------------------------------------------------------------------------
TOTALS: Heat: 1,896 55,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 4,050,676,000 C-Bills
Battle Value: 75,394
Cost per BV: 53,726.77
Weapon Value: 54,945 (Ratio = .73)
Damage Factors: SRV = 2,499; MRV = 1,976; LRV = 262; ERV = 4
Maintenance: Maintenance Point Value (MPV) = 2,257,189
(2,118,798 Structure, 101,475 Life Support, 36,916 Weapons)
Support Points (SP) = 63,922 (3% of MPV)
BattleForce2: MP: 5, Armor/Structure: 45 / 45
Damage PB/M/L: 1/97/43, Overheat: 0
Class: DL; Point Value: 754
Specials: sph